Maderasnobile Posted February 25 Share Posted February 25 did you guys already using PANDORA in daily basis as a nemesis replacement? Link to comment Share on other sites More sharing options...
ModEnjoyer52 Posted February 25 Share Posted February 25 I wait for a 1.0 release before thinking about it, since no problem with Nemesis for me. 1 Link to comment Share on other sites More sharing options...
TenaciousDSquare Posted February 25 Share Posted February 25 Same here. Pandora is still in an alpha release, so I'll wait for at least the beta version before deploying. I don't have any problems with Nemesis, but since it's an abandoned project by the mod author that could change. 1 Link to comment Share on other sites More sharing options...
CowboyBlues Posted April 18 Share Posted April 18 It's now the middle of April and 2 weeks ago 1.3.0 of the Pandora B.E alpha released and I just found out about it yesterday from a reddit and not the place I expected to find out from and that is here on Nexus,why aren't more people talking about a obvious replacement of the now Dead fnis if you upgrade to the latest SSE/AE patches. It's easy to install same method as FNIS when installing and it runs so much faster the animation count is past 45,000 from a few accounts and scans your mods faster than FNIS ever had. EDIT:Ok so FNIS is not completely dead since LE users and SSE/AE rollback users still use it but for me it's dead because I want the new numbers for mod count,the only thing that worries me is the lost of the Engine fixes mod and what that means going forward with the latest Bethesda patches. Link to comment Share on other sites More sharing options...
Norstaera Posted April 24 Share Posted April 24 fwiw, I'm on SSE v. 1.6.1130 and I still use FNIS v. 7.6 XXL. I looked at Nemesis, but found it more limiting and didn't want the potential hassle of dealing with combining the results of 2 separate tools. I only have around 280 or so mods, so not the most modded game in the world. I might look at Pandora if it does everything that FNIS already does. Link to comment Share on other sites More sharing options...
Wouter445 Posted April 30 Share Posted April 30 i use pandora it's absolute amazing. Nemesis is death to me, constant crash, beast animations troubles all the time ect. Link to comment Share on other sites More sharing options...
7531Leonidas Posted April 30 Share Posted April 30 @CowboyBlues What do you mean by "lost of the Engine fixes mod"? Engine Fixes should work well, even on 1.6.1170 with its dedicated modified .toml ( SSE Engine Fixes - Modified .toml File Only For SSE v1.6.1130 and v1.6.1170 ), and Achievement Mods Enabler in combination. Link to comment Share on other sites More sharing options...
Agnot2912 Posted May 6 Share Posted May 6 yeah, Pandora works like a charm. Do anyone knows if there´s a limit to the ammount of animations Pandora can load? Link to comment Share on other sites More sharing options...
Karna5 Posted September 6 Share Posted September 6 17 minutes ago, NexusDragon1991 said: from what it said it has a small limit of 1,000 animation for both human and creatures meaning 2,000 in total where Fnis had I think a 30,000 which the extra files to increase its limit and I don't know what Nemesis's limit is. *Whistles* I have 26000 animations in my Nemesis right now. How would somebody switch from Nemesis to Pandora (when Pandora is ready). Link to comment Share on other sites More sharing options...
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