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Premature Release  

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  1. 1. What sort of quest's would you like to see the most?

    • Quests that introduces well written characters and well written stories.
    • Quests that have riddles and mysteries that you need to solve.
    • Stories that draws upon the Elder Scrolls Lore, and delves deep into many of the unanswered questions in the Elder Scrolls Universe. (Even though we know we're probably getting a biased answer, or probably not a complete answer)
    • Quests that will allow you to explore places you've never been before, or discover places where you thought there was nothing.
    • Quests pop out of nowhere and surprises you
    • I don't really care for stories, or concepts, or anything! I am the Dragonborn! Just point me in the general direction you want slashing!
  2. 2. Do you like the outfits created by this mod? Would you like to see more of these in the project?

    • I love it! Make as many as you can!
    • I think this one plain shirt with a few belt and color variations is enough.
    • I do not like what you have made.
      0
    • I think there are enough vanilla outfits in the game. Why create new ones?
    • I have no opinion on the matter.


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All of the cities are finished as far as I'm concerned, navmesh and all. What remains now to be done is to rig up the outfits which I've created, add texture variations, and equip these outfits to the NPC's which are added. We need to write about 15 more books to reach the goal of 100, and I'd like a few more tries to try and implement the courier system. But whatever I fail or succeed at implementing, the deadline is 1st of April.

Once the mod is released I will start patching possible problems I may have overlooked, create compatibility patches, create optional, and then go through a learning curve to learn how dialogue and quests are implemented.

Then I will start implementing them patch-wise along with cool systems like banking and other systems I've decided I want to implement.

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Ladies and gentlemen. I can proudly say that I have found the cause of the rigging problem for the outfits. Or rather, the rigging problem for the bodies dismemberment weights. Blender does not import these values correctly which is why my character turns into natchoes aboard a space shuttle when my weight slider is pulled, but my outfit itself stays the same. But now it has been fixed. Jippi! So time to rig up some outfits I suppose :smile:

 

 

So -No More of This- :wacko:

 

 

http://i.imgur.com/SieBBMw.jpg

 

 

Oh Noes! My body!! D:

 

 

http://i.imgur.com/fdGHosC.jpg

 

 

phew, all fine....

 

 

http://i.imgur.com/S5f1Z5x.jpg

 

 

Oh noes! Not again! Noes! D:

 

 

http://i.imgur.com/R5TYQCg.jpg

 

Thankfully no more of that.... I'll start rigging up the outfits into the game and start applying them immediately to the NPC's. :wink:

 

Always awesome when you find the solution and its something very simple, argh!

Edited by Galandil
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Maybe useful for your project: Whiterun Interior Expansion Set

 

I'd just be wary of using other assets atm though. After the whole fuss with Immersive Citizens and ETaC's patch for it I imagine copyright issues are a bit odd right now.

 

 

This are mod ressources, the whole point why the author uploaded it, is for other modders to use it as a ressource. And when you look at the front pages, this mod uses already a lot of ressource mods.

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Maybe useful for your project: Whiterun Interior Expansion Set

 

I'd just be wary of using other assets atm though. After the whole fuss with Immersive Citizens and ETaC's patch for it I imagine copyright issues are a bit odd right now.

 

 

 

Very nice, and I would very much like to consider using this in the future. However as far as level design goes for this iteration, it is finished. Maybe for the next iteration :wink:

 

What happened with Immersive Citizens? ETaC? Copyright issues? Sounds serious. I hope I wont have that problem. But like WBizzyW said, this is a modders resource, so as far as copyrights goes, its made clear that this is to be used by other modders in exchange for credits. :smile:

Edited by Galandil
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Maybe useful for your project: Whiterun Interior Expansion Set

 

I'd just be wary of using other assets atm though. After the whole fuss with Immersive Citizens and ETaC's patch for it I imagine copyright issues are a bit odd right now.

 

 

 

Very nice, and I would very much like to consider using this in the future. However as far as level design goes for this iteration, it is finished. Maybe for the next iteration :wink:

 

What happened with Immersive Citizens? ETaC? Copyright issues? Sounds serious. I hope I wont have that problem. But like WBizzyW said, this is a modders resource, so as far as copyrights goes, its made clear that this is to be used by other modders in exchange for credits. :smile:

 

 

Shurah (the author of ICAIO) contacted MissJennaBee (author of ETaC) saying her patch to make the two mods work was 'an attempt to pass off his own' and to remove it. MissJennaBee then did and posted an explanation as to why in case people started wondering why the patch had suddenly disappeared.

This ensued.

Plus other places around the internet.

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