gabrielrock19 Posted November 23 Share Posted November 23 Hey! Some very, very odd things began to happen in my game, akin to save corruption. I'll briefly list them. Graphical interface began to fail. When speaking to an NPC, his name would not be displayed (only the action button). NPC dialogue would not be displayed. NPCs began to randomly teleport. Maybe the game had trouble updating their position? Maybe. Dialogue interface would cease to function. Sometimes gameplay looks normal and either none of the issues occur or only some of them do. Sometimes taking certain actions (loading cells, speaking to an NPC) would cause the game to freeze. The freeze could resolve itself after a while or lead to a CTD. Save file is over 16MB. This reminds me of the old "abomb" bug in oblivion. If the play time clock exceeded a certain limit, the engine would start throwing errors in the game. This lead to weird, chaotic and unpredictable events. This glitch happened to me once. After I played the game for a long while, getting far in the quests and far in the levels, the same events would begin to happen. The only solution I found at the time was to revert to an older save or restart my playthough. Now I've managed to install every patch under the sun and reach maximum stability under a modded game, thanks to Viva New Vega's Guide "Mods to Avoid". I carefully read and applied the guide and even installed TTW. A modded Fallout New Vegas + TTW ran like clockwork - perfect stability. Until a few days ago. No new mods were added. If this is due to save bloating or a weird "abomb-like" glitch, is there a way to solve it? The game runs on the same engine as Oblivion, so maybe it also shares the solution? Link to comment Share on other sites More sharing options...
JimboUK Posted November 23 Share Posted November 23 This will get your save size down, although I doubt that's the problem. New Vegas does tend to fall apart over time, people tend to blame NVAC but it did that long before NVAC came out, I've had 600+ hour saves that worked fine and other sub 300 hour ones that have turned into a mess, although none of things you describe happened. Have you tried starting a new game just to see if the issues are still present? that at least would rule out your load order. If I remember rightly the abomb glitch in Oblivion was related to animations and don't think that's a thing in New Vegas. 1 Link to comment Share on other sites More sharing options...
gabrielrock19 Posted November 23 Author Share Posted November 23 The load order is already ruled out by two reasons: (I) I did what you suggested in the past. When this disastrous bug happened for the first time, I started a new playthrough and it ceased. (II). Fallout New Vegas + TTW ran for a long time with zero issues and perfect stability (no CTDs, no crashes, no freezes and no bugs). No new mods were added since then. A few days ago though, things started to change and the game became unstable. If this is truly an engine game-breaking bug that is this serious, not only people need to be warned about it in every way possible but whatever talent we still have in the modding community needs to fix it ASAP. This means every game is rigged from the start, as in it doesn't matter how powerful your modding setup is or if you took every possible precaution along the way, the game will break over time regardless of any caution. And that's really catastrophic. Link to comment Share on other sites More sharing options...
Radioactivelad Posted November 23 Share Posted November 23 The game is 13 years old, so if it were that severe of a problem, more people would know and care about it. Realistically it sounds like you must be playing a single character for more hours than some people have hours total. Link to comment Share on other sites More sharing options...
gabrielrock19 Posted November 23 Author Share Posted November 23 (edited) No, it's the opposite. This has only gone unnoticed either because most of us didn't use many mods back when it was released or because someone may choose to play fast and level up quickly. This punishes slower playthroughs and heavily modded ones (remember: a major feature of the game), streamlining them into something that must only be completed one way and with no warning whatsoever. It's the same with oblivion, especially with no patches. This is something shameful on the part of the developers; that the game has a ticking time bomb to explode if you keep playing with the same character, installs quest mods for more content, etc. The fact people aren't aware of it - like me - leads them to believe they can install extra content and play for a longer time when in fact they can't. I checked. There are actually some accounts of players who for some reason hit this invisible cap and lost their saves with the vanilla game only. If that isn't a severe bug, I don't know what it is. It doesn't matter that it has gone unnoticed. Well, I don't care. My library is full of games I bought and haven't played. The fact a 13 year old game, an absolute classic of RPGs, still markets itself without a warning of "Don't mod too much and play it fast!" eludes me. And the blame is on Bethesda because it's an issue with the 20 year old engine they still use on Starfield (Obsidian as we know it created the game on Bethesda Softwork's engine). It's pitiful having to bury a nice, solid playthrough because of a dreadful glitch the company doesn't care to fix. It's contempt. It's purely contempt on their part. A shame it's too late to ask for a refund. Edited November 23 by gabrielrock19 Link to comment Share on other sites More sharing options...
JimboUK Posted November 24 Share Posted November 24 As I said, I have saves that are over 600 hours in and they've worked fine while some under 300 hours have fallen apart but not in the way you describe, New Vegas is buggy, no one is denying that but there is no hard limit, if there was we'd know about it. Link to comment Share on other sites More sharing options...
gabrielrock19 Posted November 24 Author Share Posted November 24 (edited) It just hasn't been found. Your 600 hour save just shows you, by chance, didn't trigger the cause. That doesn't prove there is no limit of some kind. Edited November 24 by gabrielrock19 Link to comment Share on other sites More sharing options...
laclongquan Posted November 24 Share Posted November 24 You are very bombarding but you did not post your load order. So I have reason to suspect you are playing with a 300+ mods. The cause is very obvious. The solution is also very obvious but I expect you wouldnt accept it. Trim your load down! Link to comment Share on other sites More sharing options...
JimboUK Posted November 24 Share Posted November 24 10 hours ago, gabrielrock19 said: It just hasn't been found. Your 600 hour save just shows you, by chance, didn't trigger the cause. That doesn't prove there is no limit of some kind. I've had more than one 600+ save and I have over 19,000 hours in total, I've had random bugs but nothing that indicates any kind of limit and if there was a limit the community would have noticed it in the last fourteen years, as @laclongquan suggests, post your load order and someone might spot something. Link to comment Share on other sites More sharing options...
gabrielrock19 Posted November 24 Author Share Posted November 24 Fine. I attached the list as images. 67 active plugins from a total list of 94 mods (the extra mods are those that don't require ESPs or ESMs, such as texture mods and etc). Link to comment Share on other sites More sharing options...
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