lofgren Posted June 4, 2014 Share Posted June 4, 2014 For arrow types from the base game, you could probably use the OnHit event. http://www.creationkit.com/OnHit_-_ObjectReference That would work fine for the player but for NPCs you would have to use a cloak effect or similar methods, most of which are scriptload heavy. Link to comment Share on other sites More sharing options...
Dudeman325 Posted June 4, 2014 Share Posted June 4, 2014 Just throwing in two coppers here, Requiem has something slightly similar to this. Damage and armor values are tweaked so that arrows are deadly to anything with no armor or light armor, but do almost nothing against heavy armor up until melee range. Although I know Requiem isn't compatible with other major overhaul mods, and requires the whole package if you just want the one tweak, so take that as you will... Link to comment Share on other sites More sharing options...
MontbelloKnight Posted June 5, 2014 Share Posted June 5, 2014 Sounds good, but the main issue is the visual effect of the arrow being deflected, @lofgren: OnHit could be useful if we were to do the magic projectile disguise thing, but that is way too complicated and will likely be really buggy. I still think the best way to get it is by adding the metal impact data to characters wearing heavy armor. I'll take a look at the SKSE functions reference, maybe there is something useful there. Link to comment Share on other sites More sharing options...
lofgren Posted June 5, 2014 Share Posted June 5, 2014 @lofgren: OnHit could be useful if we were to do the magic projectile disguise thing, but that is way too complicated and will likely be really buggy. I still think the best way to get it is by adding the metal impact data to characters wearing heavy armor. Er, why would you have to use a magic projectile? I know it can be wonky, but OnHit() supposedly detects weapon projectiles just the same as it does magic projectiles. There is no reason you would have to replace the projectile. In fact, replacing the projectile would be a bad idea for all of the reasons I outlined above. I was thinking about a script that does something like this: OnHit()if(projectile is an arrow) get armor if(projectile is less good than armor) remove arrow decalspawn arrownudge arrow so it bounces away endif endif It would only work for recognized projectiles, which is why it would not work for mod-added arrows, but it still gets you closer. You'll need these functions: http://www.creationkit.com/ClearExtraArrows_-_Actor http://www.creationkit.com/PlaceAtMe_-_ObjectReference http://www.creationkit.com/ApplyHavokImpulse_-_ObjectReference Link to comment Share on other sites More sharing options...
jakeoberg Posted June 5, 2014 Share Posted June 5, 2014 When i was trying to make my mod i was trying to get the effect from deflect arrows from the block perk tree to work when wearing a full set of armor... but i either had to many combat mods or it didn't work period. And for any advanced modders, (i dont know how to do this but) try somehow making properties, such as stone walls and such as the skin for parts of armor that would deflect an arrow, so that way when you are aiming at a person whit heavy armor you have to aim for the chinks in the armor. Then somehow make an exception for cross bows from dawnguard. Also to add realism, (i did this for personal use) edit the speed and gravity of arrows depending on guesstimated weight and shape. because ebony and dwarven material isn't real. If someone could make a mod like this it would be the full realism package and im for sure getting this. SkyDie got very close o doing this with a whole ton of other features but it just didn't cut it ...Anyone who thinks they could create a mod like this is welcome to contact me and i will help as much as possible! -JakeOvberg Link to comment Share on other sites More sharing options...
AfroGamerNinja Posted June 5, 2014 Share Posted June 5, 2014 Well, it does make sense for arrows and bolts to penetrate armor. Link to comment Share on other sites More sharing options...
lofgren Posted June 5, 2014 Share Posted June 5, 2014 (edited) Well, it does make sense for arrows and bolts to penetrate armor. Uh, not according the article you cited. The page says "The effect of arrows and bolts is still a point of contention in regards to plate armour. Longbows and crossbows could also pierce plate armour up to ranges of 200 metres (660 ft) with a lucky shot,[3] notably in battles such as the Battle of Visby.[4]" Then you click the link for Battle of Visby and find that the forces didn't even wear full plate but transitional armor, meaning something not-quite-plate and not-quite-chain. Honestly I don't think it even matters. Dwarven, ebony, bonemold, stahlrim, and daedric materials simply do not exist and Nordic could be made of god knows what. Plus smithing techniques are obviously different in Tamriel than they are here. At most your research supports a perk called "lucky shot" that would allow a character to penetrate stronger heavy armor with weaker arrows a small percent of the time. Edited June 5, 2014 by lofgren Link to comment Share on other sites More sharing options...
dallas8 Posted June 30, 2014 Share Posted June 30, 2014 Would it be possible to tie this to an amulet or a bound/conjuration spell? Somethng to apply the keyword with a specific piece of gear rather than all armor in the game? Link to comment Share on other sites More sharing options...
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