kamesstory Posted August 7, 2014 Share Posted August 7, 2014 (edited) Hey guys. I have recently downloaded and installed Memory Blocks Log by Sheson. Unfortunately, when I run skyrim in Windhelm Docks and start spawning in Windhelm guards (as shown in Gopher's video), I CTD, like expected. I then look at the MemoryBlocksLog.log file and the default allocation is still 256 megabytes, not 512 megabytes like Sheson/Gopher said it should be like. I assumed that it would automatically correct and change to 512 mb. Did I do something wrong or do I have to change this manually? My SKSE.ini file looks like:--------------------------------------[Memory]defaultHeapInitialAllocMB=768scrapHeapSizeMB=256-------------------------------------- I have a GeForce GTX 770 as well as a i5-4670K @3.40GHz and 8.00 GB of RAM. I am running Realvision ENB along with plenty of other 2K textures, including Skyrim HD, Flora Overhaul, CoT, RLO, Static Mesh Improvement, etc. If anyone can help, that'd be great. Thanks! Edited August 7, 2014 by kamesstory Link to comment Share on other sites More sharing options...
bojanni Posted August 7, 2014 Share Posted August 7, 2014 Which SKSE version do you use? Link to comment Share on other sites More sharing options...
kamesstory Posted August 7, 2014 Author Share Posted August 7, 2014 On 8/7/2014 at 9:10 PM, bojanni said: Which SKSE version do you use?I use the latest version, 1.7.0 Link to comment Share on other sites More sharing options...
bojanni Posted August 7, 2014 Share Posted August 7, 2014 Ok, well the latest is actually 1.7.1 but it should work for 1.7.0 too. Do you use NMM of Mod Organizer or did you place the SKSE.ini file manually in your Skyrim/Data/SKSE folder? Link to comment Share on other sites More sharing options...
kamesstory Posted August 7, 2014 Author Share Posted August 7, 2014 On 8/7/2014 at 9:34 PM, bojanni said: Ok, well the latest is actually 1.7.1 but it should work for 1.7.0 too. Do you use NMM of Mod Organizer or did you place the SKSE.ini file manually in your Skyrim/Data/SKSE folder?I placed it using NMM I think? Point is, I installed SKSE using Gopher's method, where he compiles the Data folder into a .rar compressed file and adds that to NMM to install, and then has all the SKSE loose files directly copied into the skyrim folder. Link to comment Share on other sites More sharing options...
bojanni Posted August 8, 2014 Share Posted August 8, 2014 Ok, I use the same method. To be sure, can you manually place the skse.ini in the skyrim/data/skse folder and test if that works? Link to comment Share on other sites More sharing options...
kamesstory Posted August 8, 2014 Author Share Posted August 8, 2014 On 8/8/2014 at 12:01 AM, bojanni said: Ok, I use the same method. To be sure, can you manually place the skse.ini in the skyrim/data/skse folder and test if that works? Okay, I've used a new SKSE.ini setting recommended by RealVision ENB: [General]ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048[Memory]defaultHeapInitialAllocMB=768scrapHeapSizeMB=256 Currently testing to see if it works: Tested, doesn't change to 512 MB. On a side note, I was thinking to reverting to Phinix Natural ENB instead of Realvision. Is its performance better? Link to comment Share on other sites More sharing options...
camaro_69_327 Posted August 8, 2014 Share Posted August 8, 2014 (edited) Read the skse_steam_loader.log to see if it is working...this is last part of my log...Logs for SKSE are found here>>...\Users\{your user name}\Documents\My Games\Skyrim\SKSE skse_steam_loader.log steam exedll = E:\Games\Steam\steamapps\common\Skyrim\skse_1_9_32.dllold winmain = 0069D1D0runtime root = E:\Games\Steam\steamapps\common\Skyrim\config path = E:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini<<<yep SKSE.ini working as planedoverriding memory pool sizes<<<Thanks SKSE team!default heap = 768MB (effective 512MB if not preloading animations)<<<Block onescrap heap = 256MB<<<<Block twoOnHook: thread = 43812calling winmain :smile: Edited August 8, 2014 by camaro_69_327 Link to comment Share on other sites More sharing options...
kamesstory Posted August 8, 2014 Author Share Posted August 8, 2014 (edited) On 8/8/2014 at 4:34 AM, camaro_69_327 said: Read the SKSEloader.log to see if it is working...this is last part of my log...Logs for SKSE are found here>>...\Users\{your user name}\Documents\My Games\Skyrim\SKSE skse_steam_loader.log steam exedll = E:\Games\Steam\steamapps\common\Skyrim\skse_1_9_32.dllold winmain = 0069D1D0runtime root = E:\Games\Steam\steamapps\common\Skyrim\config path = E:\Games\Steam\steamapps\common\Skyrim\Data\SKSE\skse.ini<<<yep SKSE.ini working as planedoverriding memory pool sizes<<<Thanks SKSE team!default heap = 768MB (effective 512MB if not preloading animations)<<<Block onescrap heap = 256MB<<<<Block twoOnHook: thread = 43812calling winmain :smile: See, I checked mine against yours, and everything is the same (albeit slightly out of order), but the lines including and after "overriding memory pool sizes" don't appear. If it helps, I checked SkyrimPrefs.ini and Skyrim.ini to be read-only. Perhaps this is the problem? Here is what I see:---------------------------------------------------------------------------------------------------------skse loader 01070010 01CFB2C423985726 6.1 (7601)runtime root = C:\Games\Steam\steamapps\common\skyrim\config path = C:\Games\Steam\steamapps\common\skyrim\Data\SKSE\skse.iniprocPath = C:\Games\Steam\steamapps\common\skyrim\\TESV.exelaunching: TESV.exe (C:\Games\Steam\steamapps\common\skyrim\\TESV.exe)dwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010009dwFileVersionLS = 00200000dwProductVersionMS = 00010009dwProductVersionLS = 00200000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 0001000900200000steam exehook call addr = 00F56831load lib addr = 0106B0B4dll = C:\Games\Steam\steamapps\common\skyrim\\skse_1_9_32.dllmain thread id = 18260remote memory = 001D0000old winmain = 0069D1D0launching--------------------------------------------------------------------------------------------------------- Edited August 8, 2014 by kamesstory Link to comment Share on other sites More sharing options...
myztikrice Posted August 8, 2014 Share Posted August 8, 2014 That's skse_loader.log, he wants skse_steam_loader.log Link to comment Share on other sites More sharing options...
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