Kerberus14 Posted December 30, 2014 Share Posted December 30, 2014 5% Thank you, that's what I was looking for. if 5 Healrate with 1 HealRateMult is 5% of Health BaseActorValue. (5 health per second out of 100 maximum health?, that doesn't seem to be the case when I change those two values.. It is more like 1 health per 5 seconds) Link to comment Share on other sites More sharing options...
lofgren Posted December 30, 2014 Share Posted December 30, 2014 HealrateMult defaults to 100, I believe. Link to comment Share on other sites More sharing options...
Kerberus14 Posted December 31, 2014 Share Posted December 31, 2014 If healrate mult is 1 and healrate is 5 while you have 100 max health, how much healt per second do you get? Link to comment Share on other sites More sharing options...
Asterra Posted January 1, 2015 Share Posted January 1, 2015 Anyone know how to correctly use GetDistance()? I am trying to get the distance between the player and another actor. They're standing right next to one another. I've tried the following iterations: Game.GetPlayer().GetDistance(ActorB as Actor)Game.GetPlayer().GetDistance(ActorB as ObjectReference)PlayerRef.GetDistance(ActorB) etc. The "distance" which gets returned is always: 340282346638528860000000000000000000000.000000 Not very useful if that's supposed to be how many "units" apart they're supposedly standing. More like how many Planck lengths. Link to comment Share on other sites More sharing options...
Asterra Posted January 1, 2015 Share Posted January 1, 2015 (edited) - Edited January 1, 2015 by Asterra Link to comment Share on other sites More sharing options...
Mattiewagg Posted January 2, 2015 Author Share Posted January 2, 2015 Anyone know how to correctly use GetDistance()? I am trying to get the distance between the player and another actor. They're standing right next to one another. I've tried the following iterations: Game.GetPlayer().GetDistance(ActorB as Actor)Game.GetPlayer().GetDistance(ActorB as ObjectReference)PlayerRef.GetDistance(ActorB) etc. The "distance" which gets returned is always: 340282346638528860000000000000000000000.000000 Not very useful if that's supposed to be how many "units" apart they're supposedly standing. More like how many Planck lengths.Anyone know how to correctly use GetDistance()? I am trying to get the distance between the player and another actor. They're standing right next to one another. I've tried the following iterations: Game.GetPlayer().GetDistance(ActorB as Actor)Game.GetPlayer().GetDistance(ActorB as ObjectReference)PlayerRef.GetDistance(ActorB) etc. The "distance" which gets returned is always: 340282346638528860000000000000000000000.000000 Not very useful if that's supposed to be how many "units" apart they're supposedly standing. More like how many Planck lengths.If it helps at all, this is what the units are: http://www.creationkit.com/Unit The exact script would be appreciated. Link to comment Share on other sites More sharing options...
Asterra Posted January 2, 2015 Share Posted January 2, 2015 The exact script would be appreciated. Thanks for the reply as always. Turns out CK gremlins stole my PlayerRef property. Link to comment Share on other sites More sharing options...
Asterra Posted January 2, 2015 Share Posted January 2, 2015 Okay. Looking for what conditions I might try setting in a Magic Effect in order to help ensure it only lands on humanoid actors. Somewhat surprisingly, out of all the conditions available, a "humanoid" or equivalent condition is not apparent. Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 2, 2015 Share Posted January 2, 2015 http://www.creationkit.com/Equip_Type How can I check in Papyrus the equip type for a weapon or spell that I have equipped? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 2, 2015 Share Posted January 2, 2015 http://www.creationkit.com/Equip_Type How can I check in Papyrus the equip type for a weapon or spell that I have equipped?Are you wanting to know which hand a specific weapon or spell can be equipped with? OR Are you wanting to know what is equipped in a specific hand? For the first, SKSE has GetEquipType() on the Weapon Script as well as on the Spell Script. There is no documentation on this function on the wiki so I have no idea how to use it. For the second, there is GetEquippedItemType(). Link to comment Share on other sites More sharing options...
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