luckluuk2014 Posted October 23, 2014 Share Posted October 23, 2014 sure thing Link to comment Share on other sites More sharing options...
AnkhAscendant Posted October 23, 2014 Share Posted October 23, 2014 Thanks to both you guys. :] Sorry I'm noobish and can't help anyone with anything myself. ^^; Link to comment Share on other sites More sharing options...
Mattiewagg Posted October 23, 2014 Author Share Posted October 23, 2014 Thanks to both you guys. :] Sorry I'm noobish and can't help anyone with anything myself. ^^; Well, that's what learning is all about. Someday you'll be able to help others, I'm sure. Link to comment Share on other sites More sharing options...
Joedpa Posted October 24, 2014 Share Posted October 24, 2014 The script "GetOwningQuest" obviously does not work in objects.So, how can I change it to make the script know what quest I'm referring to? Link to comment Share on other sites More sharing options...
Joedpa Posted October 24, 2014 Share Posted October 24, 2014 (edited) Woops, double post... Edited October 24, 2014 by Joedpa Link to comment Share on other sites More sharing options...
ExpandDong420 Posted October 24, 2014 Share Posted October 24, 2014 A Quick Question: What mod(s) do I have to download to make my character models look relatively 'nice' like how I see all of the character models in those Youtube Videos that showcase mods? And I don't want mods for JUST female characters. Male improvements would be nice too. ((New here by the way, in case you can't already tell. ;3;)) Link to comment Share on other sites More sharing options...
Joedpa Posted October 24, 2014 Share Posted October 24, 2014 Well no, easier, why does my Trigger Box do not work?Script:Scriptname JPTriggerBox01 extends ObjectReference {The quest dungeon 01 trigger.}Quest Property JPTestQuest AutoActor Property PlayerREF Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF JPTestQuest.SetObjectiveDisplayed(20) JPTestQuest.SetStage(20) EndIf EndEvent Link to comment Share on other sites More sharing options...
lofgren Posted October 24, 2014 Share Posted October 24, 2014 The script "GetOwningQuest" obviously does not work in objects.So, how can I change it to make the script know what quest I'm referring to?Add the quest as a property. Quest property myquest auto Link to comment Share on other sites More sharing options...
Joedpa Posted October 24, 2014 Share Posted October 24, 2014 The script "GetOwningQuest" obviously does not work in objects.So, how can I change it to make the script know what quest I'm referring to?Add the quest as a property. Quest property myquest auto Well, already did that, now read the last one I posted xD(because it does not work...) Link to comment Share on other sites More sharing options...
lofgren Posted October 24, 2014 Share Posted October 24, 2014 Well no, easier, why does my Trigger Box do not work?Script:Scriptname JPTriggerBox01 extends ObjectReference {The quest dungeon 01 trigger.} Quest Property JPTestQuest AutoActor Property PlayerREF Auto Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == PlayerREF JPTestQuest.SetObjectiveDisplayed(20) JPTestQuest.SetStage(20) EndIf EndEventDunno. There are too many variables here. Have you: Tried just showing a notification when anything enters the trigger?Made sure that the properties were filled?Tried placing another trigger with the same script attached?Tried on a new game? Link to comment Share on other sites More sharing options...
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