Guest deleted2159825 Posted October 11, 2015 Share Posted October 11, 2015 Quick question someguy. You do plan on making a mod, possibly for F4, that finishes off Kagan and the Syndicate right? I would love a "Kill Bill" esq mod for hunting down K. and the rest of the syndicate.The issue with that is that FO4 is set around the same time as FO3, so I can't just kill off characters that are referenced a few years later. However, there are other characters that might work. Dickey, for example. Oh, and a certain gentleman known for traversing great distances (his presence in New Vegas was strictly hypothetical). Link to comment Share on other sites More sharing options...
TheManTheyCallAsher Posted October 11, 2015 Share Posted October 11, 2015 Someguy, if you were to choose a song to be the theme of NVB III, what would it be? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted October 12, 2015 Share Posted October 12, 2015 Someguy, if you were to choose a song to be the theme of NVB III, what would it be?I always had this in mind. Link to comment Share on other sites More sharing options...
Dutchy126 Posted October 12, 2015 Share Posted October 12, 2015 I can't even start this mod. Played FNVI and II and Inheritance no problem. Did not download new mods since then. Virgil. Does. Not. Move. Into the tiny house at the very start after you talk to him near randall's shack. tried saving, exiting, deleting mod, restarting, saving, reinstalling, then trying again, but every time the FNVIII quest restarts, Virgil just does not move into the tiny little house to investigate with you. I can get into the house. Virgil can't. I've tried going to another location on the map, waiting, removing my companions. Nothing. Can anyone help?You're talking about the house near the Sunset Sarsaparilla Company HQ, right? Not Randall and Associates shack. Have you tried spawning Virgil inside the house? How would I do that? I'm having the same problem. Link to comment Share on other sites More sharing options...
Prospero101 Posted October 12, 2015 Share Posted October 12, 2015 Holy crap, you guys. I just blew my own mind. I'm probably the last person on Earth to grok the reference, but I just now realized that Russell is just Blood Meridian! Glanton's native-scalping gang was totally a thing, as well as Glanton having an accomplice by the name of "Judge." Link to comment Share on other sites More sharing options...
AutisticHarmonica Posted October 12, 2015 Share Posted October 12, 2015 Quick question someguy. You do plan on making a mod, possibly for F4, that finishes off Kagan and the Syndicate right? I would love a "Kill Bill" esq mod for hunting down K. and the rest of the syndicate.The issue with that is that FO4 is set around the same time as FO3, so I can't just kill off characters that are referenced a few years later. However, there are other characters that might work. Dickey, for example. Oh, and a certain gentleman known for traversing great distances (his presence in New Vegas was strictly hypothetical). I did not know that. Well, I hope Kagan does eventually get what's coming to him sometime. Whether it be in another game or if you DO return to New Vegas. Or maybe let someone else do the mod and you can give creative insight or something... I dunno. Link to comment Share on other sites More sharing options...
Hoppyhead Posted October 12, 2015 Share Posted October 12, 2015 (edited) Someguy, if you were to choose a song to be the theme of NVB III, what would it be?I always had this in mind. When I first read the concept about Bounties 3 and going against Marko I always had Bob Dylan's Knocking on Heavens Door in mind as the theme song. https://www.youtube.com/watch?v=GqpT41rQJhs Edited October 12, 2015 by Hoppyhead Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted October 12, 2015 Share Posted October 12, 2015 Here's a WIP image from The Better Angels. Details will follow once the mod is further along. Link to comment Share on other sites More sharing options...
ItsOnlyPersonal Posted October 12, 2015 Share Posted October 12, 2015 I'm curious, how do random encounters work? Do they only begin once you speak with Virgil or are they present as long as the mod is activated. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted October 12, 2015 Share Posted October 12, 2015 I'm curious, how do random encounters work? Do they only begin once you speak with Virgil or are they present as long as the mod is activated.IThey're only in the new worldspace, and they should run until the mod is finished, technically speaking. Link to comment Share on other sites More sharing options...
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