Mansh00ter Posted October 23, 2010 Share Posted October 23, 2010 Cover system? You are the Cover System. So take cover, move thru tactical cover, Flank them, Run for your life, Zig Zag, Duck, Jump over stuff, Trick them around corners. Hide behind a car or rock an pop up an shoot. Supressive fire.. Supressive fire? So wait... NPC's duck&cover when you shoot at them? That's new... :tongue: Speaking of which, how is the combat AI? Are NPC's still running straight for you guns blazing, oblivious to danger and the fact that they have a gun which can be actually used at a distance - or do they do more sensible things which required a special mod for F3, like taking cover, keeping distance when appropriate etc.?Obviously I am not talking about radscorpions. :wink: Link to comment Share on other sites More sharing options...
JimboUK Posted October 23, 2010 Share Posted October 23, 2010 bullets coming out of the barrel at a 45° angle just looks ridiculous. Except you'd be surprised what would happen if you don't know how to use a gun and you fire it from your hip. It most certainly won't be accurate. I don't know what problem you're having. I made a character with 8 charisma and 10 intelligence, picked good natured and small frame for traits, and I've been able to look down my sights and hit things a good distance away with a crappy guns skill. Sometimes I miss, sometimes I don't. In a way, it appeals to the first person shooter crowd, allowing them to play like they would in an FPS without having to many problems. I also imagine guns affects accuracy and damage in vats more than it does while shooting normally. If you use vats a lot, it's going to take your character skills into account more than it would if you're freeshooting. It doesn't matter where you fire it from the bullet will not come out of the barrel at a 45° angle (Fallout 3), the bullet will go where the gun is pointing and do just as much damage. I don't think there is an answer that would make any sense, as usual with these games just try not to apply too much logic to it. I got killed by a Giant Radscorpion but wasn't too bothered by it. It adds a real sense of danger to the wasteland, something that was missing from FO3. It reminds me of Morrowind where if you went to the wrong place at a low level you died, that was far better than the leveled safety of Oblivion. Link to comment Share on other sites More sharing options...
LeonardDeVir Posted October 23, 2010 Share Posted October 23, 2010 Deal with it, FNV plays a bit like the old Fallouts, having damage threshholds, having mutated, hard as nails critters, having tough armor and letting you feel that your pathetic 10mm pistol wont do s*** later on. You have to overcome the Fo3 playstyle. Especially the giant radscorps werent the easiest enemies in Fallot 1/2 either - they tend to seem easy because you have to fight em later on with high power weapons available. But stumbling into a random encounter with giant radscorps early on in Fallout 1/2 was a losing battle for sure. So remember kids: strong looking creaturs tend to have high DT/armor and you WONT harm them. There is AP ammo for a reason - use it. Develop an effecive combat style. Use every means avaliable to overcome tough enemies - in FNV they are tough, unlike Fo3 (and pray they dont implement superhealthy monsters with high DT in a DLC xD). And also remember: we dont talk about science or realism here, but S.C.I.E.N.C.E - the canon explanation why things in Fallout are as they are. So there are things like ghouls, super mutants, deathclaws, a virus, laser weapons, aliens, weird radiation and mutation, mini nukes, and yes, also bulletproof critters, highly advanced, inpenetrable armor, and balistic weapons which DONT work like our weapons. Its the lore, its the game :D Im glad that they went and reimplemented some traditional game elements. Sure, there are balance issues - but its also different to Fo3. Link to comment Share on other sites More sharing options...
dookieboy Posted October 23, 2010 Share Posted October 23, 2010 Yeah it is really unrealistic, sometimes I can be point blank, with a shotgun to the face to half of the animals and find them they are harder to kill than people ARMED. I find the game HEAVILY out balanced and I easily can go through FA 3 on hard setting.... but this is just BS For everyone 2 hours of gameplay I get about 10 min I want to smash my screen in. And ontop of that I now play it on EASY with MAX stats and still find them quite a challenge. To say this is unbalanced is and udnerstandment. Oh and LOL@ all the BS responeses use better tactics etc, they won't work against a PROGRAMMED machine lmao Link to comment Share on other sites More sharing options...
Madae Posted October 23, 2010 Share Posted October 23, 2010 Yeah it is really unrealistic, sometimes I can be point blank, with a shotgun to the face to half of the animals and find them they are harder to kill than people ARMED. I find the game HEAVILY out balanced and I easily can go through FA 3 on hard setting.... but this is just BS For everyone 2 hours of gameplay I get about 10 min I want to smash my screen in. And ontop of that I now play it on EASY with MAX stats and still find them quite a challenge. To say this is unbalanced is and udnerstandment. Oh and LOL@ all the BS responeses use better tactics etc, they won't work against a PROGRAMMED machine lmao LOL@ the people that find a game too difficult and just reach for reasons to complain. And yes, tactics do work. If you can sneak into a spot that puts you in a better position than the enemy, that is tactics. If you can get yourself in a position to drop a well placed grenade, that is tactics. What you're experience, sir, is a lack of patience and the ability to adapt to a game that is different than the game you played before. It always bugs me when someone drops down some Fallout credentials like "I've play the game on hard! over 200+ hours! I'm awesome at these games!", but then complains about something dumb like balancing issues literally without exploring all the options in the game. Seriously, if you can't figure this out, then maybe you should move on - but it certainly isn't a problem with the game; that's a problem with you as a player. Link to comment Share on other sites More sharing options...
SeriesOfBeeps Posted October 23, 2010 Share Posted October 23, 2010 The problem is clear - You're using the same gun that you were shot in the head with at the beginning of the game. Apparently that didn't do jack to you, why should it do anything to enemies? Link to comment Share on other sites More sharing options...
cerebus23 Posted October 23, 2010 Share Posted October 23, 2010 Think part of the issue is the bethesda mentality of scaling mobs as you level. now that obsidian is doing the game those high level mobs are not scaling up they are just hard as nails and you need better skills and better gear to take them down or you have to avoid them entirely. people are low level with junk skills and junk gear and thinking it is fallout 3 or oblivion and you can go anywhere and do anything right off the bat, well you are in for a world of hurt now and the game seems hard cause high level mini boss mobs are there to tell you wrong way fellow, go get some skills and come back this way later. yea at level 7 your are not going to have access to ap rounds and whatnot, you need to buy them which means you need to find places that actually sell them or raise your craft skills and create the things. which is a hell of a lot eaiser than fallout 1 and 2 since most of the good stuff was only in the very far off places and totally random weither or not you would find ammo for your gauss rifle in the shops of san fran or not. course running away was much esiser in fallout 2 just the way the turn base system works also, now you have to scout plan ahead and if you see a mass of red dots on your radar you better proceed with caution or turn back. where fo2 you could never see what was on the map they were just randomly generated encounters. at low level most of those encounters outside the noob areas would be just start running for the encounter exit cuase you will die. and if you got a bad spawn and they had they won the initiative and had good move bonus then it was game over and reload. hence the speed runs to get power armor at the start of the game in fo2 were a trial and took more than a few reloads to make it to the base to steal the stuff. Link to comment Share on other sites More sharing options...
Madae Posted October 23, 2010 Share Posted October 23, 2010 Pretty much. The issue is that a lot of you are treating the game as if it was Fallout 3, when you should be treating the game as if it was Fallout 1 or 2. You were basically spoiled by the piss easy gameplay of Fallout 3 and don't know what to do when a real challenge is thrown at you. Time to adapt... or don't, and just go back to playing Fallout 3. I, for one, think New Vegas was a huge leap in the right direction. The game is much more entertaining. Link to comment Share on other sites More sharing options...
Kiahoga Posted October 23, 2010 Share Posted October 23, 2010 Pretty much. The issue is that a lot of you are treating the game as if it was Fallout 3, when you should be treating the game as if it was Fallout 1 or 2. You were basically spoiled by the piss easy gameplay of Fallout 3 and don't know what to do when a real challenge is thrown at you. Time to adapt... or don't, and just go back to playing Fallout 3. I, for one, think New Vegas was a huge leap in the right direction. The game is much more entertaining. People also apparently ignore what the NPCs tell them, i don't know how many threads I've seen that start with "WTF is up with the impossible to kill mobs north of Goodsprings. Link to comment Share on other sites More sharing options...
LeonardDeVir Posted October 23, 2010 Share Posted October 23, 2010 Read that Obsidian made the game, and Ive seen that coming :D Now Fallout isnt just the name, its also the game (in many aspects)! People will get used to it, and later there will be hymns like: "Omg, its so great because its (more) difficult, I love it SO much!" Im glad the younger generation (sounds like Im really old, jeez) gets a slice of the true Fallout experience too, because the game gets more spicy in so many ways. And no, shooting a deathclaw in the face from 20ft may have worked in Fo3, in FNV it will get you killed. LISTEN to the game world, if it says hard!, it is hard. Link to comment Share on other sites More sharing options...
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