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Mod Browsing Overhaul Discussion


JustThatKing

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29 minutes ago, CaptainSandyPants said:

which makes balancing different accessibility needs tricky. That's why were still open to feedback, we want to make it right for as many people as we can. We can reduce the contrast significantly in the areas we've managed to nail down as problematic while still maintaining the AA WCAG rating

Just one more step to accept that you can't make one UI usable by as many people as you wish.

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1 hour ago, CaptainSandyPants said:

That's fair enough. We're reaching out to others who are experiencing discomfort with the high contrast too. So far we've narrowed it down to the "chips" i.e. the tabs for Mods, Updated, Trending, Popular etc. on the site and the potentially the headings above those. If there's anywhere else you, or others here, find the colours harsh please let me know specifically where they are. The team are also looking into the other feedback that's been raised but I'm personally looking at reducing the high contrast at the moment, while maintaining our AA rating for those with visual impairments. 

Ok, so you guys are working on the colors. Thanks. That's all fine and dandy.

But what about the straight downgrade to the site layout by every possible measurement? What about all the wasted space? The text cutoff being shorter in the blurbs? The search bar opening a new window? The game backgrounds getting removed and replaced with basic drab color gradients? The prioritization of mobile users for a site dedicated to desktop modding?

Are we just not gonna talk about all those problems?

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48 minutes ago, zloybelka said:

Just one more step to accept that you can't make one UI usable by as many people as you wish.

You can if you let people customize it. Many sites offer personalized themes, colour schemes, or otherwise just don't lock down their website to actively prevent people with personal issues from adjusting the website to better suit their personal needs. This has, quite literally, been an unforced error entirely of their own design. An "old.reddit" style of preservation, or simply not removing the "remove the /game from your url" feature would have appeased plenty of people. So would letting people tweak and adjust the abysmal colour scheme and style of the website. But the staff just seems vehemently opposed to literally anything that isn't "hey, which of these minorly different shades of white on black hurts your eyes less". It's absolutely insane to watch.

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This new UI is absolute garbage. The old UI was clunky but could be delt with, but this? I have no idea how to change search filters, searches that would have yielded dozens of results now only shows one, and half the page is filled with videos and image's for other games. I figured you just put the old UI behind a paywall. I hope you revert back, seems like a lot of people agree 

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58 minutes ago, HadToRegister said:

The main problem is we never feel like we're being heard.
Such as that list of feedback where every request was DENIED and the reason it was DENIED, not all that Nice.
What made the PR even WORSE, was when the that list was suddenly REMOVED from whatever site it was on.
Not a good look.

I'd like to piggy-back off of this and note that the central reason I even bothered to post is due to this ridiculous smoke and mirrors game that the staff appear to be playing. The UI bothers me, that's for damn sure, but if the official responses had been upfront, honest, and non-hostile I would've shrugged it off after skimming the thread and went about my week.

 

Instead we get:

  • There's been an allegedly public poll that maxed out on votes instantly. 
  • There is a crowd of people that are consistently providing positive feedback. 
  • The Nexus staff is apparently in frequent contact with them. 
  • This is all happening on an easily accessible platform that we should be aware of.
  • Negative posts are not being purged to protect the impression of a positive response.

 

If this is all true, a little proof would go a long way to fostering some good will.

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10 hours ago, JustThatKing said:

However, we're actively working on adjusting the contrast values to help resolve the issues you're having. We've made a quick edit to part of the game homepage to see if this helps with your issues. 
You can open the the full image to make it closer to using the website directly https://staticdelivery.nexusmods.com/mods/3333/images/12393/12393-1742919067-1216899835.png

The difference is frankly negligible here in a side-by-side comparison. The background is a hair lighter, but now the mod tiles actually appear darker than they currently are (shifted more towards purple: new #1d1c21 vs current #1d1d21) which is kind of the opposite of ideal when the hope is for them to appear lighter. 

Side by side comparison:

Spoiler

Left, New Proposed Mod Tile Colour #1d1c21                             Right, Current Mod Tile Colour #1d1d21
k0aBuZO.png

 

8 hours ago, WndMll said:

I think that tiles should be darker than the background. Background should be the tile colour IMO. Tiles should be something like the background but lighter.

Also the spacing still, god please fix the spacing!

Echoing this, if the background were the current tile colour it'd be a lot more readable than the near-black it is at the moment, with the tiles being a shade lighter still.

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Popping in again. When on mobile, going to my games and clicking on any games I've added (while being on a games main page, doesn't happen on nexus main front page) that it'll switch to that games page but doesn't exit me out of the window to select a game. At first I was confused and thought the page was taking longer to load, to realize after exiting out of that window that it did load the page. 

Confusing at 1st and if This was intentional, then it adds another click for no reason and as stated, confusing..

 

I also see that mod tiles got slightly better to read. I hope more tweaks are to come (and for the better) not just for readability, but for functions to work as normal as they did back on the old UI and for missing features to return and hopefully function the same as they did.

I hope there will be a quick fix to mod titles randomly ending in .... as it's very important to be able to read the entire title for mods.

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Gonna throw my opinion in with website being to dark now and hard to focus on reading. Im partly color blind and have ADD. On top of the site being to dark to differentiate text from things like titles of a mod to the description. The color removed from hyperlinks of these type of things makes it confusing as to what im reading. Along with the dang tiles of mods are half the dang screen length now. So much space is being wasted with this UI overhaul. It looks like a crappy mobile website ui.

Screenshot 2025-03-25 225700.png

Screenshot 2025-03-25 225529.png

Edited by sagohi
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Also for people saying they donate alot to modders. That is valid yes but dont lose sight of the amount in profits they possibly make. Nexusmods at its heart is a business and will only make changes people want if it hurts them financially.

The stats/numbers below  are educated guesses and not to be taken as a fact .

Total Estimated Revenue
Annual Revenue: Combining Premium ($12.5 million) and ads ($7.2-$10 million), Nexus Mods likely makes $19.7-$22.5 million per year currently.

Historical Earnings: Operating since 2001, revenue has grown with user base and traffic. Early years were likely modest (hundreds of thousands annually), scaling up as modding boomed with Skyrim (2011) and beyond. If we average $10 million/year over 24 years (lower early, higher recently), that’s ~$240 million total by 2025. This is a rough guess, as pre-2010 data is scarce, and growth has been exponential.
Expenses and Profit
Costs: Nexus Mods spends heavily on servers, bandwidth (6.3 petabytes in a single weekend in 2024), and staff (40 employees as of 2022). Bandwidth alone could cost $1-2 million/year, with total operating costs possibly $10-15 million annually. They also donate $2.2 million to modders via Donation Points (as of March 2025) and seeded $100,000 in 2018.

Profit: After expenses, profit might be $5-10 million/year recently, though earlier years were leaner. Total profit since 2001 could range from $50-100 million, depending on how conservatively they reinvested.
Conclusion
Nexus Mods has possibly made $200-300 million in total revenue by March 2025, with $50-100 million as profit, factoring in 24 years of operation and recent growth.

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