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Dark0ne

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:wallbash: I downloaded obmm to make a mod work, and later tried to download a new mod, but the sound, mesh, and textures folders were loaded to obmm, and i dont how to load them into the proper folders

I'm not sure if understood the problem. OBMM is used to change load order among other things, but it's original purpose is dealing with a format with extension .omod. That is indeed a compacted format like 7z (and for the most it is really 7z) that have a script that keep track of the files it install and where it does. Once "activated" an omod file is unpacked and the folders and files placed the same way manually installed mods are. So, if you did download an omod file you don't need anything more than open OBMM, click the load button, navigate to that file you dl and click the activate button (if all is right the mod mark will become blue and the ESPs it "may" have will be at the left and already ticked).

 

If the mod is OBMM aware, you need to click the "create" button in OBMM... and accept when it report it found the conversion data folder. This will create an omod file at the ...\obmm\mods folder and show up at the right window. just activate it.

 

If the mod isn't an omod or it isn't obmm aware you need to read the documentation to be sure of the install procedures, but it will have nothing to do with obmm and will not be touched by it unless for that loading order change.

 

PS: If the mod is an 7z, obmm aware mod you don't need to unpack it before "creating" the omod (indeed you "shall not" unpack it).

If it is an omod packed under 7z, it is just redundant, just unpack, delete the original 7z and proceed as described above.

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Ive Recently Found out how to get mods on vista and when i click on the oblivion launcher the esp. files are there so i put them on and go into the game to get them but none of the mods are there one mod ' Nightshade_Armor esp.' that says on the mod description that the armour should be in stonewall shields in the market district IC it isnt there i dont know if this is due to a technical problem or something else Any Help??
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Quoted from the Oblivion Mods FAQ WIKI, Hope this helps

 

Vista UAC Problems

 

Please note that Microsoft's new operating system (Vista), makes some security related changes that affect the use of the TES Construction Set. Specifically, any file that is located under the "C:\Program Files" directory is protected from being changed. If you have installed your Elder Scrolls game into the default directory, it will be affected by these security changes. The following is a list of how this affects the construction set and .ESP files:

 

* While copying .ESP files into the default game directory, you will be prompted to allow the operation. To compound this, editing files in that directory directly is strictly prohibited by the operation system security. Thus, editing of any .INI files and the .ESP files are not permitted at this location (the file may be moved to the desktop for editing and then moved back afterwards).

 

* If you create a new .ESP file using the contruction set, the file will NOT be located where you would expect it to be. Instead, Windows Vista places the new file into a special directory located at "C:\Users\ \AppData\Local\VirtualStore\Program Files\Bethesda Softworks\Oblivion". Inside of this folder are any screen shots taken during the game while operating under "Vista". There is a sub-folder here named "Data" where the .ESP files created in the construction set are placed. The "<login id>" indicates the name of the user that is logged into the Vista operating system (e.g. "Rob", "Fred", "Sally", etc.).

 

* Editing an existing .ESP file that is located in the normal "Data" directory of a default installed game will prevent you from saving the file if it is checked as "Active". Again, this relates to the Vista file security system. Newly created files (files without the "active" check-box) are not affected by this but are placed in the "C:\Users" location and NOT the standard "Data" location. The game doesn't seem to mind this though and CAN use files in either location for game play.

 

* Because the contruction set is NOT expecting files in other locations, it cannot go back and edit files that do not reside in the standard "Data" folder. This presents a major problem for editing files repeatedly as is typically the case when play-testing your mod.

 

[edit] Solutions to the Vista Problems

 

Alternate Install Directory

If you install your Elder Scrolls game into any directory OTHER than the default, none of these problems occur. Thus, you can bypass the Vista security issues by installing the game onto another hard drive or into a new directory that is not located withing the "Program Files" root directory (such as "C:\Games").

 

Run as Admin

Another way to fix it is to right-click the ".exe" file and click properties, then check "Run as administrator". Then click OK. Do this for both the "oblivion.exe" and "TESConstructionSet.exe", and any programs you are using that copies files to protected directories (such as WinRAR, 7z, or WinZip).

 

Disable UAC

Windows Vista users who are fairly confident in the security of their computers might also consider disabling UAC altogether. This will allow all programs writing privileges to the Program Files directory. Although this obviously creates a state of decreased security for your PC, it is a very helpful one-size-fits-all solution to a number of compatibility issues with the Vista OS.

 

Of these, solution #1 is STRONGLY PREFERRED. Solutions 2 and 3 (running as admin and disabling UAC) remove important safety features of the OS. In constrast, installing Oblivion elsewhere resolves the problems with Oblivion without reducing your overall security.

Wiki entry on installing Oblivion in Vista: http://cs.elderscrolls.com/constwiki/index.php/Windows_Vista

 

If you can't, or just don't want to reinstall Oblivion, try this.

 

Vista users may have to disable a security function known as UAC. If you have downloaded and installed, and the mod is appearing in your Data Files List, but not in your game check to see if UAC is turned on. If so. Look here for instructions on how to turn it off. http://www.howtogeek.com/howto/windows-vis...-windows-vista/

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I'm having a problem with OBSE, i want 28days later 3.0, but OBSE says i need to update the game to version 1.2.0.416, and i already HAVE that version of the game, i have GOTY edition, and it automatically updated, can someone tell me what i can do about OBSE being a pain?
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