HaVeNII7 Posted April 15 Posted April 15 After starting the game, then quitting out of it, if you purge your mods Vortex seems to remove lines in the "modsettings.lsx" file which are needed in order to boot the game. If you find you are unable to start the game, even with your mods disabled, try this - click on the load order tab on Vortex and then click "Open Load Order File". If it looks like this: <?xml version="1.0" encoding="UTF-8" standalone="yes"?> <save> <version major="4" minor="8" revision="0" build="10"/> <region id="ModuleSettings"> <node id="root"> <children> <node id="Mods"> <children/> </node> </children> </node> </region> </save> That is the reason you cannot start the game. It needs to have an entry here for the new update. Paste in the following so it looks like this: <?xml version="1.0" encoding="UTF-8"?> <save> <version major="4" minor="8" revision="0" build="10"/> <region id="ModuleSettings"> <node id="root"> <children> <node id="Mods"> <children> <node id="ModuleShortDesc"> <attribute id="Folder" type="LSString" value="GustavX"/> <attribute id="MD5" type="LSString" value=""/> <attribute id="Name" type="LSString" value="GustavX"/> <attribute id="PublishHandle" type="uint64" value="0"/> <attribute id="UUID" type="guid" value="cb555efe-2d9e-131f-8195-a89329d218ea"/> <attribute id="Version64" type="int64" value="36028797018963968"/> </node> </children> </node> </children> </node> </region> </save> Should work/boot after replacing it with that entry. I find that often when I purge my mods though, Vortex removes it. Seems like it'll need an update.
ChemBoy1 Posted April 15 Posted April 15 @Nagev - Looks like the BG3 extension may need an update for this.
Zanderat Posted April 15 Posted April 15 16 hours ago, ChemBoy1 said: @Nagev - Looks like the BG3 extension may need an update for this. Although, many (like me) are staying on patch 7 for a while until all the relevant mods are updated. Vortex will need a way to determine what version of the game is being used.
ChemBoy1 Posted April 16 Posted April 16 The extension can already tell what version you are using, so that's not an issue. Although, generally speaking, the current game version will also be the only supported version.
Staff Solution insomnious Posted April 17 Staff Solution Posted April 17 We're working on it, shouldn't be too much longer! Thanks for your patience! 2
HaVeNII7 Posted April 17 Author Posted April 17 5 hours ago, insomnious said: We're working on it, shouldn't be too much longer! Thanks for your patience! Appreciate you guys! Thank you.
Staff insomnious Posted April 17 Staff Posted April 17 Fix is up (it was all @Nagev 's work). Restart Vortex and it should download the latest BG3 extension. Let us know if you have any probs.
Abraksar Posted April 17 Posted April 17 Hello, Thank you for your help. I still have the same issue, the correct extension is 1.5.5 right ? Vortex tells me that it fails to migrate (if that helps). TypeError: Cannot read properties of undefined (reading 'length') at C:\Users\Adrien\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Baldur's Gate 3 v1.5.5\util.js:289:59 Any idea ?
Staff Nagev Posted April 17 Staff Posted April 17 Hey @Abraksar - from what I noticed the game itself removes the core game entry from the load order file when mods are detected. The game should still start just fine under those conditions. The problem occurrs when you potentially have an outdated modsettings.lsx backup file which gets re-instated upon purge. Close Vortex, get rid of both files (or move them somewhere else), start the game - close it - then start Vortex and deploy your mods. 1
Abraksar Posted April 17 Posted April 17 Thanks Nagev, Even after your instructions, I still have this issue on game loading (sorry, its in French). It seems that if the GustavX thing get washed, the game won't launch and mod deployment through Vortex keeps delete the GustaV thing. If you know what I am missing ? ... Regards
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