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I like where this is going. I also don't mind a gloomy, emotional quest trickled with some humor.

 

My favorite has to be the showdown with Zimmer where I remained silent for 4 consecutive speech options. Hilarious response....

 

Speaking of inheritance, there were rumors that it was possible to save Bradly but I could never find a "legit" method. True or false?

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Speaking of inheritance, there were rumors that it was possible to save Bradly but I could never find a "legit" method. True or false?

 

False. He is dead, D-E-A-D dead, not Superman "dead".

 

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Well, I had to ask :tongue:

 

It was a bit of a shocker but still.

 

P.S. Please add the remain silent option for a lot of the dialogues.

 

P.S.S. Where is the key to the sewers for NVB2, in the New Blood quest. Can't find it anywhere.

Edited by maybenexttime
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P.S. Please add the remain silent option for a lot of the dialogues.

Done.

 

 

P.S.S. Where is the key to the sewers for NVB2, in the New Blood quest. Can't find it anywhere.

I hate how the engine navigates with its quest markers sometimes. You need to find Tweed Apartments, which is in the vicinity, then fight your way upwards through the levels. You'll eventually face Blood-Hammer in the sewers. You can find the key on his corpse.

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This is still very much a rough WIP, but here's a preview of the new worldspace in the GECK:

 

http://i100.photobucket.com/albums/m15/Someguy2000_modder/DeepCreekWIP01_zps0f6bc2f5.jpg

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New areas in your mod?

Yeah, it's a new worldspace in an alpine setting. It's inspired by a certain Western, and I thought it would make for a nice change from the Mojave.

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