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Expansion mods that match the vanilla game's quality


gabrielrock19

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Are there any quest mods for FNV that can stand up to the level of writing and accomplishment of the vanilla game and its DLCs? Since making something the size of the base game is difficult, It can be a DLC sized mod that is essentially no different from Dead Money, Old World Blues, Honest Hearts and Lonesome Road.

It's sad to say it - but I wouldn't be here asking the forums if I hadn't searched for mods like that before. Skyrim has a lot of amazing mods that are far better than the vanilla game. Some teams even recreate previous elder scrolls in new entries and coordinate massive projects, so we know for a fact these things are possible.

But the Fallout community isn't as big, and I haven't heard of any mod DLC (let alone one that can equal the brilliance of the vanilla game). If you guys think of something that isn't quite what I asked but is still the best you have seen, don't be afraid to comment.

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@gabrielrock19

I bet you have already played: A World in Pain?  If not, that will keep ye busy for some time.

Otherwise I am working on a quest project, but right now I focus at F3 and start with FNV when I feel I have enough of F3, 22 quests so far. Simple but, that is the goal...  😉  The goal is exploring.  Also if you want nice company on your journey, try Willow.  LlamaRCA is extremely good in making nice companions that really feel like they are alive. She also made Heather Casdin for F4.

Skyrim, yes, I played most of the Quest mods available for it 2020. If I play it again, I tend to play them again. the TES modders has a long tradition to make good quality mods since 2002, since Morrowind and I did start with it 2004. It is a shame it was uploaded to sites that no longer exists but my 2 biggest projects are available at Nexus, for Morrowind and Oblivion. I did get info the other day from someone that is remaking Skyrim for Oblivion, which seems like an odd project, as someone else did the opposite, Oblivion for Skyrim.  😄  I got started with FNV and F3 modding 4 weeks ago I guess... This date The difference is minor to what I am used to between GECK and CS, so it works smoothly, like a walk in a park really.

The only way you will get the best and highest quality mods, it is that you start making them your self. That way, you will get exactly what ye want.  😉   GECK for FNV is much easier to use than CK for Skyrim or F4 so just get started.  😄 Also peek at FNVedit, for copying quests, to make the process as quick and smooth as possible. Is it fun? Well tedious mostly, but damn fun to test the result in game as that is my goal, play it. If I can, you can as well as everyone can do it, which was the reason I did start with it, as others where able to do it, so I thought, well maybe I can as well?  Yeapp, I really could, after a lot of trial and errors. We are here to help you get started with it as well. Ideas? Well start editing, and ideas will pop up. Make a house or a dungeon to start with, I did.  😉

If you find high quality mods your self, add them here and if I find something, I suspect you have missed, I add it. Nema problema.

You could also ask at Reddit. But I do agree, the Skyrim modding community and also Fallout 4 community make great stuff. FNV is old, some learned to mod here, and went to F4 modding 2016 but, still, FNV is easier and faster to mod. Much easier. Also, I still get faster and more effective for each quest I make. After a while it is like walking or riding a bike. It will get easier the more you do it.

 

Edited by Pellape
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Someguy series of quest would be another recommendation aside from AWOP.  

Although I would suggest a separate session for running those quest alone. Aka you install those quest mod, and only mod that necessary for them, and play. Anything else would just support and in addition to them. If you want normal gameplay, like main quest, then run it in a session without those series of mod. Particularly with Tale of Two Wasteland session, you just dont run those someguy quest mod at all.

 

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@gabrielrock19

There is also a thread called Mod Detectives, which you should take a peek at. No matter the age of a mod, it still works. If we for some odd reason want to make sure it works with later updates, well then I suppose it should be enough yo load it in GECK, make a slight change to be sure it really gets altered, well just make a simple note and add the holotape nif to it, or just don't, it does not matter really. Save and play. Backside with a big thread as the Mod Detectives can be, it may not have only the quest mods that you are after, so filtering such a thread is hard, not impossible but...  Well the Nexus might still be the bast place in any case. But lets fave it. We sure need more modder's with more ideas that are able to produce anything really. As long as no one does nothing to make new mods...  Well I stop there.  😄

I go back to GECK and make some new quests instead.  😉  How do I make them up? Well on the fly really. I usually just have a simple quest with 5 stages but at some rare cases, up to 9 stages. I make some lines of proper dialogues that makes sense as well and I do try to avoid repeating myself to much and just let the words flow, as natural as possible, like a normal dialogue. Sometimes I let my chars say stupid or funny stuff, that makes me laugh at least and that is the point, as if I laugh, well then that is a goal in itself. If anyone else will laugh, fine. If you just think it is stupid? Well it made me laugh and I am happy as it is anyway. It makes me also to feel, that was a clever move really.  😉  I never know what I make up tomorrow as I really do not have a slight clue. That will make it more interesting.

  1. Talk to the questgiver (companion in my case)
  2. Get the item he needs
  3. Talk to him again
  4. Complete Quest
  5. Fail Quest

So simple, still, there are places to visit, places without any quests involved, so there are a lot to do in game. When I make quests, I do research at the WIKI, try to find any none quest related items. Are those really useful? Well no they are not. Why grab them then? For the sport, for the hunt, collecting stuff, unique items, put them up at the wall or store them inside a container. I give a lot of those items to my companions really.  😄  We are a team after all.

I did try to be more focused around 2007, write all dialogues first, then I made all quests. How was the result? Well actually extremely boring I must add. It did not feel like fun dialogues. Sure, I was more structured, but that is not really the best way of making fun quests. One reason was also, it got tedious. As soon I feel a bit tired, these days, I do something else. The brain needs to relax in between. Recover, get new fuel, grow new synapses. Evolve.

If you learn GECK or CS, do take many breaks. Let it all in, analyze it, think about something else. Just take one step in a time. Make them when you are at the top peek of energy and lust.  😄  Try to make stuff first with tutorials and later without them.

 

 

 

 

Edited by Pellape
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@gabrielrock19Is @Gabrielraivoso20someone you know? The avatars looks a bit similar?   😄

Nice. When there is nothing left to do, well then take a peek at this video.  😉  It contains some tips of cool mods, so skip the first minutes as that is for new players. Maybe there is something there as well that you have not played yet?

 

And finally, how you can get started with making your own quests.

 

Or just start with Episode 1 if you want to make something that have more substance?

 

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I vouch for Zion Trail too. Dont forget the extra mods that goes with ZT.

Salt Lake Stories is a nod back to Fallout 2 days: travelling around by car to visit towns, short quests, and exotic characters. Its stories and writings are a bit off because devs are not English or American (they are German I think). But the stories are not bad, by itself, just written strangely.

 

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