Zzimith Posted July 28, 2014 Share Posted July 28, 2014 (edited) No, I did not increase my UGrids and got my game crashing when I lowered it again - this is about decreasing it below default. Pros and cons (and dangers) with increasing your UGridstoload have been a hot topic ever since Skyrim was released but I have read very little regarding decreasing it. This came up in this rather dubious ini-tweak http://www.nexusmods.com/skyrim/mods/56179/? where UGrids is dumped to 3. By now we know the pitfalls of increasing UGrids, but how about actually lowering it? Is it safe? Does it affect the game negatively at all (besides terrain and stuff popping in even more obnoxiously). Is it a viable option for performance? Anyone have any experience with it? Edited July 28, 2014 by Zzimith Link to comment Share on other sites More sharing options...
Shadeybladey Posted July 28, 2014 Share Posted July 28, 2014 Daftest idea I ever heard. What's the point? You trying to make a Minecraft Emulator for Skyrim? ;) Anyway, I've always played with 7 or 9 uGrids just fine. I do not believe there are any "issues" or "pitfalls" if your system is powerful enough. But REDUCING them to 3? Why not go the whole hog and reduce to 1? Or -5? But yes, bad gaming experience and massive texture popping is probably the world you will live in. Plus, a lot of scripted events may not trigger until you are right on top of them. I'll stick with my current uGridsToLoad=9 Whenever it comes up in a thread, no one is ever able to give a single, specific example of an actual "issue" caused by increased uGrids, nor are they able to relate a single time when they actually witnessed an issue occurring. They are able, however, to point to plenty of threads and plenty of web sites and blogs CLAIMING that it irrevocably breaks your game. Sorry, but like the Bumble Bee flying, I was ini Tweaking from the moment I got my new PC and installed Skyrim on it in March, 2012, and was playing fine for over a year or before I even heard it was supposed to be a bad idea. Apparently, allegedly, scripts can fire early if they detect you when you are a whole cell further away than you should be. But the only possible example I can find of this in my experience is on the wall in Solstheim and you see combat going on in the distance. The captain is scripted to not die, as he has a quest for you, but some of his soldiers CAN die. If you approach with 5 uGrids, his soldiers are likely to be alive, and so are the enemies. If you have 9 Grids, like me, the combat starts before you get there and the enemy and soldiers are likely to be dead. And the nature of this irrevocable, game-breaking bug? You get weapons and armour from the soldiers who would otherwise be alive. If you start on Solstheim with Alternate Start, Live Another Life, this is actually very positive and useful. Thinking back, I always marveled at how Skyrim was a living, breathing environment and eco-system, and they way that life seemed to go on even if you were not there. Sometimes, a patrol would pass and further up the road you find some dead wolves and a dead Thalmor, even though you never saw the combat. You come across remains in the wilderness, scenes of combat that you just missed, or that you saw from the distance. And this was NOT clever programming at all, but the result of my having 9 Grids? I am very disappointed if this is the case, but I have had an enhanced gaming experience because of it. The rest of you can do what you like. I would think that lowering grids could possibly cause scripts NOT to fire, and that COULD possibly wreck your game. ~ Link to comment Share on other sites More sharing options...
Terra Nova Posted July 28, 2014 Share Posted July 28, 2014 I'm pretty sure my aging GPU will retire if I increase my uGrids beyond the default. I am certainly not decreasing it. Link to comment Share on other sites More sharing options...
Zzimith Posted July 29, 2014 Author Share Posted July 29, 2014 (edited) On 7/28/2014 at 8:34 PM, Shadeybladey said: Daftest idea I ever heard. What's the point? You trying to make a Minecraft Emulator for Skyrim? :wink: Anyway, I've always played with 7 or 9 uGrids just fine. I do not believe there are any "issues" or "pitfalls" if your system is powerful enough. I'm sceptic as well, but I can't say the idea is particularly "daft". The point would be to gain performance at the cost of appearance, obviously, and depending on your machine and preferences, that might be a quite valid thing to do :smile: What I'm interested to know about is any known complications (such as those that sometimes plague increasing the UGrids) by lowering your UGrids to, say, 3, or by all means, 1. Edited July 29, 2014 by Zzimith Link to comment Share on other sites More sharing options...
FlankerDFR Posted July 29, 2014 Share Posted July 29, 2014 Been running mine at 7 since I read the first nvidia tweak guide (on my third comp since then). NPs from doing so that I'm aware of. Link to comment Share on other sites More sharing options...
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