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Mattiewagg

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In the editor, am I correct in assuming that any actor form that has a blank ActorBase field is a "ActorBase" that I can safely apply a perk to?

 

If not, where and how do I identify the base actor entries?

 

 

 

 

Also, if anyone knows how to apply perks to NPCs via skyproc that would be insanely helpful, but I'm not holding my breath on that one....

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I want to use the PlayIdle() method in Papyrus. This requires that I input an Idle to play. Where can I find these in the CK?

 

Edit: Well I found a way to use them, find the name from the "view use" of actor actions and then link your idle properties to them. Still can't find them in the CK though, but I don't really need to.

Edited by FireFlickerFlak
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How do I go about replacing the head normalmap of a race when neither loose file nor bsa unpacking worked.

You need to check the Headpart form(s) to see if a TextureSet is in use. If a TextureSet is in use it may over-ride textures assigned directly on the NIF file.

 

Then again, there is a known bug where TextureSets used by Headpart form(s) do not use all of the assigned layers. So checking the specific head NIF file(s) for exact file placement may also be in order.

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How do I go about replacing the head normalmap of a race when neither loose file nor bsa unpacking worked.

You need to check the Headpart form(s) to see if a TextureSet is in use. If a TextureSet is in use it may over-ride textures assigned directly on the NIF file.

 

Then again, there is a known bug where TextureSets used by Headpart form(s) do not use all of the assigned layers. So checking the specific head NIF file(s) for exact file placement may also be in order.

 

How would I go about doing this? What I want to replace are the normal maps for the elven female races.

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