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Mattiewagg

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Nice topic.

 

Hi, everyone.

I've been using MO and started using CK just yesterday. and learnt how to make the CK work via MO, etc.

I believe I have no technical problems but have some knowledge that.

I'm trying to "improve" a PEX file of a mod, which is realted to MCM.

And my question is that I can't make it work the compiled script (PEX) properly partly in game.

Compiling is ok, it's succeeded, however MCM has not changed partly in game! How come could it be happen? Why?

 

 

Detail:

I added, should have added, some new pages and changed some misc parts (fix spelling, etc) in the MCM of the mod.

I'm new as modder but I think compiling-success means there's no mistakes in edited PSC.

took much time to do above work, so I might be overlooking some steps, though

but anyway my question is "Why does my changes (for MCM related pex) shows up PARTLY? "

Do I need something extra work to add new pages in MCM besides compiling?

if you who willing to help me require more detail, I ofc show them. thx

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@Afilia

 

You say "partly". What do you mean by that? Are any changes you've made showing up at all in-game?

 

Adding new pages requires you to edit the original script. Depending upon how the MCM was originally set up, you may need to make some edits to the properties on the quest that the script is attached to.

 

It may help, for anyone looking to assist you, if you post the script code in question. If you do post it, please use the SPOILER tag.

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partly, partially, I mean some changes I did is applied correctly and others is not applied. at least it looks like "as if" the other is not applied.

so Not at all. I see some changes I made but don't others in game, in MCM.

And you already gave me a hint that I might need to edit properties, it's new to me...

perhaps what I want to know is the editing properties.

 

Script is too long that I can't write, can't send message with whole lines... so write the exact I edited/added part. Bold part is that.

 

Pages[5] = "$FLP List.1"
Pages[6] = "$FLP List.2"
Pages[7] = "$FLP List.3"
Pages[8] = "$FLP List.4"
Pages[9] = "$FLP List.5"
Pages[10] = "$FLP List.6"
Pages[11] = "$FLP List.7"
Pages[12] = "$FLP List.8"
Pages[13] = "$FLP List.9"

Pages[14] = "$FLP Weekly Schedule"
Pages[15] = "$Formation"
Pages[16] = "$Game Setting"
Pages[17] = "$Hot key"


ElseIf page == "$FLP List.1"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 1
While p <= 12
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.2"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 13
While p <= 24
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.3"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 25
While p <= 36
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.4"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 37
While p <= 48
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.5"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 49
While p <= 60
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.6"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 61
While p <= 72
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.7"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 73
While p <= 84
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.8"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 85
While p <= 96
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1
EndWhile

ElseIf page == "$FLP List.9"

FLPFollowerList()
Package www = aaaFLPClothesRegister.GetCurrentPackage()
number = 0
While number <= 13
If www == WeekAI[number]
WeekTime = number + 53
EndIf
number += 1
EndWhile
SetCursorFillMode(LEFT_TO_RIGHT)

p = 97
While p <= 108
Tactor = TameAlias[p].GetActorReference()
If Tactor != NONE
Loc = Tactor.GetCurrentLocation()
TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)
If Loc != NONE
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())
Else
AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")
EndIf
EndIf
p += 1

EndWhile

 

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Making a female follower mod for skyrim, and I am trying to make her a pretty young adult. Anyone know any good starter models for this?

Well, if you're going for the whole "big boobs, butt, and sexy look" thing just figure out what mods you want to use for it, make the standalone NPC, and then look up how to turn NPCs into followers and go from there.

 

http://www.nexusmods.com/skyrim/mods/25673/?

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partly, partially, I mean some changes I did is applied correctly and others is not applied. at least it looks like "as if" the other is not applied.

so Not at all. I see some changes I made but don't others in game, in MCM.

And you already gave me a hint that I might need to edit properties, it's new to me...

perhaps what I want to know is the editing properties.

 

Script is too long that I can't write, can't send message with whole lines... so write the exact I edited/added part. Bold part is that.

 

Pages[5] = "$FLP List.1"

Pages[6] = "$FLP List.2"

Pages[7] = "$FLP List.3"

Pages[8] = "$FLP List.4"

Pages[9] = "$FLP List.5"

Pages[10] = "$FLP List.6"

Pages[11] = "$FLP List.7"

Pages[12] = "$FLP List.8"

Pages[13] = "$FLP List.9"

Pages[14] = "$FLP Weekly Schedule"

Pages[15] = "$Formation"

Pages[16] = "$Game Setting"

Pages[17] = "$Hot key"

 

 

ElseIf page == "$FLP List.1"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 1

While p <= 12

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.2"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 13

While p <= 24

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.3"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 25

While p <= 36

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.4"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 37

While p <= 48

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.5"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 49

While p <= 60

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.6"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 61

While p <= 72

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.7"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 73

While p <= 84

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.8"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 85

While p <= 96

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

ElseIf page == "$FLP List.9"

 

FLPFollowerList()

Package www = aaaFLPClothesRegister.GetCurrentPackage()

number = 0

While number <= 13

If www == WeekAI[number]

WeekTime = number + 53

EndIf

number += 1

EndWhile

SetCursorFillMode(LEFT_TO_RIGHT)

 

p = 97

While p <= 108

Tactor = TameAlias[p].GetActorReference()

If Tactor != NONE

Loc = Tactor.GetCurrentLocation()

TaliasOID[p] = AddMenuOption(Tactor.GetLeveledActorBase().GetName(), _waiting[Tactor.GetActorValue("WaitingforPlayer") as Int], Tactor.IsInFaction(ifaction[WeekTime]) as Int)

If Loc != NONE

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), Loc.GetName())

Else

AddTextOption("Lv." + Tactor.GetLevel() + "/" + Tactor.GetLeveledActorBase().GetClass().GetName(), "")

EndIf

EndIf

p += 1

EndWhile

 

So all changes you are making are intended to affect the MCM? Which specific changes are not showing up?

 

String entries starting with a $ have an entry in a corresponding translation file somewhere under the interface directory. If you are adding more of those, you will need to update the translation file accordingly.

 

It appears that you have extended the script to do something if more alias actors in an array are present. If you've not updated the array to include these additional aliases then those parts may not function as intended.

 

Beyond that, I'll have to leave it up to someone else to assist you. I've been out of modding for a while and am a bit rusty myself.

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I like the idea of having plenty of houses that are aesthetically pleasing... but I'm worried about overlapping-structures/conflict.

 

Does anyone know if there's any other mod that let's me use non-chest objects as chests? i.e. in the luxury bathhouse mod, the ingots are chests...

I find that quite pretty.

 

Oh, and I would be interested in knowing of any house/building that includes a slot or rack for every single obtainable artifical or special weapons and armor...

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Sorry for not having told that which part is shwown up and which is not.

well, below lines decide how many followers' name show in each list.

p =
While p <=

primary those number was p = 1, While p <= 64 for List.1 and p = 65, While p <= 108 for List.2

and I've changed them to p = 1, While p <= 12, p = 13, While p <= 24, added List.3 ~ List.9 (p = 97, While p <= 108)

In the List.1 and .2, which is there primary, it looks surely it has changed. (some)

but the List.3 ~ List.9 which I added doesn't be shown up. (other)

So the some part are shown but the other part are not.

 

Also, I did add corresponding lines for List.3 ~ List.9 in the corresponding translation file.

and still those List 3~9 won't appear in MCM.

 

I'll check them again for sure and thx for giving me idea that I might need to edit properties.

properties is the one of this script I assume?

 

I welcome any further suggests!

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If I want the player to talk to an npc during a scene, can I have the npc use a forcegreet package on the player, have the dialogue progress through whatever it needs to, then have the scene continue after the npc is booted out of the conversation, or do I need to have the forcegreet be the last thing in the scene, and have the dialogue start a new scene after it is done to continue?

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I like the idea of having plenty of houses that are aesthetically pleasing... but I'm worried about overlapping-structures/conflict.

 

Does anyone know if there's any other mod that let's me use non-chest objects as chests? i.e. in the luxury bathhouse mod, the ingots are chests...

I find that quite pretty.

 

Oh, and I would be interested in knowing of any house/building that includes a slot or rack for every single obtainable artifical or special weapons and armor...

Please check out the mod detectives thread, it's stickied. This thread is purely for the questions of mod authors, not users.

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