Mattiewagg Posted October 22, 2014 Author Share Posted October 22, 2014 I want to make an AI actor find a piece of body armor or clothing (I don't care where it is, or what; I just want them to go and it get it be it in a container or loose or whatever). I cannot figure out any way to make the Find procedure do this-- the closest is by using All: Wearable, which makes the NPC get a bunch of other stuff as well-- and I can't get Quest Aliases to find objects that're in containers.Any suggestions?You could use an alias to Create In a container. They do this with the amulet alias (Create In Bendu Olo). Then reference that alias. Link to comment Share on other sites More sharing options...
foamyesque Posted October 22, 2014 Share Posted October 22, 2014 I want to make an AI actor find a piece of body armor or clothing (I don't care where it is, or what; I just want them to go and it get it be it in a container or loose or whatever). I cannot figure out any way to make the Find procedure do this-- the closest is by using All: Wearable, which makes the NPC get a bunch of other stuff as well-- and I can't get Quest Aliases to find objects that're in containers.Any suggestions?You could use an alias to Create In a container. They do this with the amulet alias (Create In Bendu Olo). Then reference that alias. If I wanted to make this find one specific thing-- or even, say, a random item I created-- I could; I know how to do both. What I am aiming for is something analogous to the weapon pickup routines where an actor can find any weapon (or any melee weapon or ranged weapon) that already exists in the world. I've tried passing FormLists to the Find procedure, but no dice, either with a list of keywords or with a list of specific base references. Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 22, 2014 Share Posted October 22, 2014 (edited) Is there a list somewhere of what the magnitude of all the magic effect archetypes do? Near as I can infer, for Peak Value Modifier 0.10 is 10%, but for the regen effect 10.0 would be 10% (unless the Altmer power actually makes them regenerate 25x faster, in which case... huh. I'd check in the game but I think my laptop would explode if it tried running Skyrim.) Anyways, guessing probably isn't healthy. Secondarily, is the cloak spell method shown in the CK wiki the best/lowest-impact method of dynamically giving NPCs spells? Edited October 22, 2014 by AnkhAscendant Link to comment Share on other sites More sharing options...
lofgren Posted October 23, 2014 Share Posted October 23, 2014 Is there a list somewhere of what the magnitude of all the magic effect archetypes do? Near as I can infer, for Peak Value Modifier 0.10 is 10%, but for the regen effect 10.0 would be 10% (unless the Altmer power actually makes them regenerate 25x faster, in which case... huh. I'd check in the game but I think my laptop would explode if it tried running Skyrim.) Anyways, guessing probably isn't healthy.Peak value modifier modifies the peak value of the stat by whatever the magnitude is. The problem is that the values have different ranges. For example modifying MovementNoiseMult by 1.0 makes the target completely silent, but modifying StaminaRegenMod by 1.0 makes stamina regenerate 1% faster. Modifying movement speed by 10 makes the target 10% faster but modifying weapon speed by 10 makes attacks 10 times faster. Etc. Etc. (Plus the skill mod and power mod stat effects are determined by perks, so other mods might tweak their effects, and power mods don't have any effect on NPCs anyway.) It's kind of a mess, basically. The best place to look for this information is by checking existing spells and by using actor.getav in the console in-game. I haven't found a comprehensive list anywhere. The UESP has notes about some of them as well. Some sites that tell people how to cheat with the console will give you a good idea of the range, or at least a good idea of what is OP. Secondarily, is the cloak spell method shown in the CK wiki the best/lowest-impact method of dynamically giving NPCs spells?Unfortunately, the answer is probably yes. The story manager might do the job for specific situations but if you want to be able to add spells to a lot of random actors, cloak is probably the way to go. Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 23, 2014 Author Share Posted October 23, 2014 Is there a list somewhere of what the magnitude of all the magic effect archetypes do? Near as I can infer, for Peak Value Modifier 0.10 is 10%, but for the regen effect 10.0 would be 10% (unless the Altmer power actually makes them regenerate 25x faster, in which case... huh. I'd check in the game but I think my laptop would explode if it tried running Skyrim.) Anyways, guessing probably isn't healthy.Peak value modifier modifies the peak value of the stat by whatever the magnitude is. The problem is that the values have different ranges. For example modifying MovementNoiseMult by 1.0 makes the target completely silent, but modifying StaminaRegenMod by 1.0 makes stamina regenerate 1% faster. Modifying movement speed by 10 makes the target 10% faster but modifying weapon speed by 10 makes attacks 10 times faster. Etc. Etc. (Plus the skill mod and power mod stat effects are determined by perks, so other mods might tweak their effects, and power mods don't have any effect on NPCs anyway.) It's kind of a mess, basically. The best place to look for this information is by checking existing spells and by using actor.getav in the console in-game. I haven't found a comprehensive list anywhere. The UESP has notes about some of them as well. Some sites that tell people how to cheat with the console will give you a good idea of the range, or at least a good idea of what is OP. Secondarily, is the cloak spell method shown in the CK wiki the best/lowest-impact method of dynamically giving NPCs spells?Unfortunately, the answer is probably yes. The story manager might do the job for specific situations but if you want to be able to add spells to a lot of random actors, cloak is probably the way to go. You could try this as well, but yeah, the cloak is likely the best way to go. The one I just linked is for more specific situations but can be more efficient in some cases. Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 23, 2014 Author Share Posted October 23, 2014 In MS11WuunferthArrest, how does the guard open Wuunferth's cell door? I've looked in the scene, in the marker, around the marker, at the door - I can't find anything. I'm trying to replicate the action in my own scene (which is quite similar), but having a travel package on my guard that sends him directly to a marker by the cell door of my cell - which he has the key to (the Windhelm Jail Key in this case, this is the cell on the far right of the Barracks/Jail with the master lock) doesn't make him open it, so my prisoner character just tries to get into the cell by shoving against the door until he teleports in. Does anyone know how this was done? Everything else in my scene works, just this one part is eluding me. Link to comment Share on other sites More sharing options...
luckluuk2014 Posted October 23, 2014 Share Posted October 23, 2014 (edited) deleted Edited October 23, 2014 by luckluuk2014 Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 23, 2014 Author Share Posted October 23, 2014 (edited) No longer relevant. Edited October 23, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
luckluuk2014 Posted October 23, 2014 Share Posted October 23, 2014 k srry im new but still thanks Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 23, 2014 Author Share Posted October 23, 2014 k srry im new but still thanksI understand. But just for future reference you'll only want to post 1 thing about it - a topic or better yet in the Skyrim Mod Detectives section (which I see you found). Quick Questions Quick Answers is about mod creation not finding or installing mods. Link to comment Share on other sites More sharing options...
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