lofgren Posted November 7, 2014 Share Posted November 7, 2014 Pretty sure yes. If I have my quest set to warn if an alias doesn't get filled, where do I see the warning? Link to comment Share on other sites More sharing options...
Mattiewagg Posted November 7, 2014 Author Share Posted November 7, 2014 (edited) Pretty sure yes. If I have my quest set to warn if an alias doesn't get filled, where do I see the warning?Papyrus Log, I believe. If you add a perk to a follower, do they need the prerequisites? Edited November 7, 2014 by Matthiaswagg Link to comment Share on other sites More sharing options...
lofgren Posted November 7, 2014 Share Posted November 7, 2014 You cannot add a perk to a follower through any method but by adding it to the base actor in the CK. Scripts, magic effects, and console do nothing. But no, they do not need the prerequisites. Link to comment Share on other sites More sharing options...
Mattiewagg Posted November 7, 2014 Author Share Posted November 7, 2014 You cannot add a perk to a follower through any method but by adding it to the base actor in the CK. Scripts, magic effects, and console do nothing. But no, they do not need the prerequisites.Thanks. Link to comment Share on other sites More sharing options...
Mattiewagg Posted November 7, 2014 Author Share Posted November 7, 2014 Does Staminarate or Staminaratemult control the stamina regen speed? Link to comment Share on other sites More sharing options...
lofgren Posted November 7, 2014 Share Posted November 7, 2014 Staminarate is the base value and staminaratemult is a percentage modifier. Changes to staminarate are not retained across race switches or game loads. Link to comment Share on other sites More sharing options...
Mattiewagg Posted November 7, 2014 Author Share Posted November 7, 2014 Staminarate is the base value and staminaratemult is a percentage modifier. Changes to staminarate are not retained across race switches or game loads.Alright. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted November 7, 2014 Share Posted November 7, 2014 I know I can obtain the projectile used in the OnHit event. Is there a way to determine what spell and then what skill that projectile is from? Example:Cast an Alteration spell to extract ore.Use the OnHit event on the mining script to compare the projectile with the mineOreToolsList. I can assume Alteration and add X amount of exp per ore obtained. But I'd rather deduce what skill the projectile's spell came from. This would be helpful in the event that there are other mods that use a different magic skill for a spell to extract ore. Link to comment Share on other sites More sharing options...
NightGuardX Posted November 7, 2014 Share Posted November 7, 2014 How do you add new creatures based on pre-existing ones?Like a custom "Skeleton Creature" using the same behavior as a "Regular Skeleton Creature". Every time I try to pull this off I end up with this...http://i1288.photobucket.com/albums/b500/nightguardx/2014-10-31_00003_zps0dcdfb87.jpg Link to comment Share on other sites More sharing options...
lofgren Posted November 8, 2014 Share Posted November 8, 2014 Before I spend a stupid amount of time trying to figure this out, does anybody know why the display items in some stores show up for sale from those vendors, but not for other stores? Link to comment Share on other sites More sharing options...
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