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Serious Problem With BG3 After Patch 8 - Fix Inside


Go to solution Solved by insomnious,

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Posted

After starting the game, then quitting out of it, if you purge your mods Vortex seems to remove lines in the "modsettings.lsx" file which are needed in order to boot the game. If you find you are unable to start the game, even with your mods disabled, try this - click on the load order tab on Vortex and then click "Open Load Order File". If it looks like this:

 

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<save>
    <version major="4" minor="8" revision="0" build="10"/>
    <region id="ModuleSettings">
        <node id="root">
            <children>
                <node id="Mods">
                    <children/>
                </node>
            </children>
        </node>
    </region>
</save>

 

That is the reason you cannot start the game. It needs to have an entry here for the new update. Paste in the following so it looks like this:

 

<?xml version="1.0" encoding="UTF-8"?>
<save>
    <version major="4" minor="8" revision="0" build="10"/>
    <region id="ModuleSettings">
        <node id="root">
            <children>
                <node id="Mods">
                    <children>
                        <node id="ModuleShortDesc">
                            <attribute id="Folder" type="LSString" value="GustavX"/>
                            <attribute id="MD5" type="LSString" value=""/>
                            <attribute id="Name" type="LSString" value="GustavX"/>
                            <attribute id="PublishHandle" type="uint64" value="0"/>
                            <attribute id="UUID" type="guid" value="cb555efe-2d9e-131f-8195-a89329d218ea"/>
                            <attribute id="Version64" type="int64" value="36028797018963968"/>
                        </node>
                    </children>
                </node>
            </children>
        </node>
    </region>
</save>
 

Should work/boot after replacing it with that entry. I find that often when I purge my mods though, Vortex removes it. Seems like it'll need an update.

Posted
16 hours ago, ChemBoy1 said:

@Nagev - Looks like the BG3 extension may need an update for this. 

Although, many (like me) are staying on patch 7 for a while until all the relevant mods are updated.  Vortex will need a way to determine what version of the game is being used.

Posted

The extension can already tell what version you are using, so that's not an issue.

Although, generally speaking, the current game version will also be the only supported version. 

Posted
5 hours ago, insomnious said:

We're working on it, shouldn't be too much longer!

Thanks for your patience!

Appreciate you guys! Thank you.

Posted

Hello,

Thank you for your help.

I still have the same issue, the correct extension is 1.5.5 right ?
Vortex tells me that it fails to migrate (if that helps).

TypeError: Cannot read properties of undefined (reading 'length')
    at C:\Users\Adrien\AppData\Roaming\Vortex\plugins\Vortex Extension Update - Baldur's Gate 3 v1.5.5\util.js:289:59

Any idea ?
  

  • Staff
Posted

Hey @Abraksar - from what I noticed the game itself removes the core game entry from the load order file when mods are detected. The game should still start just fine under those conditions. The problem occurrs when you potentially have an outdated modsettings.lsx backup file which gets re-instated upon purge.

image.thumb.png.6c6b9138e2f7aed65c1b3dbef5195cf3.png

 

Close Vortex, get rid of both files (or move them somewhere else), start the game - close it - then start Vortex and deploy your mods.

  • Like 1
Posted

Thanks Nagev,

Even after your instructions, I still have this issue on game loading (sorry, its in French).

image.png.ff797a4b7b47d47a046c4d5887c597a7.png

 

It seems that if the GustavX thing get washed, the game won't launch and mod deployment through Vortex keeps delete the GustaV thing.

If you know what I am missing ? ...

Regards

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