SpartanSamuel Posted July 16, 2009 Share Posted July 16, 2009 When I have the console window opened up, I type in the following command to get my Magicka up: player.setav magicka # I can only go up to exactly 65535 where the (#) is for some reason. Sure, it's enough for most spells, but not the kinds of scenarios I'm attempting to make. Does anyone else have this issue? On a side note, all of my abilities and skills are 150. Link to comment Share on other sites More sharing options...
LFact Posted July 16, 2009 Share Posted July 16, 2009 From UESP WikiI don't think your magicka can go above certain value: 65535(FFFFh). Link to comment Share on other sites More sharing options...
SavageArtistry Posted July 16, 2009 Share Posted July 16, 2009 Or you could just turn on god mode and have unlimited mana as well as health and weight carrying. The alternative might be to make or find a ring/amulet mod with an insane amount of magic regeneration enchantment. Link to comment Share on other sites More sharing options...
nosisab Posted July 16, 2009 Share Posted July 16, 2009 When I have the console window opened up, I type in the following command to get my Magicka up: player.setav magicka # I can only go up to exactly 65535 where the (#) is for some reason. Sure, it's enough for most spells, but not the kinds of scenarios I'm attempting to make. Does anyone else have this issue? On a side note, all of my abilities and skills are 150.Enough for 'most' spells? Are you trying something bigger than ripping and tearing the universe's fabric? :) Yet LFact is absolutely right. that 256 (0-ff hex or 0-255 decimal ) is the range for a 'byte' length number ... that other magical number (65535 decimal) is the absolute max for a word (two bytes) length numbers ... some other formats are possible, like 'float' and double word... but for good reasons they are used only where absolutely necessary and this can't be changed without redoing and recompiling the source code (and obviously introducing incompatibilities with the actual game). Link to comment Share on other sites More sharing options...
SpartanSamuel Posted July 16, 2009 Author Share Posted July 16, 2009 So then would I just rely on fortification enchantments beyond that? Regeneration isn't a problem, it's the ability to cast the big boys... <o>.<o> Link to comment Share on other sites More sharing options...
nosisab Posted July 16, 2009 Share Posted July 16, 2009 So then would I just rely on fortification enchantments beyond that? Regeneration isn't a problem, it's the ability to cast the big boys... <o>.<o> the value can't go beyond 65535, adding just 1 is enough to the value going to 0. Think this way: you have a display with only two digits (decimal)... and you have 99 already there... so you add 1 and get 100, BUT you can have only the last two digits, so... Summarizing: that is an 'absolute' maximal value. adding some more will only reset things. That 65535 is the decimal equivalent to FFFF hex (four digits). No greater value 'hex' can be achieved with only four digits. If it was decimal your absolute limit would be 9999, period PS: Maybe the former posts were misunderstood. Here we are treating with the way computers stores values... to that value (magika) a 'word', or two 'bytes' is used and it is the 'why' the limit exist. Any value beyond 65535 would use more than those two bytes and this can't be, the 'excess' is lost. Link to comment Share on other sites More sharing options...
Artilleri Posted July 16, 2009 Share Posted July 16, 2009 When I have the console window opened up, I type in the following command to get my Magicka up: player.setav magicka # I can only go up to exactly 65535 where the (#) is for some reason. Sure, it's enough for most spells, but not the kinds of scenarios I'm attempting to make. Does anyone else have this issue? On a side note, all of my abilities and skills are 150. Huh...I know that this help none whatsoever but...What scenario are you trying to make...or "big boy" are you trying to cast? This just comes as a question because it seems odd anyone would set a spell cost that high unless that was the only way they could think of to balance the mod in favor of realism. Link to comment Share on other sites More sharing options...
SpartanSamuel Posted July 16, 2009 Author Share Posted July 16, 2009 @ nosisab: Actually, my current mana pool is above that. Thanks to my Mage birthsign and high intelligence (aforementioned 150) my current Magicka is at... 65831. @ Artilleri: Nothing in particular. I like to play Oblivion with high stakes. Basically, I hack only to get high abilities and skills, and aside from that find everything myself. Using the bigger mods (MMM and Francesco's in combination with a few smaller ones), I've increased the variety of creatures by over 200, spawn points for each, and altered the factions between them. With my current level of 82, there's guaranteed enchanted weapons everywhere. Unfortunately sometimes NPC's aren't properly armed for themselves. These are the cases where I make spells that are all-in-one level ups for NPC's. Reflects, Shields, Regeneratives, Bounds... whatever the situation warrants. The same goes for all-in-one spells that I use for myself offensively. I try to lower my Willpower so that even with my extremely high Magicka count, I can't cast willy-nilly. In other words, there are epic battles literally every five minutes. I love it! Link to comment Share on other sites More sharing options...
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