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Steam and Bethesda remove paid modding from Skyrim Workshop


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In response to post #24738824. #24738994 is also a reply to the same post.


Reaper0021 wrote:
WightMage wrote: Everyone's voice counts, though some more than others.

Let us be judged by the strength of our argument and the sobriety of our posts, and not by the number of our mods, or lack thereof.


Amen man. Well said. Tired of seeing the negativity.
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In response to post #24736644. #24737469 is also a reply to the same post.


UberSmaug wrote:
Anduniel wrote: I quite agree with your "craft fair" analogy. Well said, all :)

I have no problem at all with modders wishing to make a little money on their art. People don't HAVE to buy it, it's still totally your choice. What I definitely DON'T like is that the modder would only get 25% (or less) of the price. The modder who does the work should get AT LEAST 50%, maybe 60%. But distribution doesn't work like that, unless the artist/modder does it all themself.

There are a great many mods I think are amazing and which I would have paid a few bucks for. And just to be clear I am NOT against free modding in any way. If not for that I would never have become a modder, OR gotten into voice acting. May free modding live on!


A very good analogy. I like it. It's exactly what this stood to become. I'd even wager the first Craft Fair had its share of problems but instead of scrapping the idea the involved parties worked out the kinks and made it better for everyone.

That's what should have happened here, but instead a whole lot of people just used it as an opportunity to rage and throw a fit. Over what? A few dollars?

With all the truly stupid things people pay for on Steam, one wouldn't have expected mods to be one of those things they WON'T pay for. Yes, guilty as charged, I've bought some of those dumb trading cards and other virtual bling before. What Valve did today makes me wish I had every last penny of it back now.

Someone on another part of this thread also asked if it means some of us will be withdrawing from Nexus. I have to be honest. I'm deeply considering it. I didn't get a whole lot of personal flak for my decisions, but that's just it, they were MY decisions and I feel like the community betrayed my right to make such a decision. That includes many of my fellow authors, whom I expected better of.

I feel as though Valve betrayed me and the other participants most of all by first telling us to stick with it and ride out the BS and then turning around hours later and pulling the plug WITHOUT TELLING US. Whatever your feelings on the matter of paid mods, really, that kind of thing should tell you a lot about the character of the company. I was willing to give them a chance, and this is how they repaid it.

Anyway, there it is. What's done is done, and now everyone has new decisions to make.
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739184 are all replies on the same post.


foster xbl wrote:
phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
Korodic wrote: You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
foster xbl wrote: because...... I guess
OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

The entitlement users have was literally so obvious I could vomit. It's really disappointing.
foster xbl wrote: where as 0% is more than fair?

sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
foster xbl wrote: "You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

We could have tried to renegotiate the price split, but now the system is gone forever.

foster xbl wrote: "Should writers of fan fiction be able to sell their work"

This is a laughable point, the owners of said ip in this case were ok with the idea.
And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
rickerhk wrote: "Modding has always been a labor of love"
@Vesuvius1745
You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?


I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

Before this all happened of course :P

EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods... Edited by sunshinenbrick
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In response to post #24732584. #24734194, #24736024, #24736399, #24736849, #24737484, #24737584, #24737704, #24738624, #24738744 are all replies on the same post.


WightMage wrote:
Brasscatcher wrote: High five, Wight. It was a pleasure to make your acquaintance. I include popcorn and phantom in this list too. I'll be chucking out a few friend requests today.

Asside from all the namecalling asshats, you people debate WELL. Even those of you making a case for the pay2mod marketplace. Salute.

I guess I have to stick around and be social now...it's kind of hard to go back into the cave after all this! Besides, with my confidence restored, I have mods to get back to work on!
ceilidhachaos wrote: Here, here! :)
jfisha wrote: I'll have to wait until next payday. I dropped a little too much in donations over the past few days. Wife's not happy
WightMage wrote: @Brass Damn right you should, lemme know if you ever need a voice actor or a script writer for a quest. ;)

And @jfisha, LOL, tell her you can write them off on your taxes or something. :P
Brasscatcher wrote: @Wight I just may do that, sir. I'm terrified of papyrus right now. I haven't programmed anything more complicated than a simple website before! But I see all these gorgeous house mods, with hidden stuff, and NPCs, and you open a door in the basement and get sucked off on a 12+ hour questline and...damn, how could you not want to try doing that?! It's like having a chance to make your own version of the Goonies!

Maybe in the aftermath of this, we'll see some other crews form from people debating and sharing ideas in these threads. What can I say, I'm an optimist. If I can get past the creation kit and the various other tools the game offers, I'll definitely give you a holler! :)
jfisha wrote: Brasscatcher

I demand a pirate ship in a hidden cave mod, pronto!
WightMage wrote: @Brass

Ehehe...er, I mean script writing as in, "writes scripts, for movies and... stuff." I actually still have to learn Papyrus myself... ^^;

...But hey! Pirate ship in a totally unknown cave! Great idea!

Maybe you can combine it with this mod: http://www.nexusmods.com/skyrim/mods/34475/?
Brasscatcher wrote: @jfisha @wight

Ok. I have absolutely nothing prepared, but I remember the pirate ship DLC from oblivion. I also love the Goonies, as I mentioned. Skyrim's already got a ship in a cave or several, but it's not very characterful.

I'll start noodling with ideas! :D

Also, I know what you meant, Wight. Hell, Someone who can voice and write in script format? YES PLEASE. I'ma visual guy, teaching myself how to model and such. The coding is going tohappen because...well, lets face it, that's a rare skillset in any community. I can't sit idle hoping I'll meet someone with freetime AND knows the ins and outs of coding Bethsoft mods.
WightMage wrote: True, true... though I suppose we could always try to convince Chesko to come back and help us.

He can be like our Old Ben Kenobi.


@wight I hope he comes back. I really do. I can't undo all the ugly this clusterf*ck of a rollout caused, but I've got $5 for the guy because I don't animu my skyrim, and it was supposed to be a COLD game, and it wasn't cold until FF. Backpacks! Visible tools! HE GAVE ME A FRIGGIN TENT!

No, I'm not going to just stop being angry at valve and bethsoft. this was a shitshow, plain and simple.
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104 are all replies on the same post.


foster xbl wrote:
phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
Korodic wrote: You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
foster xbl wrote: because...... I guess
OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

The entitlement users have was literally so obvious I could vomit. It's really disappointing.
foster xbl wrote: where as 0% is more than fair?

sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
foster xbl wrote: "You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

We could have tried to renegotiate the price split, but now the system is gone forever.

foster xbl wrote: "Should writers of fan fiction be able to sell their work"

This is a laughable point, the owners of said ip in this case were ok with the idea.
And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

Before this all happened of course :P


"Modding has always been a labor of love"
@Vesuvius1745
You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184 are all replies on the same post.


foster xbl wrote:
phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
Korodic wrote: You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
foster xbl wrote: because...... I guess
OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

The entitlement users have was literally so obvious I could vomit. It's really disappointing.
foster xbl wrote: where as 0% is more than fair?

sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
foster xbl wrote: "You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

We could have tried to renegotiate the price split, but now the system is gone forever.

foster xbl wrote: "Should writers of fan fiction be able to sell their work"

This is a laughable point, the owners of said ip in this case were ok with the idea.
And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

Before this all happened of course :P

EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
rickerhk wrote: "Modding has always been a labor of love"
@Vesuvius1745
You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?


Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

I don't owe you anything.

And you don't owe me anything.

That's the author/user relationship we have enjoyed until people like you got greedy.
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In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199 are all replies on the same post.


foster xbl wrote:
phantompally76 wrote: It will cull the greedy from the passionate, and you know what? That's just fine with me.

Vesuvius1745 wrote: Modding has always been a labor of love--not a way to put a Porsche in the garage. If a modder is really skilled, and wants to get paid for his or her work, then they should get a job at a game company.
Korodic wrote: You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding.
foster xbl wrote: because...... I guess
OiramX5 wrote: I dont think compensated is a word valid to a almost slavery job. 25 % is just ridiculous.
Korodic wrote: To be honest I've never felt more betrayed by the community. Reading all of these comments... people who shouted "MODS SHOULD BE FREE" to the point where I lost an *option* as a mod creator in what I can and can't do with my work - MY TIME.

The entitlement users have was literally so obvious I could vomit. It's really disappointing.
foster xbl wrote: where as 0% is more than fair?

sunshinenbrick wrote: I just donated to someone, I felt I wanted to. They have a mod I have not yet played (looks good though) but I was never asked to do it.
Korodic wrote: I 100% agree the price split was not fair, but that could have been worked on.

The arguement to remove paid mods wasn't the price split so much as it was people crying "but the spirit of modding" or "it's always been free why change now" as if the sky was falling and all mods would cost $.
Vesuvius1745 wrote: Should writers of fan fiction be able to sell their work? Modding is in that same copyright-limbo state where the company looks the other way as long as people aren't trying to make a profit off of their intellectual property. Bethesda made the game and the tool you use to make the mods, and without the game those mods would be useless. Just because you enjoy doing something doesn't necessary mean you have a right to get paid for it. The enjoyment of creating mods is what motivates most people, and if you REALLY want to make a profit off of your "work", then the modding scene is not for you.
foster xbl wrote: "You can be passionate & compensated... why can't it be both?

Maybe I don't want a job at a game company. Maybe I'm content doing what I like... modding"

I could not agree more, I feel the exact same way, before I've even had time to decide weather or not I wanted to proceed with developing a paid mod, the decision was made for me.
digitaltrucker wrote: You haven't "lost an option". You have the same options you always had before now. What you've gained is an awareness of a problem that may now be addressed in a thoughtful, reasoned manner.
Korodic wrote: sunshinenbrick, it's nice that you donated to someone. Me personally, I've only ever received 1 donation despite 1000+ endorsements.

By no means did I get into modding for the $, but I am just proving the point that donations systems earnings don't equal the time you put in. I have 2,000 hours logged on the creation kit. The option to host paid mods could have really made a difference to someone like me. By no means would every mod cost $ either, but the larger ones could.

We could have tried to renegotiate the price split, but now the system is gone forever.

foster xbl wrote: "Should writers of fan fiction be able to sell their work"

This is a laughable point, the owners of said ip in this case were ok with the idea.
And furthermore, IMO if other 3rd parties are allowed to freely profit directly from their writings, then yes they should
Korodic wrote: How did mod authors not lose an option? Before we had a paid system, now we have none. That is definitely an option out the window.
sunshinenbrick wrote: I think part of the problem has been the lack of prominence of the Donate button. This has had to be done on purpose I gather as this is the legal grey area Nexus has been dancing for a while now.

Before this all happened of course :P

EDIT: This is why we should perhaps try view this as paying for modding, not necessarily for mods...
rickerhk wrote: "Modding has always been a labor of love"
@Vesuvius1745
You and others keep repeating that. But it doesn't look like you have any mods posted here. Why would you think that 'labor of love' would mean you never want to make money from it?
phantompally76 wrote: Your sense of entitlement is 1000x more alarming than that of mod users who don't feel obligated to pay for mods.

No matter how hard you work on a mod, no matter how many thousands of hours you put into it, no matter how strongly you feel about its monetization.......

I don't owe you anything.

And you don't owe me anything.

That's the author/user relationship we have enjoyed until people like you got greedy.


Except there was no legal grey area now, we were given full permission, but the way people reacted destroyed any chance of that. Exactly in the way OP stated. You may be okay with a donate button, but that's you.

I wanted the paid option should I feel something I created deserved it.

I feel like people just shoved their beliefs down my throats and I lost rights as a mod author in the process. >.>
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In response to post #24732584. #24734194, #24736024, #24736399, #24736849, #24737484, #24737584, #24737704, #24738624, #24738744, #24739129 are all replies on the same post.


WightMage wrote:
Brasscatcher wrote: High five, Wight. It was a pleasure to make your acquaintance. I include popcorn and phantom in this list too. I'll be chucking out a few friend requests today.

Asside from all the namecalling asshats, you people debate WELL. Even those of you making a case for the pay2mod marketplace. Salute.

I guess I have to stick around and be social now...it's kind of hard to go back into the cave after all this! Besides, with my confidence restored, I have mods to get back to work on!
ceilidhachaos wrote: Here, here! :)
jfisha wrote: I'll have to wait until next payday. I dropped a little too much in donations over the past few days. Wife's not happy
WightMage wrote: @Brass Damn right you should, lemme know if you ever need a voice actor or a script writer for a quest. ;)

And @jfisha, LOL, tell her you can write them off on your taxes or something. :P
Brasscatcher wrote: @Wight I just may do that, sir. I'm terrified of papyrus right now. I haven't programmed anything more complicated than a simple website before! But I see all these gorgeous house mods, with hidden stuff, and NPCs, and you open a door in the basement and get sucked off on a 12+ hour questline and...damn, how could you not want to try doing that?! It's like having a chance to make your own version of the Goonies!

Maybe in the aftermath of this, we'll see some other crews form from people debating and sharing ideas in these threads. What can I say, I'm an optimist. If I can get past the creation kit and the various other tools the game offers, I'll definitely give you a holler! :)
jfisha wrote: Brasscatcher

I demand a pirate ship in a hidden cave mod, pronto!
WightMage wrote: @Brass

Ehehe...er, I mean script writing as in, "writes scripts, for movies and... stuff." I actually still have to learn Papyrus myself... ^^;

...But hey! Pirate ship in a totally unknown cave! Great idea!

Maybe you can combine it with this mod: http://www.nexusmods.com/skyrim/mods/34475/?
Brasscatcher wrote: @jfisha @wight

Ok. I have absolutely nothing prepared, but I remember the pirate ship DLC from oblivion. I also love the Goonies, as I mentioned. Skyrim's already got a ship in a cave or several, but it's not very characterful.

I'll start noodling with ideas! :D

Also, I know what you meant, Wight. Hell, Someone who can voice and write in script format? YES PLEASE. I'ma visual guy, teaching myself how to model and such. The coding is going tohappen because...well, lets face it, that's a rare skillset in any community. I can't sit idle hoping I'll meet someone with freetime AND knows the ins and outs of coding Bethsoft mods.
WightMage wrote: True, true... though I suppose we could always try to convince Chesko to come back and help us.

He can be like our Old Ben Kenobi.
Brasscatcher wrote: @wight I hope he comes back. I really do. I can't undo all the ugly this clusterf*ck of a rollout caused, but I've got $5 for the guy because I don't animu my skyrim, and it was supposed to be a COLD game, and it wasn't cold until FF. Backpacks! Visible tools! HE GAVE ME A FRIGGIN TENT!

No, I'm not going to just stop being angry at valve and bethsoft. this was a shitshow, plain and simple.


Def not arguing with you there.
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