Ez0n3 Posted November 6, 2010 Share Posted November 6, 2010 Getting a little tired of sifting through the "ports" which are nothing more than a re-upload of a FO3 mod. Some are literally downloading a mod off of FO3 Nexus and then uploading it to NV Nexus and calling it a "port". Because of this, some or most features of the original mod are broken or flaky because no time was spent actually testing it and making the necessary changes required for the "port" label. I can hardly believe the authors of the original mods in question would support something like that, which makes me question whether they are getting permission from the original authors before they "port" their mods. Especially the naming convention. The "port" generally has the exact same name as the original FO3 mod, which is what I would expect to see if the original author had done the porting. If you're just going to re-upload something without change, maybe put "Re-Up" in the title or something - so I can tell there was no work put into the "port". If you are not the original author and are porting the mod, maybe put "Port" in the title to distinguish between content from the original author and someone else. That way, when and if the original author re-makes their mod for NV, they can use the same or similar naming convention. In all cases, get permission to "port" mods from the original authors unless stated otherwise in their readme's. / Rant complete Sorry, just had to get that off my chest. Link to comment Share on other sites More sharing options...
ub3rman123 Posted November 6, 2010 Share Posted November 6, 2010 If you see a mod that has been ported without permission, use the report button and a moderator will be along to check it out. Link to comment Share on other sites More sharing options...
bben46 Posted November 6, 2010 Share Posted November 6, 2010 From our Terms of Service:All files uploaded must have been created by the uploader or used with permission from the original author of the content. If you cannot provide proof of consent when asked then your file will be removed and your account is likely to be banned. Prior to New Vegas this was not much of a problem. However it seems there is a certain type of gamer who thinks porting someone elses work is somehow equivalent to creating you own mod and expects the 'prestige' that goes with having a mod on TheNexus. They usually get banned when we catch them.Bben46, Moderator Link to comment Share on other sites More sharing options...
yaik7a Posted November 7, 2010 Share Posted November 7, 2010 I think if the give all credit to the author it should be allowed. A good example would be the guy how made Enclave commander (JHX I think) I have not heard from himin a while and I don't think he is active. If someone made Enclave commander new vegas and credited it to him I think it should not be removed. Link to comment Share on other sites More sharing options...
dieangel68 Posted November 7, 2010 Share Posted November 7, 2010 I think if the give all credit to the author it should be allowed. A good example would be the guy how made Enclave commander (JHX I think) I have not heard from himin a while and I don't think he is active. If someone made Enclave commander new vegas and credited it to him I think it should not be removed. I disagree, technically the work he did belongs to him, you need his permission to take over his work. At the least it's courtesy and respect.At most, it's also probably the law (copyright, derivative work, etc...). Link to comment Share on other sites More sharing options...
sesom Posted November 7, 2010 Share Posted November 7, 2010 Enclave Commander is a special case because J3X stated in his readme:Licensing/Legal:===============This will not be updated nor fixed as I'm not modding Fallout 3 anymore. PM me or mail me at jex_mus [at] hotmail [dot] com if you have some questions but, please, do not send patetic questions like how to install FOSE. Feel free to take over the mod, include it in your own or patch it if you find any bugs.Clone, copy, spread, mutate, merge, and do whatever you want just as long you give me credit for my work. So there are no troubles because he gave permission if he is credited. That's the reason why there so much variants of Enclave Commander for FO3. I am one of the porters because I made Breezes New Vegas Males. Ports are nothing negative if they are done correctly: 1. First I asked Breeze for permission and it was granted.2. Then I made the armor fixes for skin showing new armors which where new in New Vegas.3. Changed the DR/DT values for Breezes new armors that are allowed to use in NV. (Some of his Raider armors are using Pitt meshes & textures as base which aren't included in New Vegas). 4. I added one clothing which was made by me and fits in the NV setting and fixed a bug of the original underwear mesh.5. I kept the name 'Breeze' because he deserves the most credit for initially making this body replacer. 2, 3 & 4 are the things which makes it a real port and why I am writing this posting. A port should fit in the NV setting, only made with permission of the original author and should include your own work too in my opinion. Link to comment Share on other sites More sharing options...
dieangel68 Posted November 7, 2010 Share Posted November 7, 2010 I agree, but to me the biggest part is that you shouldn't port someone's mod (you do whatever you want for yourself as long as you aren't releasing it) if they do not give you the green light, even if it means "the community is missing one of the greatest mods ever!" Link to comment Share on other sites More sharing options...
vashts1985 Posted November 7, 2010 Share Posted November 7, 2010 the only thing that i cannot abide by is people who just take something and upload it without credits. im not so worried about someone asking my permission, cause i know that i wont always be around to answer each request like i would like to, sometimes i just move on. most of the modders i know are like that too, however you cant just assume that its ok, cause some have their own specific requirements. most will note that the work can be redistributed with proper credits, just read the release description or the Readme. Link to comment Share on other sites More sharing options...
solecist Posted November 7, 2010 Share Posted November 7, 2010 i'd rather have someone who didn't originally create the mod port it over than to not have the mod at all. a lot of the time mod authors have, as vashts just said, "moved on". i've done it more than a few times in the past...definitely to the point of not responding to emails. Link to comment Share on other sites More sharing options...
Ghogiel Posted November 7, 2010 Share Posted November 7, 2010 i'd rather have someone who didn't originally create the mod port it over than to not have the mod at all. a lot of the time mod authors have, as vashts just said, "moved on". i've done it more than a few times in the past...definitely to the point of not responding to emails.So what? who are you supposed to be to say what can be done with a mod you didn't make? if you don't have permission, get over it. Don't like it? then go on and mod it. As Ez0n3 has kinda suggested, I would actually rather no mod at all, than a wannabe modder 'port' a well made mod, turning it into a crap mod in their haste to be the one to attach their username to ride someone elses good rep and popularity. Leave it alone, do it right(sanctioned), or just do it yourself. and with all this AP and kudos crap on this site, porting anything actually has issues for me. The ap and kudos levels will be even more skewed then they are. I'm opting out of that system as soon as I get a vote! :yucky: Link to comment Share on other sites More sharing options...
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