lofgren Posted January 2, 2015 Share Posted January 2, 2015 Okay. Looking for what conditions I might try setting in a Magic Effect in order to help ensure it only lands on humanoid actors. Somewhat surprisingly, out of all the conditions available, a "humanoid" or equivalent condition is not apparent.Use HasKeyword ActorTypeNPC == 1 Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 2, 2015 Share Posted January 2, 2015 (edited) http://i.gyazo.com/3aecc813b45217f262535a9ea91a5d53.png I want to know if the power is equipped as a voice, and if it is, and it is casted, then add xp to speechcraft.OR If the type of the spell that is equipped is a Voice Power, and if it is, and it is casted, then add xp to speechcraft. Edited January 2, 2015 by Kerberus14 Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 3, 2015 Share Posted January 3, 2015 If Type is to be Voice Power, then Equip Type should be Voice and not LeftHand. (See here) XP does not get added to speechcraft when shouting. That is a mod added ability. There are several mods that do this. Thunderchild and SkyRe being among them. Link to comment Share on other sites More sharing options...
lofgren Posted January 3, 2015 Share Posted January 3, 2015 I would recommend using either the MagicVoice keyword or checking the voice recharge time to determine if you should increase Speech. Just because the spell is equipped to a voice slot does not mean that it necessarily makes sense in-game for that particular spell to increase speech skill. Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 3, 2015 Share Posted January 3, 2015 I would recommend using either the MagicVoice keyword or checking the voice recharge time to determine if you should increase Speech. Just because the spell is equipped to a voice slot does not mean that it necessarily makes sense in-game for that particular spell to increase speech skill.How do I do that? lol Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 3, 2015 Share Posted January 3, 2015 (edited) How can you check if the player is jumping? Edited January 3, 2015 by Kerberus14 Link to comment Share on other sites More sharing options...
lofgren Posted January 3, 2015 Share Posted January 3, 2015 How can you check if the player is jumping?If you mean by script, probably registerforanimation(). Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 3, 2015 Share Posted January 3, 2015 (edited) Was hoping to be a way to do it with conditions.. http://i.gyazo.com/6da1c3a9f24f10d065c4ac45bb48d5e2.png Edited January 3, 2015 by Kerberus14 Link to comment Share on other sites More sharing options...
lofgren Posted January 3, 2015 Share Posted January 3, 2015 (edited) GetGraphVariableInt bInJumpState == 1 should work Can you use HasKeyword on an actor like that to detect weapons? Edited January 3, 2015 by lofgren Link to comment Share on other sites More sharing options...
Kerberus14 Posted January 3, 2015 Share Posted January 3, 2015 Not with HasKeyword, it has to be WornHasKeyword. Link to comment Share on other sites More sharing options...
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