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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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Here's what I want to know. What do the creators of the script extenders and limit removals, like FOSE and the Oblivion/Skyrim equivalent, have to say? The Steam page for the announcement says that all of the mod content has to be your own. If a mod requires one of those extenders, doesn't that mean that the mod authors are profiting from their work?

 

Also, thinking of the Cold and Wet mod, what about those who have taken things from other mods? Last I checked, Wet and Cold has a damn large number of things in it taken from other mods. Is it just safe to assume that they would have already asked the respective creators their permission?

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Joined: 10 November 2010

Endorsements given: 796

 

This is how I support mod makers. Sometimes I'll provide feedback if I can, leave a comment saying thank you for sharing with the community, but I cannot and will not ever pay for a mod. The donation button is a nice alternative for those that wish to support authors with money. The only reason I still play Skyrim is because I like to try out new mods. Sometimes I want a purple argonian that has dragon wings, and other times I want a vampire that still looks normal and can walk in sunlight. The modders here have provided me with untold hours of enjoyment, the game is the platform that allows them to do so. I play the 'mod it until it crashes' for hours sometimes!

That said, I believe if you want modding to pay for your bills, then you should pursue a career in the gaming industry. If you want a little support from your mod then allow people to use the donation button. In the end everyone is entitled to their own opinions and thoughts, but as this unfolds please remember there are real people behind the screen and have some manners.

Once again thank you to those that have shared their mods freely with me and the community. You've provided me with hours and hours of enjoyment.

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In response to post #24565684. #24565749, #24565819, #24565874, #24565944, #24566139, #24566154, #24566189, #24566214, #24566264, #24566339, #24566349, #24566439, #24566459, #24566504, #24566524, #24566569, #24566579, #24566644, #24566769, #24566779, #24566819, #24566909, #24566934, #24567024, #24567079, #24567154, #24567239, #24567264, #24567269, #24567344, #24567354 are all replies on the same post.


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Just a thought:
Endorsements show the number of people who actually care enough to just click something to say thank you, so people who will give money will be far lower, imho
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I have over '170' mods installed from Nexus here. ALL of them are favorites of mine ranging from "SMIM" to "Pure Waters" to "Gopher's Mods" to mods for armors, weapons, textures, homes, Falskar, Undeath, etc.

All of the mods I use have been backed by me, voted on, and a lot of them commented on. Skyrim, as much as I like the game, wasn't great for me until I modded it. Paying $1.99 or say $3.99 for something like "Falskar"...sure I'd do it. HELL YES!!! I have always supported modders and wanted authors to have some way to make some money.

Having said that, I'm scared at what may happen in the future. What if, say in 2 more years or less, Bethesda releases a game called " Elder Scrolls 6: Hammerfell" or whatever and later on they release the tool kit for modding but charge $19.99 for that kit. That would then force any potential mod makers to have to charge for their mods to recoup some funding yes? I

I can see this going so many ways. I won't lie i am worried a bit.

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