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Quick Questions, Quick Answers


Mattiewagg

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Quick question, I messed around with profiles in WryeBash, and later decided against it. After re-ordering all of my mods in the order they were in when I last played (because the last action alphabetized them in load order), I started up Skyrim to see all of my saves gone. However, they still exist in my computer where they are supposed to be. Any ideas on how to restore them? Google only helps so much. Thanks y'all.

You probably needed to switch back to the original profile. When you change profiles in WB, it changes an INI entry to point to the new location for your save files. I suppose you could manually change the Skyrim.ini entry. Look for SLocalSavePath= under [General] and change it to the location where your save files are. i.e. If your saves are in Documents > My Games > Skyrim > Saves change it to SLocalSavePath=Saves\

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Quick question, I messed around with profiles in WryeBash, and later decided against it. After re-ordering all of my mods in the order they were in when I last played (because the last action alphabetized them in load order), I started up Skyrim to see all of my saves gone. However, they still exist in my computer where they are supposed to be. Any ideas on how to restore them? Google only helps so much. Thanks y'all.

You probably needed to switch back to the original profile. When you change profiles in WB, it changes an INI entry to point to the new location for your save files. I suppose you could manually change the Skyrim.ini entry. Look for SLocalSavePath= under [General] and change it to the location where your save files are. i.e. If your saves are in Documents > My Games > Skyrim > Saves change it to SLocalSavePath=Saves\

I see what you mean. Though, I did set the profile back to default, so the .ini file shows that save path. I think I may just end up scrapping my dark elf...

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I have a simple question, though, unexperienced, can't figure it out myself:

What is the vmquestvariable? I looked at the bards package and they have a condition with this variable. But I can't see, where it is defind in ck, or in the bardsscripts. Can someone explain, what it exactly does and where to find it?

Thank you very much.

GetVMQuestVariable and GetVMScriptVariable are the generic condition functions used to look at values in Papyrus scripts. The quest version works to read values attached to quest scripts and the other works for scripts attached to other items in the game (i.e. references). There are extra parameters that specify which script and the specific variable in the script.

Ah, thanks, CDCooley, found it and now I can track the packages back and break the scripts down, hoping to fully understand them soon. Looked also into bard scripts from Vilja -eieiei (confused), I need very little steps for getting successful with my plans, but who knows, perhaps someday I will be able to read and understand them.

Edited by Tasheni
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Hey! I'm trying to learn Skyrim modding for educational purposes.

 

Specifically, I'm interested in making a Skyrim version of WoW's Scrolling Combat Text, which you can see here: http://mods.[Blocked URL: Spamming mod authors with advertising links]/addons/wow/scrolling-combat-text

 

I've been looking around for tutorials, but every one I've seen is focused around adding new content like spells, dungeons, items, etc. Where should I go if I want to learn how to modify Skyrim's UI?

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Question here that's short, but complicated:

 

How does dragon flight actually work in Skyrim in a function, script, package, and procedure sense?

 

In short, I want to know what makes things fly in Skyrim in the way that Bethesda made it, and to know if I can make my own creatures that fly like dragons (if I have to use custom animations, then I'll just have to figure out SKSE and making custom animations in blender). I'm still on about a flight mod that lets the player fly. I know it's complex, and I know that when flying dragons (in Dragonborn) you can't control where they're going, but I have a work around for that. I just really want to know how flight actually works for dragons in-game. Even if nothing productive comes of it, I want to know even just for the sake of knowing each piece of how dragon flight works, and how it all fits together to allow for the epic flying opponents that we fight.

 

And even despite Skyrim having been out for nearly half a decade now, no one seems to know, or at least no one who's willing to tell me, how flight actually works, aside from the fact there are flight procedures and functions (such as "SetAllowFlying") that are able to be used in the creation kit.

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so... i use this immersive first person mod, and when i get too close to another character (ex. kissing), i am literally inside their head. any way to prevent this except adjusting the camera vertical/horizontal settings?

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  • 5 weeks later...

So, I am trying to fill and reset aliases realtime, because I am lazy and do not want to add 100 different properties for 100 different places and handplace them in the editor and make a lot of new scenes for these npcs. So I try to do this:;

ObjectReference Property ReferenceTarget auto
ReferenceAlias Property TravelMarkerAlias auto
Static Property ConstructorTravelMarker auto

Function PlaceTravelMarker()
	ObjectReference TravelMarkerRef
	TravelMarkerRef	= ReferenceTarget.PlaceAtMe(ConstructorTravelMarker, 1, true, false, true)
	; Places an Xmarker at ReferenceTarget, this will be the travelpoint
	TravelMarkerAlias.ForceRefTo(TravelMarkerRef)
	;Forcing the ObjectReference of the Xmarker into quest alias temporarly.
EndFunction

 


 

The package for the NPC uses the TravelMarkerAlias as it's target location, so I kinda need it to fill.

The Alias is not filling and for some reason, placeatme() complains in the log that I am trying to place it at a "NONE" even though the property is filled.

Also have a function that clears the alias and deletes the marker after it's done. and every line of code that I have besides this one works without error.

But I must say that filling aliases realtime seems to be a pain in the backside.

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