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Quick Questions, Quick Answers


Mattiewagg

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what is the normal process when you want to request beta testing for your mod?

Post in Skyrim Mod Talk notifying people about it with a download to the beta. Or ask them to PM you for the download.

 

 

I'm probably still a week or two away, but when you say "with a download to the beta" do you mean by posting a mod on the nexus like usual but just naming it a beta?

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Hi, quick question, is there any way (script/console command) to check how many days ago I've cleared a dungeon?I know how the respawn system works and I don't want to reset the timer by entering it too soon.

I don't believe so. You might want to check here though:

 

http://www.creationkit.com/Console_Commands

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I'm not sure this is the right place for this question... still

I want to make some passive abilities for the player (additional shock resistance, fire weakness etc) due to, eh, RP reasons

Like in Morrowind I simply created this "spell" (I also tried power and ability) of numerous spell effect and tried to add it to the PC with help of the console but this time it just doesn't work. I make a, eh, mod (I guess?), check it in the launcher but the console keeps saying the spell/ability/power doesn't exist

I even tried to create a spelltome with this specific set and put it in the Whiterun but it didn't appear in the game

What to do?

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Is there a method using scripts to detect wether or not the player has one or multiple followers ?

I need to restrict acces, you know "well you can come, but your little blue furry friend has to stay here"

I've been looking for this for my mod SimpleTaxes as well. I'm not sure how well it works but there was a global called PlayerFollowerCount and one called PlayerAnimalCount as well and they're supposed to track this.

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Is there a method using scripts to detect wether or not the player has one or multiple followers ?

I need to restrict acces, you know "well you can come, but your little blue furry friend has to stay here"

No. If you're trying to restrict access to a specific location your best option is probably to create a quest with a set of aliases that target any NPC that isn't the player or one of the NPCs that are supposed to be in the location. After the player arrives, start the quest and let those aliases give an override AI package to move the unwanted NPCs outside or into a restricted holding area.

 

If you can tell the player ahead of time to leave followers behind that would be even better

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If you can tell the player ahead of time to leave followers behind that would be even better

 

 

Yes I already have that dialog in place.

The scenario would be a conditional dialog after that one "oh well you can't bring your friend here, the boat is full", come back later (set to stage reserved for this situation) and next time you talk to him he either says "Didn't I tell you to leave your friend behind" OR "Ah, you're back, let's go !"
I haven't tried the followercount yet btw and that quest is not done as far as to implement that, so you are saying this does not work ?

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PlayerFollowerCount is just a variable used by the default follower script. The multifollower mods don't all update it like you would expect and neither do the growing collection of unique followers like Vilja and Inigo.

 

And even after you verify there aren't any followers, there's nothing that's going to keep a player from summoning one of them. Inigo 2.0 just added a summoning spell.

 

You're going to have to rely at least partially on player self-control and cooperation.

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