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Drawing a line under recent events and moving on


Dark0ne

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You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.

But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

 

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.

TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...

Edited by MikkHep
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In response to post #24859404.


MikkHep wrote: You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.
But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.
TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...


I do agree I wish they'd have made 2-3 more DLC packs instead of making ESO, but I am excited to see what 6 will bring
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In response to post #24859404. #24859729 is also a reply to the same post.


MikkHep wrote: You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.
But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.
TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...
pokenar wrote: I do agree I wish they'd have made 2-3 more DLC packs instead of making ESO, but I am excited to see what 6 will bring


Given how casualized Skyrim is compared to the older titles, I fear for the future of TES.

Let's just hope it won't be streamlined further
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In response to post #24859404. #24859729, #24859924 are all replies on the same post.


MikkHep wrote: You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.
But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.
TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...
pokenar wrote: I do agree I wish they'd have made 2-3 more DLC packs instead of making ESO, but I am excited to see what 6 will bring
lereddit wrote: Given how casualized Skyrim is compared to the older titles, I fear for the future of TES.

Let's just hope it won't be streamlined further


Gaaah! How many times must this falsehood be squashed? Bethesda Game Studios did not develop Elder Scrolls Online. That was done by a sister studio, Zenimax Online Studios.
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In response to post #24859404. #24859729, #24859924, #24860149 are all replies on the same post.


MikkHep wrote: You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.
But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.
TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...
pokenar wrote: I do agree I wish they'd have made 2-3 more DLC packs instead of making ESO, but I am excited to see what 6 will bring
lereddit wrote: Given how casualized Skyrim is compared to the older titles, I fear for the future of TES.

Let's just hope it won't be streamlined further
Madcat221 wrote: Gaaah! How many times must this falsehood be squashed? Bethesda Game Studios did not develop Elder Scrolls Online. That was done by a sister studio, Zenimax Online Studios.


I am fully aware of that. But the money Zenimax spend on making ESO is the same money used for Bethesda's games. When they made ESO they used money that could have been used instead on furthering advancing Skyrim (just my opinion).
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I have a number of issues with the TB interview...but In the spirit of moving on, I won't elaborate further.

 

As for donations. Mod authors have needed to be able to at least mention donations in the descriptions from the beginning. Their are a number of mod authors I would have happily thrown money at had I known I could.

 

I personally like how youtubers do it. y'know, something in the vein of: If you liked this mod, please leave an endorsement and donate. Here are links to my paypal, patreon, or whatever.

 

I can understand the complications with Bethesda preventing this though.

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In response to post #24859404. #24859729, #24859924, #24860149, #24860289 are all replies on the same post.


MikkHep wrote: You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.
But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.
TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...
pokenar wrote: I do agree I wish they'd have made 2-3 more DLC packs instead of making ESO, but I am excited to see what 6 will bring
lereddit wrote: Given how casualized Skyrim is compared to the older titles, I fear for the future of TES.

Let's just hope it won't be streamlined further
Madcat221 wrote: Gaaah! How many times must this falsehood be squashed? Bethesda Game Studios did not develop Elder Scrolls Online. That was done by a sister studio, Zenimax Online Studios.
MikkHep wrote: I am fully aware of that. But the money Zenimax spend on making ESO is the same money used for Bethesda's games. When they made ESO they used money that could have been used instead on furthering advancing Skyrim (just my opinion).


Yeah it could be casualized. But compared with older titles, the modding tools are more powerfull, it has more mods than any other game over the internet.

Think about it, if next TES games will be more casualized, well It not be that bad if that helps Bethesda making more money to release better SDK and tools for the community.

Don´t get me wrong I also hate that change, and I myself introduced the series with skyrim!!
However I´m currently playing morrowind, and its greaat, the immersion, the old school RPG feel and the atmosfere.
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In response to post #24859404. #24859729, #24859924, #24860149, #24860289, #24860359 are all replies on the same post.


MikkHep wrote: You know what? If Bethesda decided to continue creating DLCs for Skyrim I would gladly pay for them.
But the concept of letting mod authors charge for their mods would be a downfall for the modding community.

However, Skyrim is a game with immense potential, imagine the extreme profits they could make by focusing a small team on creating DLCs for the game again. Personally, I have always thought that they should have just dropped ESO and instead focused on expanding Skyrim even more.
TES V is a game that could live forever. Like really, I have dedicated well over 700 hours to the game and I still play it...
pokenar wrote: I do agree I wish they'd have made 2-3 more DLC packs instead of making ESO, but I am excited to see what 6 will bring
lereddit wrote: Given how casualized Skyrim is compared to the older titles, I fear for the future of TES.

Let's just hope it won't be streamlined further
Madcat221 wrote: Gaaah! How many times must this falsehood be squashed? Bethesda Game Studios did not develop Elder Scrolls Online. That was done by a sister studio, Zenimax Online Studios.
MikkHep wrote: I am fully aware of that. But the money Zenimax spend on making ESO is the same money used for Bethesda's games. When they made ESO they used money that could have been used instead on furthering advancing Skyrim (just my opinion).
Madari wrote: Yeah it could be casualized. But compared with older titles, the modding tools are more powerfull, it has more mods than any other game over the internet.

Think about it, if next TES games will be more casualized, well It not be that bad if that helps Bethesda making more money to release better SDK and tools for the community.

Don´t get me wrong I also hate that change, and I myself introduced the series with skyrim!!
However I´m currently playing morrowind, and its greaat, the immersion, the old school RPG feel and the atmosfere.


Dunno, I liked the Oblivion modding scene better, probably because the ratio of good mods to bad mods was higher.

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In response to post #24859024. #24859239 is also a reply to the same post.


wulfharth wrote: Sometimes an idea once presented will persist as a part of the public consciousness forever. Finding out that Bethesda is in favor of individuals being paid to create content that adds life to their games will cause a massive change in the entire modding community.

Expect to see professional DLC creating studios in the future. Modders will soon have an opportunity to mod full-time and make a living from it. I wouldn't be surprised if these studios became sub-studios of Bethesda someday.

The downside is that the most professional and biggest mods will be paid mods (much like now). The upside is that there will be more DLC quality mods available and probably with additional support from Bethesda in terms of rigging files and code.

I have never failed to buy a mod for a TES game since Morrowind, and I've considered them all money well spent. I really look forward to the prospect of more of that type of content becoming available. The sooner this site adapts to this possibility, the better it will be able to stay a foundation piece of this community.
pokenar wrote: I was not actually one of those against paid mods, I just didn't like the execution. there were many many many issues with how bethesda and valve did it.


Those percentages are pretty standard for a situation like that. If you read the Beth Blog, they will explain it. Valve was even going to share some of their cut with the Nexus.

Also, I think it's sad that people attacked modders who were trying to exercise an opportunity that was given to them. Nothing was taken away, an option was added for the modder.

It's old news now, but it's a sad day for artistic freedom. People think they don't have to pay for art because the artist enjoys their work. That mentality needs to change if modding is to thrive and reach it's true potential.
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