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Quick Questions, Quick Answers


Mattiewagg

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Pretty sure yes.

 

If I have my quest set to warn if an alias doesn't get filled, where do I see the warning?

Papyrus Log, I believe.

 

If you add a perk to a follower, do they need the prerequisites?

Edited by Matthiaswagg
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You cannot add a perk to a follower through any method but by adding it to the base actor in the CK. Scripts, magic effects, and console do nothing.

 

But no, they do not need the prerequisites.

Thanks.

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I know I can obtain the projectile used in the OnHit event. Is there a way to determine what spell and then what skill that projectile is from?

 

Example:

Cast an Alteration spell to extract ore.

Use the OnHit event on the mining script to compare the projectile with the mineOreToolsList.

 

I can assume Alteration and add X amount of exp per ore obtained. But I'd rather deduce what skill the projectile's spell came from. This would be helpful in the event that there are other mods that use a different magic skill for a spell to extract ore.

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How do you add new creatures based on pre-existing ones?

Like a custom "Skeleton Creature" using the same behavior as a "Regular Skeleton Creature".

 

Every time I try to pull this off I end up with this...

http://i1288.photobucket.com/albums/b500/nightguardx/2014-10-31_00003_zps0dcdfb87.jpg

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