TwoArmedMan15 Posted February 4 Share Posted February 4 Greetings! I was trying to create a mod to disable environmental hazards because, frankly, I find the afflictions annoying. I used XEdit to set the default values of the ENV_RESIST actor values to 10000. When loading my ESM plugin, I can see the 10000% resistances in the character's status summary, and I am immune to environmental (yellow healthbar) damage. However, I still get random afflictions on hazardous planets and in hazardous weather events. Do we understand how the environmental afflictions are applied? The hazard resistances seem to have no effect on affliction application. If it's actually impossible to avoid environmental afflictions with a space suit and super capped resistances, that's either terrible design or the system is bugged. Link to comment Share on other sites More sharing options...
HeyYou Posted February 13 Share Posted February 13 I wouldn't be surprised if it wasn't two separate systems...... one damages health, the other applies afflictions if exposed to specific conditions for X amount of time. Link to comment Share on other sites More sharing options...
aurreth Posted February 13 Share Posted February 13 Yes, they are separate systems. In xEdit filter for "EditorID contains" affliction. Link to comment Share on other sites More sharing options...
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