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How to get Mod Organizer (MO) to install into the skyrim directory?


LordSn0w

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I know your probably thinking "why would anyone want to do this?" But I've had some problems with MO and some mods and it would be best for me if I could get MO to install into /skyrim/data instead of the MO folder. Is there any way to do this?
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The problem is that it installs each mod in it's own folder (for example if your mod adds meshes it will put them in ../<mod name>/meshes/ folder), while you need it to use the Data folder only (../Data/meshes/). I'm not sure if it has setting which change this behavior, but since that is what differentiates it from other installers, why not just use NMM or manual install (or first make MO install it then move all the assets to the data folder manually)?

Edited by JasmineMcCoy
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The problem is that it installs each mod in it's own folder (for example if your mod adds meshes it will put them in ../<mod name>/meshes/ folder), while you need it to use the Data folder only (../Data/meshes/). I'm not sure if it has setting which change this behavior, but since that is what differentiates it from other installers, why not just use NMM or manual install (or first make MO install it then move all the assets to the data folder manually)?

To tell the truth if you require your assets to be in skyrim data folder then mo is the wrong tool for you.

It has been built around installing nothing in your data folder. So it doesn't have that option.

My reasoning for wanting to use MO is because I play with like 5 different characters, and they all use different textures, and the profiles feature really helps this. For example, one character uses better females by Bella and cbbe, but another one uses sg textures and other stuff. But some characters need more advanced mods that are required to go into the skyrim folder, but if I install them manually there's no way to disable them via MO, and I need to be able to do that in order to not have textures overwriting and stuff. I can sorta fix this stuff myself tho, is there any way to overwrite mods in MO? Basically from my experience, is that MO chooses what overwrites what, is there any way for me to choose like, I want this texture set to overwrite this one? I'm used to NMM and it did a very good job of letting me overwrite to my preference but MO in more confusing. How do I do this?
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The left pane is where you decide which mod overwrites another. The priority is set from top to bottom, so the lower mod (the higher priority #) 'wins'. Just simply drag en drop the mods the way you want. If you double-click on a mod and choose the conflicts tab you can see what overwrites what.

 

There's no need to place anything in the data folder when using MO, except SKSE and/or ENB files.

 

Did you watch these tutorial video's?

 

Edited by bojanni
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The left pane is where you decide which mod overwrites another. The priority is set from top to bottom, so the lower mod (the higher priority #) 'wins'. Just simply drag en drop the mods the way you want. If you double-click on a mod and choose the conflicts tab you can see what overwrites what.

 

There's no need to place anything in the data folder when using MO, except SKSE and/or ENB files.

 

Did you watch these tutorial video's?

 

 

I skimmed thru it b4 I got MO. So basically the highest mod on the list wins? So let's say my load order is this:

Cool argonian face textures

Even cooler argonian face textures

 

Then "cool argonian face textures" would overwrite "even cooler argonian face textures" (not real mods, just using them for examples)?

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The mod with highest priority (the lowest in the list) wins (as it is with esps). So, in your example, the "even cooler argonian face textures" would overwrite the "cool argonian face textures". Mods with assets that conflict have the "lightning" flag ("+" if they win a conflict, "-" if they lose, can of course have both too). You can right click on a mod, choose "Information" and go to "conflicts" tab for more details.

Edited by JasmineMcCoy
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You do not want the MO installed in the Skyrim folder, and especially not in the data folder. It is NOT a part of Skyrim and was not designed to go there. Put it in it's own folder outside of the steam folder.

 

For example, I install all games to a games folder on my E: drive and NOT the default location Why? My C:\drive is a small SSD drive and allowing games there would quickly fill it up and lead to a crash

My games all go in E:\Games Such as E:\Games\Oblivion ( non steam game)

Steam is installed there also E:\Games\Steam\... Steam takes care of putting all steam games in that folder

Any other related programs are also in the games folder E:\Games\Loot E:\Games\Tes5edit E:\Games\Mod Organizer

 

This keeps them separated, but together :thumbsup:

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  • 2 years later...

I just figured out how to install ModManager into the Skyrim folder. All I did was copy the source files then paste them into the Skyrim Folder, then update recovery my computer to remove it from (C.64) I did not know if it would work. I tried to find it on my PC after my recovery. The mods are installing into the Skyrim folder on my external hard drive.

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