Jump to content

Steam Service Providers, and some how needing to clarify the Nexus stance again


Dark0ne

Recommended Posts

  • Replies 1.4k
  • Created
  • Last Reply

Top Posters In This Topic

In response to post #24729384. #24729484, #24729859 are all replies on the same post.


dptheslothking wrote:
falcor23 wrote:
and there is a steam post as well, it has been pulled.
x9fallen wrote: They're pulling the program?! Break out the champagne! This is a *guarded* victory!


http://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218 we did it guys! We saved modding!
Link to comment
Share on other sites

Hurray! The program is done. That said, maybe we should start supporting our mod authors financially of our own volition more frequently.

 

This whole debacle has really made me consider what mods I *would* have paid for without complaint. I think I'm going to donate to those mod authors. (Which is sad, you know? It took something explosive like this to make me consider donating...)

Link to comment
Share on other sites

Removing Payment Feature From Skyrim Workshop

 

We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree.

 

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different.

 

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it.

 

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

 

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.

 

Looks like that was it.

 

I thank everyone who stood up against this terrible "experiment". Now let's see how we can clean up the mess and return to everyday business.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...