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Valve/Bethesda announce paid modding for Skyrim, more games to follow


Dark0ne

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Part of society's trap is trying to make us feel guilty for feeling entitled or closely defending our money. My money is my life, and if I had to pay even a dollar for each mod in my mod collection I'd have been out an entire pay check. Hint, I really don't get paid that much.

 

Is every game going the realm of the cash shop? What else are we going to have to start paying for? I'm too tired and exhausted with the gaming industry to get mad. I understand everybody trying everything they can to get compensated for their time but I guess modding has always been a refuge from the capitalism and greed of the rest of the industry.

 

Things really are changing for the worst where mods like Wet and Cold (mods I've been playing for free for years) now cost money to enjoy. You can argue until you're blue in the face that it's their right, and if I don't want to pay then don't pay, but that would mean missing out on something that's awesome- something I've already been enjoying for FREE. Now, suddenly, I need to pay money or get out. It's a lose lose situation either way you look at it.

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In response to post #24591444.


Streptococo wrote:


Well said friend, too many new mod users (and a fair amount of seasoned users) feel a great deal of entitlement when it comes to mods. I personally never use the Workshop, so I have no idea which mods have been moved from the Nexus to the Workshop, but I'm going to take a look now. If there are any mods there that I use which are still available on the Nexus, I'm going to make sure I donate here on the Nexus if I haven't already.
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In response to post #24589329. #24589589, #24589619, #24589869, #24589984, #24590034, #24590139, #24590269, #24591409, #24591504, #24591544, #24591669, #24591859 are all replies on the same post.


Maverick11 wrote:
DiaSin wrote: The modders get a maximum of 25% of the profit. How is this them getting what they deserve?
Arendella wrote: Everyone has even said they should of done this years ago.
Back in 2012-2013 when the modding scene was booming and Skyrim's modding community was huge.

A lot of them left nexus, and they could of easily made more money and if they polished it better instead of this really dumbass way of 75% of your proceeds which is Absolutely nothing I might add for the modder themselves, it probably wouldn't of been as a big deal.
Daiyus wrote: I don't think anyone is condemning mod authors for wanting a bit of commercial recompense. Anyone who's made a mod knows how labour intensive it can be.

I think the big complaint is how Valve/Bethesda are handling that business model; they're stripping 75% of that profit away for something that they were happy being distributed for nothing?

That and it completely changes the way the community works. I don't think anyone would complain about having a more prevalent donations system with recommended donations. That at least would be keeping with the ethos of the community.

I personally don't have a problem with paying authors for good work, but let me try it first, don't put it behind a paywall.
salvador33 wrote: If it was about some other method of supporting the modders, everything would be fine. They SHOULD get some money via an alternate system. But how is it not GREED when modders get only 25%?

1)How many mods are based on other people's work and assets? I am sure nobody will be greedy and they will share the profits equally.

2)Why do people complain about DLC? It TAKES TIME for the company to create that product. I think we have all seen where that thinking has led.

3) What happens when Bethesda decides that they will allow mods for their games to only be hosted on Steam? If everyone follows suit, say goodbye to the Nexus. But I am sure that monopolistic practices never hurt any consumers before.

4)If you're being paid, it's not a mod but a DLC. Your work better be stellar since you're now selling me a product and if it breaks I am expecting you to fix it or else. See how this changes the relationships in the community?

I am not against modders being paid for their work, I am against the method implemented.
Maverick11 wrote: 25% is very fair. The platform for modders to begin work is available and ready. That platform cost Bethesda and steam a great deal of money to prepare. It is very easy to for a modder to begin work and entirely hassle free when preparing their next project. 25% is better then nothing which has been the case since the dawn of modding.
pr0 wrote: In all fairness a mod author would make more money making mods on Twitch or YouTube than they'll ever make from the SWS program....because even Youtube and Twitch have better profit splitting policies than this.

I get a 60/40 split from YouTube...and I'm literally nobody, I'm sure far more popular people get 90% or even 100% of what they generate in ad revenue. I have friends that make more in one night on Twitch, just playing games, than a mod author is likely to make from the SWS program in the span of a year.

I'm not sure where Bethesda thinks 25/75 is even a fair split, and I'm not sure why a mod author would think it was either.

There are far more effective ways to monetize content than this.
uszpdoz wrote: this is a good thing guys...now modder will take full attention for their mod....so we wont see any paid mod get abandoned right?
belenbelen wrote: dude. please. stfu. the guyaboveme. please.
Celltrex wrote: Is that sarcasm? Have you ever heard about Early Access games? Most of them cost money, and they are left unfinished and abandoned, and customers have their money taken. Anyone who condones payed mods and other Early Access cancer is a thug.
Maverick11 wrote: ^ And anyone who doesn't support modders making money is selfish. Arguably the real thug.
TheLine wrote: 25% is NOT fair at all. I don't understand what sort of mental gymnastics you have to tell yourself to think that Valve deserves 75% of a mod that costs 0.25 and the creator wont see a profit until after its made over $400. How much of a shill do you have to be? Not to mention that modding is a hobby not a career. I would gladly donate (read: DONATE) money to a modder that i felt truly deserved it but anyone who thinks they deserve even a cent for a sword retexture is greedy and doesn't understand what modding is truly about. Which is the community.
Arendella wrote: Mowing my Neighbors backyard makes more money than this crap


25% is very fair.

25%.

Fair.

Not sure if serious.

P.S: They only get that 25% if they make $400 from selling their mod(s). So if you only made $399.99, then you get nothing, while Valve and Bethesda claim all of it.

:3 Still fair? Edited by numeriku
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In response to post #24589329. #24589589, #24589619, #24589869, #24589984, #24590034, #24590139, #24590269, #24591409, #24591504, #24591544, #24591669, #24591839 are all replies on the same post.


Maverick11 wrote:
DiaSin wrote: The modders get a maximum of 25% of the profit. How is this them getting what they deserve?
Arendella wrote: Everyone has even said they should of done this years ago.
Back in 2012-2013 when the modding scene was booming and Skyrim's modding community was huge.

A lot of them left nexus, and they could of easily made more money and if they polished it better instead of this really dumbass way of 75% of your proceeds which is Absolutely nothing I might add for the modder themselves, it probably wouldn't of been as a big deal.
Daiyus wrote: I don't think anyone is condemning mod authors for wanting a bit of commercial recompense. Anyone who's made a mod knows how labour intensive it can be.

I think the big complaint is how Valve/Bethesda are handling that business model; they're stripping 75% of that profit away for something that they were happy being distributed for nothing?

That and it completely changes the way the community works. I don't think anyone would complain about having a more prevalent donations system with recommended donations. That at least would be keeping with the ethos of the community.

I personally don't have a problem with paying authors for good work, but let me try it first, don't put it behind a paywall.
salvador33 wrote: If it was about some other method of supporting the modders, everything would be fine. They SHOULD get some money via an alternate system. But how is it not GREED when modders get only 25%?

1)How many mods are based on other people's work and assets? I am sure nobody will be greedy and they will share the profits equally.

2)Why do people complain about DLC? It TAKES TIME for the company to create that product. I think we have all seen where that thinking has led.

3) What happens when Bethesda decides that they will allow mods for their games to only be hosted on Steam? If everyone follows suit, say goodbye to the Nexus. But I am sure that monopolistic practices never hurt any consumers before.

4)If you're being paid, it's not a mod but a DLC. Your work better be stellar since you're now selling me a product and if it breaks I am expecting you to fix it or else. See how this changes the relationships in the community?

I am not against modders being paid for their work, I am against the method implemented.
Maverick11 wrote: 25% is very fair. The platform for modders to begin work is available and ready. That platform cost Bethesda and steam a great deal of money to prepare. It is very easy to for a modder to begin work and entirely hassle free when preparing their next project. 25% is better then nothing which has been the case since the dawn of modding.
pr0 wrote: In all fairness a mod author would make more money making mods on Twitch or YouTube than they'll ever make from the SWS program....because even Youtube and Twitch have better profit splitting policies than this.

I get a 60/40 split from YouTube...and I'm literally nobody, I'm sure far more popular people get 90% or even 100% of what they generate in ad revenue. I have friends that make more in one night on Twitch, just playing games, than a mod author is likely to make from the SWS program in the span of a year.

I'm not sure where Bethesda thinks 25/75 is even a fair split, and I'm not sure why a mod author would think it was either.

There are far more effective ways to monetize content than this.
uszpdoz wrote: this is a good thing guys...now modder will take full attention for their mod....so we wont see any paid mod get abandoned right?
belenbelen wrote: dude. please. stfu. the guyaboveme. please.
Celltrex wrote: Is that sarcasm? Have you ever heard about Early Access games? Most of them cost money, and they are left unfinished and abandoned, and customers have their money taken. Anyone who condones payed mods and other Early Access cancer is a thug.
Maverick11 wrote: ^ And anyone who doesn't support modders making money is selfish. Arguably the real thug.
TheLine wrote: 25% is NOT fair at all. I don't understand what sort of mental gymnastics you have to tell yourself to think that Valve deserves 75% of a mod that costs 0.25 and the creator wont see a profit until after its made over $400. How much of a shill do you have to be? Not to mention that modding is a hobby not a career. I would gladly donate (read: DONATE) money to a modder that i felt truly deserved it but anyone who thinks they deserve even a cent for a sword retexture is greedy and doesn't understand what modding is truly about. Which is the community.
numeriku wrote: 25% is very fair.

25%.

Fair.

Not sure if serious.

P.S: They only get that 25% if they make $400 from selling their mod(s). So if you only made £399.99, then you get nothing, while Valve and Bethesda claim all of it.

:3 Still fair?


Mowing my Neighbors backyard makes more money than this crap
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I would like to see a pinned list of all the mods that have closed in the last few days and gone to Steam... and keep it updated... mostly just to know this kind of thing... mostly....
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In response to post #24589329. #24589589, #24589619, #24589869, #24589984, #24590034, #24590139, #24590269, #24591409, #24591504, #24591544, #24591669, #24591839, #24591859, #24592019 are all replies on the same post.


Maverick11 wrote:
DiaSin wrote: The modders get a maximum of 25% of the profit. How is this them getting what they deserve?
Arendella wrote: Everyone has even said they should of done this years ago.
Back in 2012-2013 when the modding scene was booming and Skyrim's modding community was huge.

A lot of them left nexus, and they could of easily made more money and if they polished it better instead of this really dumbass way of 75% of your proceeds which is Absolutely nothing I might add for the modder themselves, it probably wouldn't of been as a big deal.
Daiyus wrote: I don't think anyone is condemning mod authors for wanting a bit of commercial recompense. Anyone who's made a mod knows how labour intensive it can be.

I think the big complaint is how Valve/Bethesda are handling that business model; they're stripping 75% of that profit away for something that they were happy being distributed for nothing?

That and it completely changes the way the community works. I don't think anyone would complain about having a more prevalent donations system with recommended donations. That at least would be keeping with the ethos of the community.

I personally don't have a problem with paying authors for good work, but let me try it first, don't put it behind a paywall.
salvador33 wrote: If it was about some other method of supporting the modders, everything would be fine. They SHOULD get some money via an alternate system. But how is it not GREED when modders get only 25%?

1)How many mods are based on other people's work and assets? I am sure nobody will be greedy and they will share the profits equally.

2)Why do people complain about DLC? It TAKES TIME for the company to create that product. I think we have all seen where that thinking has led.

3) What happens when Bethesda decides that they will allow mods for their games to only be hosted on Steam? If everyone follows suit, say goodbye to the Nexus. But I am sure that monopolistic practices never hurt any consumers before.

4)If you're being paid, it's not a mod but a DLC. Your work better be stellar since you're now selling me a product and if it breaks I am expecting you to fix it or else. See how this changes the relationships in the community?

I am not against modders being paid for their work, I am against the method implemented.
Maverick11 wrote: 25% is very fair. The platform for modders to begin work is available and ready. That platform cost Bethesda and steam a great deal of money to prepare. It is very easy to for a modder to begin work and entirely hassle free when preparing their next project. 25% is better then nothing which has been the case since the dawn of modding.
pr0 wrote: In all fairness a mod author would make more money making mods on Twitch or YouTube than they'll ever make from the SWS program....because even Youtube and Twitch have better profit splitting policies than this.

I get a 60/40 split from YouTube...and I'm literally nobody, I'm sure far more popular people get 90% or even 100% of what they generate in ad revenue. I have friends that make more in one night on Twitch, just playing games, than a mod author is likely to make from the SWS program in the span of a year.

I'm not sure where Bethesda thinks 25/75 is even a fair split, and I'm not sure why a mod author would think it was either.

There are far more effective ways to monetize content than this.
uszpdoz wrote: this is a good thing guys...now modder will take full attention for their mod....so we wont see any paid mod get abandoned right?
belenbelen wrote: dude. please. stfu. the guyaboveme. please.
Celltrex wrote: Is that sarcasm? Have you ever heard about Early Access games? Most of them cost money, and they are left unfinished and abandoned, and customers have their money taken. Anyone who condones payed mods and other Early Access cancer is a thug.
Maverick11 wrote: ^ And anyone who doesn't support modders making money is selfish. Arguably the real thug.
TheLine wrote: 25% is NOT fair at all. I don't understand what sort of mental gymnastics you have to tell yourself to think that Valve deserves 75% of a mod that costs 0.25 and the creator wont see a profit until after its made over $400. How much of a shill do you have to be? Not to mention that modding is a hobby not a career. I would gladly donate (read: DONATE) money to a modder that i felt truly deserved it but anyone who thinks they deserve even a cent for a sword retexture is greedy and doesn't understand what modding is truly about. Which is the community.
numeriku wrote: 25% is very fair.

25%.

Fair.

Not sure if serious.

P.S: They only get that 25% if they make $400 from selling their mod(s). So if you only made $399.99, then you get nothing, while Valve and Bethesda claim all of it.

:3 Still fair?
Arendella wrote: Mowing my Neighbors backyard makes more money than this crap
Winjin wrote: When I see not-supporting guys saying that 25% is fair I start to think that it's either Bethesda or Valve sales reps. You know, guys who desperately try to pluck the shitstorm by trolling the community into thinking that it's TOTALLY FAIR.

Gaben is not love anymore. Gaben is not life.


If it was 90% then MAYBE I would consider purchasing on steam. 25%? Are you f*#@ing kidding me? Mod authors deserve 100% not f*#@ing 25%.

The most downloaded mod has 7.2 million unique downloads. The author would only receive 72000 dollars before taxes if EVERYONE who ever downloaded that mod bought it on steam. Long story short: The income mod authors will get from this is ridiculously low. If someone sells 7.2 million copies of something they don't deserve some asshole company stealing 75% of what they should have made. Edited by Noortje
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In response to post #24584944.


tarathx wrote:


Speaking as someone neutral (although I did sign the petition), the modding community has been shattered (look at these posts) and the precedent for future games has already been set. Valve made about $4000 within five hours (Citation: Did the maths at midnight, adding up the subscribers * maximum mod price).

So hopefully is out of the question, what is in the question is where do we go from here?

I will say one thing:
https://www.change.org/p/solve-world-hunger (90 signatures in four years)
https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop (Almost 25k in 19 hours)

Don't mess with the mods Valve, we as a community would rather starve than pay according to the numbers. Edited by freedom613
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In response to post #24586229. #24590869, #24591439, #24591514 are all replies on the same post.


Crowzer wrote:
sovs wrote: Not for long though.

Modders have already begun locking up their content to put it on steam.
Celltrex wrote: Don't forget Loverslab. Those mods will never get approved on Steam, LOL
WOL_OIF wrote: lol you forgot lovers lab


What mods for example? Apart from Isokus and Cheskos?
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In response to post #24589329. #24589589, #24589619, #24589869, #24589984, #24590034, #24590139, #24590269, #24591409, #24591504, #24591544, #24591669, #24591839, #24591859, #24591919 are all replies on the same post.


Maverick11 wrote:
DiaSin wrote: The modders get a maximum of 25% of the profit. How is this them getting what they deserve?
Arendella wrote: Everyone has even said they should of done this years ago.
Back in 2012-2013 when the modding scene was booming and Skyrim's modding community was huge.

A lot of them left nexus, and they could of easily made more money and if they polished it better instead of this really dumbass way of 75% of your proceeds which is Absolutely nothing I might add for the modder themselves, it probably wouldn't of been as a big deal.
Daiyus wrote: I don't think anyone is condemning mod authors for wanting a bit of commercial recompense. Anyone who's made a mod knows how labour intensive it can be.

I think the big complaint is how Valve/Bethesda are handling that business model; they're stripping 75% of that profit away for something that they were happy being distributed for nothing?

That and it completely changes the way the community works. I don't think anyone would complain about having a more prevalent donations system with recommended donations. That at least would be keeping with the ethos of the community.

I personally don't have a problem with paying authors for good work, but let me try it first, don't put it behind a paywall.
salvador33 wrote: If it was about some other method of supporting the modders, everything would be fine. They SHOULD get some money via an alternate system. But how is it not GREED when modders get only 25%?

1)How many mods are based on other people's work and assets? I am sure nobody will be greedy and they will share the profits equally.

2)Why do people complain about DLC? It TAKES TIME for the company to create that product. I think we have all seen where that thinking has led.

3) What happens when Bethesda decides that they will allow mods for their games to only be hosted on Steam? If everyone follows suit, say goodbye to the Nexus. But I am sure that monopolistic practices never hurt any consumers before.

4)If you're being paid, it's not a mod but a DLC. Your work better be stellar since you're now selling me a product and if it breaks I am expecting you to fix it or else. See how this changes the relationships in the community?

I am not against modders being paid for their work, I am against the method implemented.
Maverick11 wrote: 25% is very fair. The platform for modders to begin work is available and ready. That platform cost Bethesda and steam a great deal of money to prepare. It is very easy to for a modder to begin work and entirely hassle free when preparing their next project. 25% is better then nothing which has been the case since the dawn of modding.
pr0 wrote: In all fairness a mod author would make more money making mods on Twitch or YouTube than they'll ever make from the SWS program....because even Youtube and Twitch have better profit splitting policies than this.

I get a 60/40 split from YouTube...and I'm literally nobody, I'm sure far more popular people get 90% or even 100% of what they generate in ad revenue. I have friends that make more in one night on Twitch, just playing games, than a mod author is likely to make from the SWS program in the span of a year.

I'm not sure where Bethesda thinks 25/75 is even a fair split, and I'm not sure why a mod author would think it was either.

There are far more effective ways to monetize content than this.
uszpdoz wrote: this is a good thing guys...now modder will take full attention for their mod....so we wont see any paid mod get abandoned right?
belenbelen wrote: dude. please. stfu. the guyaboveme. please.
Celltrex wrote: Is that sarcasm? Have you ever heard about Early Access games? Most of them cost money, and they are left unfinished and abandoned, and customers have their money taken. Anyone who condones payed mods and other Early Access cancer is a thug.
Maverick11 wrote: ^ And anyone who doesn't support modders making money is selfish. Arguably the real thug.
TheLine wrote: 25% is NOT fair at all. I don't understand what sort of mental gymnastics you have to tell yourself to think that Valve deserves 75% of a mod that costs 0.25 and the creator wont see a profit until after its made over $400. How much of a shill do you have to be? Not to mention that modding is a hobby not a career. I would gladly donate (read: DONATE) money to a modder that i felt truly deserved it but anyone who thinks they deserve even a cent for a sword retexture is greedy and doesn't understand what modding is truly about. Which is the community.
numeriku wrote: 25% is very fair.

25%.

Fair.

Not sure if serious.

P.S: They only get that 25% if they make $400 from selling their mod(s). So if you only made $399.99, then you get nothing, while Valve and Bethesda claim all of it.

:3 Still fair?
Arendella wrote: Mowing my Neighbors backyard makes more money than this crap
Noortje wrote: If it was 90% then MAYBE I would consider purchasing on steam. 25%? Are you f*#@ing kidding me? Mod authors deserve 100% not f*#@ing 25%.


When I see not-supporting guys saying that 25% is fair I start to think that it's either Bethesda or Valve sales reps. You know, guys who desperately try to pluck the shitstorm by trolling the community into thinking that it's TOTALLY FAIR.

Gaben is not love anymore. Gaben is not life.
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