LadyCrystyna Posted October 25, 2016 Share Posted October 25, 2016 (edited) @LadyCrystynaThe following works with the image you provided:uncompressed DDS with script code LoadCustomContent("NameOfFile.dds")uncompressed DDS with script code LoadCustomContent("SomeDirectory/NameOfFile.dds") If neither one of those works for you, please check your MCM menu on a new game. You can enter the console and COC QASMOKE to get to a testing cell. The reason I state this is that the MCM menu system does not update scripts after they have been loaded unless you are using the appropriate version checking functions/events.Ok, ty I'll try that even though the current testing save doesn't have any of my mods installed. As far as Version checking, is that version checking of my mod or SkyUI? Edited October 25, 2016 by LadyCrystyna Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 25, 2016 Share Posted October 25, 2016 @LadyCrystynaThe following works with the image you provided:uncompressed DDS with script code LoadCustomContent("NameOfFile.dds")uncompressed DDS with script code LoadCustomContent("SomeDirectory/NameOfFile.dds") If neither one of those works for you, please check your MCM menu on a new game. You can enter the console and COC QASMOKE to get to a testing cell. The reason I state this is that the MCM menu system does not update scripts after they have been loaded unless you are using the appropriate version checking functions/events.Ok, ty I'll try that even though the current testing save doesn't have any of my mods installed. As far as Version checking, is that version checking of my mod or SkyUI? Version checking specifically for your MCM script using MCM specific functions/events.An example: Int function GetVersion() return 1 ; Default version <-- update this number when you update your MCM script endFunction Event OnVersionUpdate(int version) If version > 1 OnConfigInit() EndIf EndEvent ;depending upon how you change your script through the life of your mod, ;you may need to use multiple if statements to ensure that changes are done ;in the correct order on the outside chance that a user updates from a very old version Link to comment Share on other sites More sharing options...
LadyCrystyna Posted October 25, 2016 Share Posted October 25, 2016 @LadyCrystynaThe following works with the image you provided:uncompressed DDS with script code LoadCustomContent("NameOfFile.dds")uncompressed DDS with script code LoadCustomContent("SomeDirectory/NameOfFile.dds") If neither one of those works for you, please check your MCM menu on a new game. You can enter the console and COC QASMOKE to get to a testing cell. The reason I state this is that the MCM menu system does not update scripts after they have been loaded unless you are using the appropriate version checking functions/events.Ok, ty I'll try that even though the current testing save doesn't have any of my mods installed. As far as Version checking, is that version checking of my mod or SkyUI? Version checking specifically for your MCM script using MCM specific functions/events.An example: Int function GetVersion() return 1 ; Default version <-- update this number when you update your MCM script endFunction Event OnVersionUpdate(int version) If version > 1 OnConfigInit() EndIf EndEvent ;depending upon how you change your script through the life of your mod, ;you may need to use multiple if statements to ensure that changes are done ;in the correct order on the outside chance that a user updates from a very old version Awesome thank you so very much, it works now. :) Link to comment Share on other sites More sharing options...
LadyCrystyna Posted October 28, 2016 Share Posted October 28, 2016 (edited) New question, I get if statements and whatnot but what about or statements how do those work if they can be used. And if they can be used how would I use it in a script? Example: not exact scripting but should give you the idea. If Alternatives = 1or Costless = 1option enableelseoption disableendif Edited October 28, 2016 by LadyCrystyna Link to comment Share on other sites More sharing options...
IsharaMeradin Posted October 28, 2016 Share Posted October 28, 2016 New question, I get if statements and whatnot but what about or statements how do those work if they can be used. And if they can be used how would I use it in a script? Example: not exact scripting but should give you the idea. If Alternatives = 1or Costless = 1option enableelseoption disableendif Two of the vertical lines (shift + \) are an OR. You use it in your IF statements. If X == 1 || Y == 1 Link to comment Share on other sites More sharing options...
LadyCrystyna Posted October 28, 2016 Share Posted October 28, 2016 New question, I get if statements and whatnot but what about or statements how do those work if they can be used. And if they can be used how would I use it in a script? Example: not exact scripting but should give you the idea. If Alternatives = 1or Costless = 1option enableelseoption disableendif Two of the vertical lines (shift + \) are an OR. You use it in your IF statements. If X == 1 || Y == 1Ok thank you very much :) Link to comment Share on other sites More sharing options...
droseph610 Posted October 28, 2016 Share Posted October 28, 2016 Is there a mod that makes immersive armors and weapons worth using? By which I mean the low damage and armor stats, the mod itself is cool, but I want to use the cool stuff and still be able to kill a mudcrab in a reasonable amount of time Link to comment Share on other sites More sharing options...
owlcity Posted October 29, 2016 Share Posted October 29, 2016 With the release of Skyrim special edition how is easy would it be to put across rain occlusion into the original game and it's DLC? Link to comment Share on other sites More sharing options...
LadyCrystyna Posted October 31, 2016 Share Posted October 31, 2016 Is there an issue with packing scripts into a BSA or is it just me or my system? Every time I try to pack it, I've tried over 20 times it doesn't work in the game. Link to comment Share on other sites More sharing options...
lofgren Posted October 31, 2016 Share Posted October 31, 2016 I've never had an issue. The only issue is the automatic system in the CK missing some scripts, but that has only happened to me once. Link to comment Share on other sites More sharing options...
Recommended Posts