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Drawing a line under recent events and moving on


Dark0ne

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  On 5/4/2015 at 9:17 PM, bullpcp said:

 

In response to post #24942159. #24942244, #24942979, #24943319, #24944114, #24944129, #24944354, #24945849, #24950174, #24952229 are all replies on the same post.

 

 

 

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Ghatto

Bethesda the instigator of the system disagrees. It was one of the reasons they proposed the paid system to begin with.

 

 

Was it Bethesda that instigated this , that doesn't make sense to me , it would be Bethesda that would be getting the backlash in loss of direct sales of any future titles , while its Valve that has had to deal with the consequences of modding on their Steam platform . Would seem to be they would have a greater interest in seeing paid mods as they are the ones incurring the cost of having to manage them . Albeit as poorly as they do it still must be costing them something.

 

Also I have to call BS on something that people have been saying . This Skyrim PC sales account for only 14% of sales . That number was released 2 days after launch , the numbers were Xbox 360 59% , PS3 27% and PC 14% , thats exactly the same number they report for Skyrim sales almost 4 years after its release ,thats a statistical impossibility that they would remain exactly the same . Numbers always change over time . Plus its interesting to note that Valve will not publish digital PC sales of Skyrim on their Steam platform but will publish Xbox and Playstation . So dont be buying the 14% BS.

Edited by Harbringe
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In response to post #24965229. #24965344 is also a reply to the same post.


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Despite all that, it’s still too small in our eyes. Only 8% of the Skyrim audience has ever used a mod. Less than 1% has ever made one.

"http://www.bethblog.com/2015/04/27/why-were-trying-paid-skyrim-mods-on-steam/"

It's obviously a bit of a PR piece but it is the closest we have to what Bethesda's reasoning was, outside of rampant speculation all over the internet. Edited by bullpcp
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In response to post #24965229. #24965294 is also a reply to the same post.


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I'm a goober but how do you do that cool in response to post ### thing. I wanna play clean like that.
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In response to post #24930654. #24931014, #24933594, #24933759 are all replies on the same post.


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This was a gorgeous thing to have read. I must sprinkle some kudos on it.
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In response to post #24941974. #24942164, #24950944, #24954954, #24957374, #24957899, #24961449 are all replies on the same post.


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Experience is not restricted to Success..people can often learn more from experiencing an unsuccessful business venture...especially when they are the one losing the money...Learning at the school of hard knocks yes? But learning from a successful business will do in a pinch.

Lowell thought that if he could gain a relative mastery of a business that did not exist in the US...he would become a very wealthy man in a very short period of time. He was making something based on a potential market and he was not limited by his own invention. I don't get why you're lobbing PARADIGM around every 5th word unless it the word on your Calendar... My point was that we should not be appalled over Valvethesda's attempt to employ modders on the CHEAP as it is nothing new.

19th century textile industry and 21st century computer software technology are very OBVIOUSLY different but apples and oranges are still both fruit. Gaben et al are simply attempting to FARM a potential market. And finally...I'm sure at one point, People in the 19th century UK textile industry didn't think there was anything "BROKE".
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In response to post #24942159. #24942244, #24942979, #24943319, #24944114, #24944129, #24944354, #24945849, #24950174, #24952229, #24964969, #24965154 are all replies on the same post.


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I get that...I've erased local content and reinstalled countless times too...but even if you repurchased the game it would decrease the ratio not increase it. I manually downloaded mods and then copied them to NMM so that I had the .rar file in a separate folder...NOT always true but after you reinstall your mod cache once..you learn to not make the mistake again.

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In response to post #24942159. #24942244, #24942979, #24943319, #24944114, #24944129, #24944354, #24945849, #24950174, #24952229, #24964969, #24965154, #24966094 are all replies on the same post.


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@Bullpcp

Bethesda the publisher may disagree, I dunno about the devs themselves: Bethesda Softworks. Yes they might be 'fine' with it since the workshop exists at all in its poorly implemented state. I was quite frankly disappointed with their tacit approval of that system when they know more than ANY of us how Skyrim should be modded (buggy release notwithstanding).

As I said, I'm not against an 'influx of new modders and mod-users'; I'm against an 'influx of new modders and mod-users because MONEY.'
It goes both way y'see: we're spending too much focus on why modders do or don't deserve to sell mods and make money, when a huge part of the issue is how we're making a new world of strange untested products for an undefined market that will be forced to navigate it alone, and that when the only reasonable excuse to do that to them is for more profit.
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