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Texture appears black in the Construction Set but works fine in-game


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I'm working on a new mod and I'm editing textures for the first time. I've edited the Imperial City banner texture and attached said texture to a new .nif file using the Texture Replacer program.
I saved the texture as a DXT5 interpolated alpha.

In-game the texture works fine and so does the normal map but the CS displays it as completely black. Should I be worried about this?

banners01.JPG

banners02.jpg

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  On 3/9/2024 at 4:30 PM, LenaWolfBravil said:

How does it look in the CS when you turn off bright light? That's a better test. Bright light sometimes distorts the way things look in game.

Black means your normal map isn't quite right though.

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It's still pitch black even if I turn off the bright light. It's strange cause I didn't edit the normal map at all, only the texture.

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  On 3/9/2024 at 4:42 PM, LenaWolfBravil said:

But you gave the texture a different file name, right? What is the file name of the original, of your new texture and of the normal map?

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Yes, the original texture is named icbanner01.dds and its normal map is icbanner01_n.dds

The name of the new texture is OIbanner.dds and the normal map is named OIbanner_n.dds

The normal map is the same file for the IC banner. I just coped it and renamed it to fit my new .nif file.

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  On 3/9/2024 at 4:59 PM, LenaWolfBravil said:

Yes, this all seems correct. I see nothing wrong with it. Well, I suppose if it shows up Ok in game, then just leave it. Unless someone else has a better idea... ๐Ÿ˜›

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I guess it's just the good old CS being its janky self, haha. ๐Ÿ˜

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Try beginning the texture and normal map names with a letter rather than a number and see if it makes a difference.

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  On 3/9/2024 at 6:17 PM, Striker879 said:

Try beginning the texture and normal map names with a letter rather than a number and see if it makes a difference.

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The texture names start with an "O", not a zero. ๐Ÿ˜

 

  On 3/9/2024 at 7:09 PM, RomanR said:

According to this topic this can happen in CS when the texture dimensions aren't power of two - 2,4,16,32,64,128,256,512,1024 etc. However I can't tell if it applies to other parts (normal maps etc.) too.

 

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Strange. I didn't change the dimensions of the texture, I only added the tower-skull thing below the symbol of the Empire. Maybe the added images need to be in the power of two as well?

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