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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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In response to post #24578789. #24579599, #24579684, #24579689, #24579699, #24579814, #24581179, #24581389, #24581999 are all replies on the same post.


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I am not trying to go down, or shame anyone I am just pointing out I know how much sites like this make. Though google and having worked in the industry, gaming studios/publishers know trust me. What valve and bethesda is doing since EA failed at it so hard is how to do it right, turn out a profit, without major backlash, and by backlash I am talking about one to ten million pissed off consumers. If a modder wants to make money from their art I am all for it. But it all needs to be done the right way. So modders, gamers, publishers, all win and make it easier to mod for everyone. Edited by donta1979
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In response to post #24581189. #24581254, #24581444, #24581514, #24581594 are all replies on the same post.


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This idea could of never been possible without Beth's approval though.

Either that or Zenimax is involved somehow(never trust a publisher). They're the publishers of bethesda, which makes you wonder why they need steam at all?

I am no expert on Valve\steam. But they've reeked of monopolization for the longest time to me.

What business do Zenimax have with another distributor? They aren't hurting on sales that for sure. Plus mods have been generating income long past due date of their games, something steam couldn't even fathom to generate.

Personally I feel like Zenimax is angry their MMO was shut down, so let's do this crap to get their shares back.. still I'm talking out of my ass.
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Haven't posted here much, and coming a bit late to this party, but here's my take:

 

This is a great time to be an indie game developer. Unreal, Crysis, Unity, RPG Maker are all easily licensed for commercial games, and there are some solid titles out there from all of them. I started work on one project, got it to a workable demo stage, and had to shelve it because I don't have the time and resources to make it a solid commercial entity, but I'm not going to put in a couple years work for no return.

 

What this does is gives an avenue for talented people who wouldn't mod before to go ahead and make some good stuff for these games (if it works for Skyrim, others will follow). Modders that have been happy to release free stuff in the past will probably continue to do so. Those with some superb mods that they poured massive amounts of time into may decide they want some return on their investment.

 

Remember: you don't have a "right" to get free mods from the community. That's the mod author's decision. It always has been, though they've been limited between release for free and not release at all (and go build on something they can monetize) in the past. I don't see free modding going away. I do see some new talent coming in, and the bar being raised on what quality mods are like. That will in turn push quality standards on the free mods as well.

 

This is a happy day for modding - in the long run, everybody wins. The community gets better mods, more variety, and the game devs get money to keep making games - with a strong incentive to make the games easily moddable (Mass Effect, I'm looking at you...)

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In response to post #24581739. #24581889 is also a reply to the same post.


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better mods? why? because some modders can make some money, they suddenly become better at modding? please. Edited by yps
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In response to post #24581189. #24581254, #24581444, #24581514, #24581594, #24581669, #24582009 are all replies on the same post.


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We already had now a huge mistake "Art of Catch" as been removed from workshop because uses FINIS , how to share the profit between all the contributers? Edited by Aryell
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In response to post #24580299. #24580459, #24580464, #24580614, #24580869, #24581299 are all replies on the same post.


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Agreed the likelihood of unpaid '' DLC-ification" is very high. While a subset of players enjoy trying out mods with the understanding they'll have to deal with incompatibilities and load-order issues and the like, the "general gaming public" I venture doesn't have the patience for it. I think we'll see a "Top 100 Mods - selected to guarantee compatibility out of the box" DLC will happen very quickly. And with the nature of the market, what percentage of mods will be distributed in that form and who will be profiting? I think it answers itself. Edited by empiric
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