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The last poster wins


TheCalliton

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I read my own comment to, it didn't match my actual thought process, then instinctively removed it from existence.

Also nice arrow

Edited by Thor.
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Also, an arrow. Don't ask me why.

 

>>>-------------------c::>

I can do better...

 

 

           _
          /\) _   
     _   / / (/\  
    /\) ( Y)  \ \
   / /   ""   (Y )
  ( Y)  _      ""
   ""  (/\       _  
        \ \     /\)
        (Y )   / /
         ""   ( Y)
               ""

No, no I can't. :teehee:

 

 

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That's a beautiful arrow billy

Lol, thanks. It took a long time to make. :P

 

 

Also, an arrow. Don't ask me why.

 

>>>-------------------c::>

I can do better...

 

 

           _
          /\) _   
     _   / / (/\  
    /\) ( Y)  \ \
   / /   ""   (Y )
  ( Y)  _      ""
   ""  (/\       _  
        \ \     /\)
        (Y )   / /
         ""   ( Y)
               ""
No, no I can't. :teehee:

 

 

 

Nah, those arrows are too short - they wouldn't reach their targets. :laugh:

Edited by billyro
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I tried out Oblivion Open Cities Reborn today. It is probably my favourite city overhaul mod, but sadly it had so many problems and conflicts that I disabled it.

 

During my time with OCR, I noticed flying trees, rocks and walls (in Anvil - presumably a conflict with KotN and an outdated patch), Vanilla NPCs disappearing from the world (presumably stuck in the vanilla city worldspaces), TIE and WAC NPCs not spawning in the cities (understandable, since there are no patches for them), outright CTDs in Chorrol (no idea what the heck was going on here - even Arthmoor has the same problem so I dunno), and strange landscape LOD generation (despite the use of TESLODGen - unsure how to fix).

 

On the plus side, the cities feel much larger and more realistic (the biggest pro about the mod), the layouts are what you would expect (and it was far easier locating buildings I was looking for), some of the landscape design is ingenious (seriously, it's really good), the performance is very good in comparison to Better Cities, and despite all the conflicts with my vast array of mods, it worked surprisingly well.

 

 

The verdict: very good, aside from unavoidable problems. I would definitely use it if I didn't have conflicts with TIE, WAC, and KotN.

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So I guess size does matter eh? :tongue:

It always did matter. :wink:

 

 

 

EDIT: Decided to try CrunchBang on my to-be-HTPC since I heard it's pretty simple and uses little RAM/CPU, and it does. Gotta say, CrunchBang looks bloody awesome for a lightweight distribution:

Screenshot%2520-%252004172014%2520-%2520

Takes up less than 3GB disk space, runs off a 40GB IDE hard drive on a 2.2GHz Athlon 64 and 1GB of DDR-400 RAM. It's nearly as smooth as Debian running off an SSD on 4.52GHz FX 8320 with 8GB RAM.

 

That's why I like Linux - new hardware or old hardware, runs smooth on it regardless, awesome. :smile:

Edited by Werne
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Also, an arrow. Don't ask me why.

 

>>>-------------------c::>

I can do better...

 

 

           _
          /\) _   
     _   / / (/\  
    /\) ( Y)  \ \
   / /   ""   (Y )
  ( Y)  _      ""
   ""  (/\       _  
        \ \     /\)
        (Y )   / /
         ""   ( Y)
               ""

No, no I can't. :teehee:

 

 

 

Werne those aren't arrows, they are the capules used to in Zod's trial in Man of Steel (I can never watch this scene with a straight face, once you've seen it...):

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