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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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I believe this has the potential to be massively detrimental to the Skyrim Nexus. With modders having the option to earn money for their work, they are bound to be disinclined towards sharing their work free of charge here. This could cause a shift in traffic in Steam's favour on one hand, and a decline in the number of (paying) mod users on the other. This could very well be the end of Skyrim modding.
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In response to post #24585079. #24585344, #24585519, #24586104 are all replies on the same post.


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Professional victimhood, is what it is. These supposed cultic, patriarchal themes are myths - Gamergate, Sarkeesian, college rape culture, and all relevant [subjects] are artificial, constructed by liars and [furthered] by idiots. Subject-object dichotomy? Wage disparities? Manspreading? Modern "feminism" is really pulling bull these days.

But this is irrelevant to the subject matter. Surely content creators should be allowed the ability to recieve rewards for their works, but as they support this business model, paid, disingenuous content and distributor control trend upward, and monetized modding will cement itself.

Why not support donation, the thing Steam is so effortfully censoring in the Workshop? Patreon is an effective means to support artists. If the product is good, money follows.
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Here's a wild idea for a community project - create a mod that adds Gaben, the Daedric Prince of Greed, to Skyrim.

 

His realm should obviously consist of lots of leaky Dwemer piping.

 

Also, taking bets how long until the first Cease and Desist letters are sent out to "unauthorised" modders now that copyright holders have very tangible reason to enforce the part of copyright that prohibits any modification of their products whatsoever.

 

Steam/Valve just killed modding as it was known.

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In response to post #24581894. #24582039, #24582049, #24582084, #24582119, #24584879, #24585404, #24585789, #24586149 are all replies on the same post.


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It would be more fair, if valve takes on ALL legal issues, that will hit the modders for sure, if they try to charge money.

And even then, I would think 66/33 would be more than enough, and not 25/75. It feels like a huge greedy rip off, living of the work of others.

As paid modders are living of the work of Bethesda. BUT -- would Skyrim been so popular, if not for the work of modders. I think this Bethaesda has to thank the modders, instead of ripping them off.. Edited by mkess
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I think neither Valve nor the mod authors at issue really understand the legal can of worms they are opening. I doubt that a mod author in the US understands what it means, for example, to sell software into the EU - especially since Valve themselves have shown in the past that even they don't. And they are likely to be in for another rude awakening with their return policy on mods.

 

Folks, if you consider monetarizing your mods, understand one thing: The moment people spend money for your products, they have rights. And you should think long and hard whether you are aware of said rights and whether you are willing to fulfill them. You should also know that a lot of that burden should technically be on Valve's shoulders, as Valve is the party doing the transaction with the end user, but Valve is screwing you over for it.

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In response to post #24561804. #24586249 is also a reply to the same post.


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I don't condone that behavior, but I don't blame them, either. Isoku has been hyping up the new versions of those mods for weeks. Not once did he mention that they would only be available upon release on Steam, with a price tag. Now I'm sure folks will retort "He couldn't mention it, he was under a NDA."....well, that's not the point. Respect and integrity works both ways. For all intents and purposes, the versions of Wet and Cold and iNeed we, the modding community, have been endorsing, playtesting and debugging for months and months are now both abandonware, and will no longer be supported. That leaves the modding community two choices; 1). Buy into Valve's Ponzi scheme and become part of the problem that will ultimately dissolve the modding community, or 2). Refuse to upgrade to, endorse or support the author's latest versions.

I've made my choice. And that's all I can do.
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Seeing these many people so aggresiv makes me realy sad.

 

In my oppinion this discussion is very Black&White but as we all know there at least 50 shades of gray :D I can promise you this much. Most Mod authers if not all of them enjoy modding and have done this sofar for the pure reason of that and maybe apriciation of their work. And will continue to do so.

 

I for myself have spent houndrets of hours on some of my stuff. I do this because I see modding as the "game" I'm actually playing. Since I reinstalled Skyrim to start modding I have spent 600 hours in the creation kit and 120 in game itself.

 

But nothing the less I can honestly understand that some Modders would love to get some cash for their stuff since some Mods take up more time of a Day then the actual job they have :D and sometimes after 10 hours it isnt that fun anymore ;) My wife for example got realy pissed while I was working on Black Jack cause I stayed up for 2 days basicly without sleeping to finish that s o a b. Seeing money for your Stuff could well possably mean that if you take your "job" on modding serious you can make cash of it. Which is awsome. I dont like my fulltime job and the greatest job ever would be creating Mods for you guys to enjoy ;)

 

I of course understand the outrage by the comunity that dont want to pay an aditional 100 bucks to a Vanilla game just to get Mods to make it worth while playing. But I think making it possible to charge for your mods is a good possability. The 25 / 75 cut is quite rough but its better then nothing and as some people have pointed out more then the usal 10%

 

To conclude my evil wall of letters. This whole thing could turn out to be something great not as many people say something awfull. Or it could very well be something in the middle :D I for myself wouldnt dare to charge for my stuff if I dont know it's done perfect and as good as an actual dlc would be. Also it wouldnt come to my mind bringing out the first few Version of anything charged, just imagine the shitstorm that will brake loose if you charge a Dollar and then something doesnt work as promoted.

But I could befriend myself with the Idea uploading the final Version of a Mod for a Dollar or something (nothing more then 0,50 cents to a Dollar thats insane - except its realy realy big game changing stuff then MAYBE 2 Dollars but i still think everything above a dollar is to much) charging and not the donation button as I've read alot that people wont donate if they can get it for free I'm like that to so cant complain about it :D Maybe if the donations would be a realy simple system it would work better.

 

To finally wrap it up. Dont worry guys and girls Bathesda and Valve dont have the power to bring down the modding comunity ;) I will continue modding if I dont ever see a cent for it and so will 90% of the rest of the modders if not more. The rest is people we dont need anyways ;)

 

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In response to post #24585079. #24585344, #24585519, #24586104, #24586314 are all replies on the same post.


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They asked for it. Honestly.

Modding was the last creative thing in gaming.
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