j3nni Posted March 27, 2006 Share Posted March 27, 2006 About Houses: In Oblivion, you are able to buy 1 house in each city. These houses vary in quality and obviously in price. After the purchase of a house, you will be able to furnish it unless otherwise told below. To furnish a house you visit the shopkeeper listed and browse his or her misc section. If you are having trouble finding the shopkeeper, there is a new quest listed mentioning furnishing your house, merely select it as your active quest to activate a marker pointing to the shopkeeper. In the books/scrolls/paper section under misc you will several pieces of paper with room names on them such as Bedroom and Dining Room. When you purchase one of these papers for about 1800 at a moderate mercantile skill, the correlating section of your house will be stocked with items that fit with that sections theme, such as a Storage paper would yield chests, crates, and other storage containers. Houses also provide the benefit of somewhere safe to store your goods. Anything you store in a house you own will not be stolen or taken if it is a stolen item by the guards. The bed is also free to use. On top of that, you may own more than one house. City: Anvil Location: The rundown manor in the northeast corner of town. Requirements: Meet Velwyn Benirus at The Count's Arms at any time during the afternoon. 5,000 Gold. Quests: "Where Spirits Have Lease" - When you first sleep in this house, you'll awaken to find 3 hostile ghosts attacking you. After the three ghosts are defeated, go downstairs and pick up a piece of paper and the skeleton hand next to it. After this you'll need to track down the former owner who left town. Talk to the owner of The Count's Arms to get a marker placed of Benirus. Once you find Benirus, convince him to come back to the manor to lift the curse. He says he'll meet you at The Count's Arms. Unless you follow him all the way from the Imperial City, it'll take days for him to arrive, so work on other quests for awhile or just wait it out. Once he arrives you'll head over to the mansion with him to lift the curse. When you enter the mansion you find it populated with ghosts everywhere, they respawn quickly so no time to rest, bring potions. Best thing to do is run through the ghosts to the symbol in the basement and wait there until Benirus catches up. Once he touchs the symbol on the wall, the ghosts will dissapear. Oddly enough Benirus also "magically" dissapears back to the bar, leaving you to loot the dungeon for valuables. Inside the room, touch the altar to begin a lengthy speech of lies. Touch it yet again for the truth and the revival of the necromancer. Attack him quickly as he will summon leveled undead creatures to his side. After his defeat, take his valuables and search the area. After being out of Anvil for abit and returning to your mansion, you'll find it well furnished. Furnishings: Given by quest. City: Bravil Location: This small house is on the south side of the canal by Luciana Galena's house. Requirements: Count Regulus Terentius's Disposition at 50 or more. 4,000 Gold. Quests: None Furnishings: Sold by Nilawen at The Fair Deal, south of the city gate. City: Bruma Location: The two-story log house just north of the east gate. Requirements: Countess Narina Carvain's Disposition at 60 or more. 10,000 Gold. Quests: None Furnishings: Sold by Suurootan at Novaroma, one row down from the castle. City: Cheydinhal Location: The two-story house near the town statue. Requirements: Count Andel Indarys's Disposition at 60 or more. 15,000 Gold. Quests: None Furnishings: Sold by Borba gra-Uzgash at Borba's Goods and Stores, two buildings east of the west gate. City: Chorrol Location: The stone house next to the Mages Guild. Requirements: Countess Arriana Valga's Disposition at 70 or more. Fame rating of 13 or more. 20,000 Gold. Quests: None Furnishings: Sold by Seed-Neeus at Northern Goods and Trade, just west of the south gate. City: Imperial City, Waterfront District Location: This house is on the west side of the harbor wall, just west of the pirate ship. Requirements: Visit Vinicia Melissaeia in Market District, Office of Imperial Commerce. 2,000 Gold. Quests: None Furnishings: Sold by Sergius Verus at Three Brothers Trade Goods, just southeast of Office of Imperial Commerce. City: Leyawiin Location: This house is located right across from Weembam-Na's house, near the center of town. Requirements: Count Marius Caro's Disposition at 60 or more. 7,000 Gold. Quests: None Furnishings: Sold by Gundalas at Best Goods and Guarantees, just north of your house. City: Skingrad Location: Rosethorn Hall. Requirements: Speak to Hal-Liurz, then Shum gro-Yarug. Shum gro-Yarug's Disposition at 70 or more. Fame rating of 15 or more. 25,000 Gold. Quests: 2 - Acquire a servants' quarters package, then speak to Eyja at where you buy furnishings. For 150 gold she will work at your manor and the new topics "Food" "Drink" and "Eyja" will become available. - In the top floor bedroom near the stairs is a note. This can be tricky to get to for low level acrobats. When you get the note it will have a riddle on it, and it mentions hidden treasure in the house. The answer to the riddle is an hourglass, and the treasure is in an hour glass near the pillar with the garlic hanging from it in your house. Inside the hourglass is a bunch of flawless gems and the Ring of the Gray, a great item for thieves. Furnishings: Sold by Gunder at Colovian Traders, on the main road. Link to comment Share on other sites More sharing options...
agamer Posted March 30, 2006 Share Posted March 30, 2006 Jenni, thanks for the tip on whatever you store in your house can't be stolen. I was really wondering about that, and so was hesitant to leave expensive treasures in the house. Link to comment Share on other sites More sharing options...
Switch Posted March 31, 2006 Share Posted March 31, 2006 This could have been copy & pasted from the strategy guide, I suppose, but without having it I don't know. For now, I'll pin this. Thanks Jenni. ^^ Link to comment Share on other sites More sharing options...
Dullahan Posted April 13, 2006 Share Posted April 13, 2006 This could have been copy & pasted from the strategy guide, I suppose, but without having it I don't know. For now, I'll pin this. Thanks Jenni. ^^ How would one get a store-bought strategy guide onto their computer, unless they scan it? Hence the Copy+Paste comment. Link to comment Share on other sites More sharing options...
VaanicOne Posted April 15, 2006 Share Posted April 15, 2006 How would one get a store-bought strategy guide onto their computer, unless they scan it? Hence the Copy+Paste comment. It can be manually done. Anyway - Well done Jenni for putting the effort into this, it's definitely worth it! Link to comment Share on other sites More sharing options...
Rhydderch Hael Posted July 26, 2006 Share Posted July 26, 2006 Odd thing about the descriptions above for Benirus Manor. Every time I play the quest, the Manor is 'restored' to hospitable condition as soon as I leave the basement from my quest to destroy Logren. I had no need to leave town or speak to Velwyn before this event occurs. It's also neat to note that there lies a graveyard south of the manor, and the basment extends far beyond the manor's perimeter in the direction of—you guessed it—south. Neat way to go grave-robbing: digging up to reach the caskets. Link to comment Share on other sites More sharing options...
Adras Posted October 4, 2006 Share Posted October 4, 2006 I guess that I must not have been a high enough level because the Anvil house quest was extremely hard fighting the lich. Also, how are the furnishings purchased from the places? Do you buy the individual furnishings and carry them back, or do you buy a group of them and they are automatically put in there for you? I havent done that yet, but tonight I might see if I can buy the house on the Waterfront. Link to comment Share on other sites More sharing options...
Povuholo Posted October 4, 2006 Share Posted October 4, 2006 I guess that I must not have been a high enough level because the Anvil house quest was extremely hard fighting the lich. Also, how are the furnishings purchased from the places? Do you buy the individual furnishings and carry them back, or do you buy a group of them and they are automatically put in there for you? I havent done that yet, but tonight I might see if I can buy the house on the Waterfront. You don't get furniture added to your inventory. You buy a letter that says: The owner of this paper blah blah blah gets <furniturecatagory> (wall hangings, reading area, dining area, bedroom) delivered to his home blah blah. You just have to keep the letter in your inventory until you enter your house (then you can throw them away) and it will be furnished with whatever you bought. Link to comment Share on other sites More sharing options...
j3nni Posted October 14, 2006 Author Share Posted October 14, 2006 For each house the corresponding shopkeeper will have several 'deeds' for sale, one will be called 'Dining Room' for instance and if you but that a area of Dining furniture and objects will be automatically added to your house, you dont get to choose what individual furniture you get or where its placed in your house though, unless of course you buy seperate bits and bobs and add then yourself Link to comment Share on other sites More sharing options...
Fishtank Posted March 7, 2008 Share Posted March 7, 2008 Minor Correction: You don't need to speak with Hal-Liurz first to buy Rosethorn Hall, you can directly go to Shum gro-Yarug. Other than that looks great! Wel done j3nni! :thumbsup: Link to comment Share on other sites More sharing options...
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