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Drawing a line under recent events and moving on


Dark0ne

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In response to post #24871504. #24871889, #24872029, #24872299, #24872914, #24873159, #24873254, #24873374, #24873424, #24873614, #24873674 are all replies on the same post.


darkslayer666 wrote: Dark0ne:

Forgive my ignorance on this topic but; Why doesn't Nexus help the modders more?

As it stands endorsements don't really do anything, other than boost ego. I'd like some Nexus revenue to go to modders... 1000 endorsements for $100?

I don't know, like I said, how much does Nexus generate income, but with it's size I'd wager quite a lot since there's a big traffic here. I mean you got the dough for managers but not for your $$$ generators? Priorities man.

Perhaps increase ad's on Nexus to support modders? People will also be more inclined to endorse.

I personally think Nexus doesn't take care of their modders much at all, and I don't agree with some of your choices. I know Nexus is a business and it's survival is your priority but no modders = no Nexus.

Relying on donations solely while taking 100% of revenue is not going to last forever as you've seen from Steam. And you also asked the modders to put nexus as a provider(which is about 5% of revenue) I mean... I bet they scratched their heads asking when did Nexus give them 5%.

I can write more, but as I've said, I'm not much knowledgeable on this subject and would like the communities help on this. I feel like Nexus isn't much better in my eyes.

If my post is offensive so be it.. good bye, but I feel like too many people aren't questioning this as well.
blackasm wrote: Very well put, as it stands the nexus gets money you could say directly from the effort of modders, as well as you tube mod reviewers, bethesda really only gets hype/publicity through modders. Typically mod authors that generate revenue from their own site would lose out being part of the nexus. I have said it a number of times earlier, but it is a classic case of talented people undervaluing themselves.
groupthinker1984 wrote: We aren't questioning it because we know the service being provided here. Free hosting of a vast repository of mods for a growing number of games alongside a free client/mod manager that is regularly updated.

You don't have to pay to host and you don't have to pay to download. The people who are paying do so to support nexusmods, not the modders. If we want our money to go to the modders, we will donate to them.

Please don't speak for us when you aren't even one of us.
Hevymettle wrote: You seem pretty opinionated despite announcing yourself that you had much ignorance on the topic. First and foremost I think it is important that you know that Valve offered this site 5% of their profit if Nexus was listed by the modder as being an aid to them. It was 100% voluntary of of the modder and initiated by Valve, so blaming this site or Dark0ne makes no sense at all.

Second, this site was founded on being a hub for modders to do what they like and to have it reach out to an audience. No one was forced to do it and they were even supplied with a program that makes it infinitely easier for people to mod their games. Attacking him as "not caring" about modders or taking advantage of them for not paying is pretty ludicrous. He is paying out the butt just to run this site. Have you even looked at the figures it takes to keep this thing going?

Your initial idea was pretty good but it sounds better when you leave out every possible thing that he would have to take into consideration. How easily would the system be abused? (people would find a way to get fake endorsements in the first week, I guarantee it). What happens if the modders start making too much money and the site is losing money offering it to them? Everything here runs the way it was created for and the people that utilize the site have done so for a reason.

It isn't a bad idea but you shouldn't over simplify it and then attack someone when you have questionable knowledge on the topic at best. That is especially distasteful when you are responding to a post that he is making about making changes to help modders make money.
macintroll wrote: I was asking on the other topic, why a system like youtube could not be added to the nexus ?.
Like here ads pay the bills. That's why we have a free service.

On youtube you can subscribe to adsense, then showing ads within your videos. Clicks and views giving back some money to each youtubber.

Simply adding ads on the mod page, which earnings goes to the modder, can be a way to give some retribution to some good mods with high pages view stats. (9M pages view for SkyUI)

Of course with this system only good high rated mods will generate some money
but neither nexus or any end user have to pay a cent to the "content provider".
Lamproly wrote: If I understand you right, macintroll, I don't think a system like that would leave grateful users. The ads in videos are - again - a huge turn-off and I only don't notice them because of adblock. And that's the reason why I turn off adblock on the nexus site, because the ads there aren't distracting or annoying me as much and I can still browse the site freely.
thefinn wrote: I think you guys are completely over-guessing what the nexus makes out of running this whole system.

As far as the 5% being paid to nexus, for all we know some completely overpaid high-priced lawyer realised there was some kind of infringement possibility in this and paying the nexus SOMETHING could alleviate that, but who knows?

Perhaps they really wanted to give something back to the community - although my cynical self just kind of laughs at that idea.
macintroll wrote: Quote "I think you guys are completely over-guessing what the nexus makes out of running this whole system."
Only servers costs for Nexus are $500.000 / year as stated Dark0ne some time ago.
Where do you think the money to pay this comes from ?
darkslayer666 wrote: @Hevymettle

Likewise my friend. You seem like you know the statistics of Nexus's income I take it?

I am not attacking Nexus, I am critiquing on the way Nexus is handling the situation. I am proposing ways on how we can keep modders from leaving, even at the expense of users by increasing ads for instance. I never said any of my ideas are soundproof. That is why I asked for communities opinion, and not be barraged.

Perhaps I should of with-held my opinion on how I feel, but it's true, Nexus doesn't support the modders one bit as far as my knowledge goes, and giving them tools is like saying a cab-driver should buy his own cab because hey... You say Nexus is trying to help but how? Certainly not out of Nexus's pockets, which I think it should since they bring in the income in the first place.

And on the point of "free-hub".. oh please, it's like saying non-profit organizations aren't profiting. Once again, I care less who's profiting, I am simply raising awareness that if Nexus can waste money on one thing but not the other is a little weird to me.

But once again, feel free to pick anything apart I'm an open book :).
Vesuvius1745 wrote: Why doesn't Nexus do more to help mod authors? Dark0ne has been hosting this site for many years. He's spent countless hours on it, and a countless amount of his own money on something that is basically a labor of love. The amount of traffic this site handles is no small feat, and no small amount of money. Dark0ne has given this resource to mod authors for free to host their files, and you want him to do even more? smh
macintroll wrote: @Lamproly
Well i just see this as a way to keep free mods, and modders here. Ads make the internet free currently, anywhere, everywhere else without ads, you pay to access the contents (or to remove the ads)

Paid modding is coming what ever you think now, Valve&Bethesda missed the point starting with Skyrim but for sure the next games without an existing user base currently will have paid mods (FO4?)
It's a trend and more games companies find this as a new good way to make money.

Everyone should also read this by moddb :
http://www.moddb.com/news/the-uncertain-future-of-paid-mods


I think this is a fair point and something that Robin is probably already thinking about. The fact is that for many years several people have actually been able to monetize modding. Youtubers, the Nexus... The only people who have been forbidden from making money off of modding were the mod authors themselves. A model like youtube with ad revenue sharing would be interesting. Any attempt at a model would be interesting. The Nexus does provide a wonderful service, and Robin runs it about as well as could be expected. It's an extremely challenging job. But the Nexus is most decidedly NOT a non-profit entity. I think that is why Robin has been as balanced as he has been in all of this. I think he truly believes in the spirit of open source. On the other hand, he is a big TES fan who has managed to turn his love of mods into a livelihood. Do modders not have the same right to try to do that? It is a complicated situation.
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In response to post #24871519.


jennawatson wrote: No doubt that at a glance, it looked to me like someone was trying to saw off the legs of the chair that nexus was sitting in. Taking away the best modders, for money, would have caused people to settle for more lower quality, or fewer good quality, mods. As a result, it would have destabilized The Nexus, over time.

Nexus is providing increasingly better content, in many respects, than some of the for-profit gaming businesses.

Now we are forced to reflect upon what was in our minds when that happened, and make the choice to do what is "right" in the interest of the majority.

Tomorrow is a new day, and New Modders will be born.


"Tomorrow is a new day, and New Modders will be born."
So it seems we will have to wait about 15 or so years for those New Modders to have the physical maturity to make mods then. Nexus 2030, here we come!
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In response to post #24863819. #24864709, #24865374, #24865389, #24865449, #24865479, #24865704, #24865724, #24865869, #24866024, #24866189, #24866399, #24866409, #24866494, #24866644, #24866669, #24866709, #24866764, #24866984, #24867029, #24867119, #24867264, #24867654, #24868944, #24869089, #24869854 are all replies on the same post.


Shadowmane01 wrote: It has certainly been an interesting few days and has prodded me to do three things 1 become a premium member 2 make some donations 3 get involved on the forum. This is a great site long may it continue and a big thank you to all the mod authors for sharing there work.

Some of the comments made be people ( while expected this is the internet ) have been disappointing no one is simply entitled to free stuff and after giving it some thought I am in principle not against pay-for mods. After all if you go to an arts and crafts fare and some ammeter potters have set up a stall you don't see people rating and raving because there not being given some nice new plates for free.

While most of the venom has been directed at Beth/valve, mod makes particularly those involved in this fiasco must be feeling somewhat bruised. I think we as a community should work to heal the wounds and show some appreciation for all the great mods we have accesses to here on the nexus.
Vesuvius1745 wrote: The difference between this situation and your craft fair analogy, is that mod authors are utilizing Bethesda's Intellectual property from start to finish when creating their mod, and by clicking the "I AGREE" button to their EULA, you are entering into a contract with them--a contract that states they, and they alone, can dictate what can or cannot be done with your derivative creation. In this case, they decided to listen to their customers (the people who have bought Skyrim), who told them they didn't want a paid-for mod system on Steam.

For your analogy to work, imagine someone selling a 49er's cap they knitted without getting licensing permission from the NFL, selling it at a craft fare, and then when the NFL asks them to stop selling them, they reply, "Well I made it myself! I should be able to do whatever I want!" (of course in this case, Bethesda even provided the yarn).
Shadowmane01 wrote: Well yes but I was just making a simple point that mod makes have put time and effort in and no one simply has a right to free accesses to it. So if they want to make a few quid and beth are ok with that then why not ?. I do have concerns over it such as it stifling creativity on the other hand pay-for could well encourage modders to make some great mods that otherwise they wouldn't bother making.
bullpcp wrote: Vesuvius1745 For your analogy to work, imagine someone selling a 49er's cap they knitted after GETTING licensing permission from the NFL, selling it at a craft fare, and then when the people you used to give the cap to for free saw this demanded they stop selling the caps, they reply, "Well I GOT THE LICENSING PERMISSION and I made it myself! I should be able to do whatever I want!"
bullpcp wrote: Shadowmane01 You point on the possibility of new and better mods is right on. People are so afraid of losing what exists that they are often blind to the possibilities of change.
Vesuvius1745 wrote: Well, Bullpcp, the NFL can revoke those licensing agreements at any time and for any reason. The Corporation giveth, and the Corporation can taketh away. Be wary of such possibilities before feeding the snake your dinner.
Vesuvius1745 wrote: If profit is introduced, we get better mods you say? The Nexus for years has been flooded by "amateur" mods that are heads above the mediocre DLCs Bethesda has peddled to us. If profit makes everything so much better, why were their DLCs such garbage? I think one can make a very good case that profit makes things WORSE. Let me explain:

The author of Falskaar, for example, (and forget that he was using it on his resume because that is irrelevant, and I can also list dozens of other mods just as good where the author wasn't trying to get a job), created a very dynamic and high quality expansion. If he had been punching the clock at Bethesda, he would have had a deadline, been under time constraints, and most likely would have left out many details and features he otherwise was able to put in. If Skyrim is any indication, he likely also wouldn't have had time to fix all the bugs either. Bethesda, because of that whole "profit" thing, released a bud-riddled and unfinished product that required at least 6 more months of development. Vanilla Skyrim is barely playable without a bunch of mods, and it has all the trappings of a poorly (and quickly) done console port.
bullpcp wrote: Vesuvius1745 So you admit your analogy was erroneous... good.
Vesuvius1745 wrote: No, my analogy was spot on. Thank you for playing though.
bullpcp wrote: Vesuvius1745 You may not have liked the unmodified Skyrim game but it was a HUGE commercial success BEFORE the modding community got a hold of it. There are approximately 2 or 3 DLC level mods for Skyrim that I'm aware of. Somehow you are under the impression by incentivising people to make higher quality mods to sale you would end up with fewer high quality DLC level mods because the same people that did it for free wouldn't do that and more for money... This is your logic?
Vesuvius1745 wrote: Yes, Skyrim WAS a commercial success. Two reasons:

1) Console users notoriously have low standards.

2) And on the PC, with the declining state of the game industry (as we have seen with Bethesda), if you put a mediocre product next to a bunch of crappy ones, that mediocre product is going to look good in comparison. Looking good, and being good, are two different things.

And many of those authors of high quality mods have stated they will never do it for profit, so yes, that is my logic. There are also programmers with a skillset a few thousand times higher than is required for a mere game mod (such as the authors of ENB, SKSE etc.) who have also proclaimed they will never do it for a profit.
bullpcp wrote: In your above analogy you mentioned the cap crafter, ostensibly the modder, not getting permission from the NFL, ostensibly the license holder Bethesda, and then the NFL, again Bethesda, asking the crafter, the modder, to stop. In reality for your analogy to be apt the cap crafters, modders, in your analogy not only got permission from the NFL, Bethesda, but were actively sought out and asked to create and sell their caps, mods. And it was not the NFL, Bethesda, but the cap consumers, not customers as they received the caps for free, that cried out for them to stop.

Please indicate where and how I have misinterpreted your analogy. If not just admit in your haste you provided an inaccurate analogy. It happens.
Shadowmane01 wrote: Well I wouldn't agree that DG and DB were garbage I enjoyed both but I do share your concerns over the creativity that pay=for could negatively affect in mods. The counter argument would be that it could positively encourage modders to create great mods. True they may want to chuck out a mod as fast as possible to make a fast quid. Yet garbage is soon identified as garbage and modders wouldn't be under any corporate deadline constraints. The truth is that as yet we just don't know what the result of pay-for would be as it was not given enough time to play out.
Vesuvius1745 wrote: Actually, Shadow, we do know how it would have played out. Research what happened to the Sims modding community when the same pay-for setup was implemented, and others. This isn't the first time this has been tried. It just doesn't work. I've written a few posts on exactly why it won't (and frankly can't) work, but I won't go into that again here.
Vesuvius1745 wrote: Well, Bullpcp, my analogy was based on the reactions from modders post-them being able to sell their mods on Steam.

But since we are splitting hairs, you are correct. Bethesda allowed modders to sell their mods for a short time, and then took the opportunity away. They get to do that. It is their right if you read your contract. And it's also the right of customers (people who have bought Skyrim) to tell Bethesda they don't want a pay-for mod system on Steam. Bethesda has no obligation to listen to their customers, but they did, and took it down. If you don't like how this played out, you should take it up with Bethesda, don't you think?
Shadowmane01 wrote: Actually I don't agree but there you go we don't have to. What I hope we can agree on is that some mod makers have been savaged in the jaws of big business and savaged by elements of the nexus community. Some of the behaviour on here over the past few days has been both shameful and unwarranted.
bullpcp wrote: Vesuvius1745

For you to end up with fewer high quality mods under a paid for mod system a substantial number of modders who currently do it for free, still an option under a paid for mod system, would have to suddenly stop modding or reduce the quality and quantity of their mods while simultaneously a fewer number of new paid for modders would have to create fewer and lower quality mods.

The only way your outcome to logically occur is that monetary incentives will NOT entice new modders to produce newer and better mods and that the monetary incentives will simultaneously disincentivise modders that do it for free. I find this... unlikely.
bullpcp wrote: Shadowmane01 Spot on that garbage is soon identified on the internet and a poorly made low quality mod would not sell well.
Vesuvius1745 wrote: Bullpcp, you find it unlikely, but that is exactly how this plays out.

First, you get mod and utility/resource authors (such as SKSE, ENB, FORE etc.) who won't charge, and when they see others charging, or using their material, they'll simply stop updating their utilities or creating new mods. Because why should they work for free for others to make a profit?

Then you get the modders who say, "Since so-and-so only sells his mods, why should I release MY mods for free?"

It's the Tragedy of the Commons phenomenon, and it causes the flow of free mods to slow to a trickle, and then stop.

But the mods will still be on a site for-pay. And like we have seen historically, the profit the people are making will drop. The reason it will drop is because the more mods that are made available for-pay, the slice of each individual's piece of the pie gets smaller and smaller (even assuming Bethesda doesn't lower your percentage) It's a zero-sum game. Most gamers simply cannot afford to pay $1.99 for all 100+ mods they are using. So they will have to pick and choose. Save for a few exceptional mods, most mods will sit on the site and rarely get downloaded. Not because they are bad, but because most gamers simply cannot afford to buy 1) a $60 game, 2) $40 for every expansion, and then 3) $1.99 for every good mod out there (and there are a LOT of good mods). It adds up, and adds up quickly.

What this eventually means is since (most) of the mod authors aren't making much money, they will simply stop doing it.

And after awhile, like we have seen in other instances, both the free community AND the paid-for community will die.
bullpcp wrote: Vesuvius1745
The difference between someone selling something without a license and being shouted down by the license holder and someone being sought out to sell something for the license holder… splitting hairs… indeed.

Since I never argued nor believed Bethesda didn’t have the right to withdraw their consent to allow paid for modding I’m not sure who the comment is written for. Since I never implicitly or explicitly stated that Bethesda’s customer should be censored again I’m unsure of who the comment is for. Bethesda is under no obligation to listen to their customers… again check. In fact I’m unsure who has argued otherwise in these comment sections. Perhaps we should find them.

As far as taking it up with Bethesda. If you believed Bethesda listened to their customers, and that most customers like free stuff, I would think influencing customers would be just as if not more effective.
bullpcp wrote: Vesuvius1745
You seem to be ignoring those times when it did work out. Like DOTA.
Vesuvius1745 wrote: So Bullpcp, if you agree with everything I stated, what is it exactly you are here arguing about? The sense I am getting here is you feel wronged somehow.
Shadowmane01 wrote: Ves your above points about pay-for slowly killing mods for a game eco my own concerns . As I stated in principal I'm ok with pay-for that doesn't mean I'm 100% in favour or 100% sure it can work. I don't see it returning for skyrim but its possible we will see it in THS 6 whenever that comes.
bullpcp wrote: Vesuvius1745 11

That is exactly how it plays out... except when it doesn't.

"First, you get mod and utility/resource authors (such as SKSE, ENB, FORE etc.) who won't charge, and when they see others charging, or using their material, they'll simply stop updating their utilities or creating new mods."

This assumes no one would create the same quality or better mods for profit...or for free.

"Because why should they work for free for others to make a profit?"

If they explicitly state that this is not allowed then "others" would be breaking the law by utilizing their IP.

"Then you get the modders who say, "Since so-and-so only sells his mods, why should I release MY mods for free?""

Someone will definitely say that.

"It's the Tragedy of the Commons phenomenon, and it causes the flow of free mods to slow to a trickle, and then stop."

The tragedy of the commons is an economic theory by Garrett Hardin, which states that individuals acting independently and rationally according to each's self-interest behave contrary to the best interests of the whole group by depleting some common resource. The term is taken from the title of an article written by Hardin in 1968, which is in turn based upon an essay by a Victorian economist on the effects of unregulated grazing on common land.

"Commons" in this sense has come to mean such resources as atmosphere, oceans, rivers, fish stocks, the office refrigerator, energy or any other shared resource which is not formally regulated; not common land in its agricultural sense.

The only way this would apply is that free mods are somehow a common resource. As far as I know they are not.

"But the mods will still be on a site for-pay. And like we have seen historically, the profit the people are making will drop."

Terrible mods will sell terribly but then again are we worried that a plethora of terrible mods will be behind a paywall? Well made quality mods will sell well for higher prices and the mod makers will make money, empirically one mod made several thousand dollars in a few days.


"The reason it will drop is because the more mods that are made available for-pay, the slice of each individual's piece of the pie gets smaller and smaller (even assuming Bethesda doesn't lower your percentage)"

And through this competition the best mods would persist and the best modders be rewarded to make even bigger and better mods.

"It's a zero-sum game."

Not in the traditional sense. People tend to spend a set percentage of their disposable income on entertainment so technically all entertainment expenses on the individual level would be a "zero-sum game" over the short time horizon. Over the long horizon elasticity of demand can change on an individual and aggregate level. People could chose to spend more on entertainment or chose to spend a higher portion of their entertainment budget on mods.

"Most gamers simply cannot afford to pay $1.99 for all 100+ mods they are using."

The market would almost certainly reward a fewer number of more comprehensive higher quality mods. You wouldn’t have 40,000 plus smaller mods of questionable quality selling well but many fewer larger well-made mods. You wouldn’t have any reason to buy 100+ mods. You would only need to install a few percent that would do the same thing better. If you look at the nexus today there are only a few hundred mods that get the most downloads even now.

"So they will have to pick and choose. Save for a few exceptional mods, most mods will sit on the site and rarely get downloaded."

Most mods already sit on this site and get rarely downloaded. Lower quality mods would either not sell or be made available for free. Free is still an option. Only truly high quality mods would sell.

"Not because they are bad, but because most gamers simply cannot afford to buy 1) a $60 game, 2) $40 for every expansion, and then 3) $1.99 for every good mod out there (and there are a LOT of good mods). It adds up, and adds up quickly."

I would rather have a fewer number of large comprehensive high quality mods made by the best mod makers than literally thousands of small nice mods made by people with limited time and energy to devote to mod making. If you look at the nexus many are made to be compatible and some are even being combined already.

"What this eventually means is since (most) of the mod authors aren't making much money, they will simply stop doing it."

Mod authors that do if for money and can’t make enough would stop. Mod authors that currently can’t mod because they can’t afford it would start. Mod authors that do it for other reasons would be free to continue.

“And after awhile, like we have seen in other instances, both the free community AND the paid-for community will die.”

Except for the instance of when they became huge successes instead. I would like to point out that since only 8% of users have ever used a mod. Using a mod (edit) can be difficult in terms of time spent learning the ins and outs of setting up LOOT, embedding Wyre Bash, TESEDIT, reading through literally thousands of mods, checking compatability, downloading patches, installing a few at a time to test, Much of this modding community seems to think Skyrim's success is somehow due to mods. It is not. The brutal reality is that Skyrim doesn't need you as much as you need Skyrim. The other 92% of users would probably thank you for the opportunity to be part of the community.
bullpcp wrote: Vesuvius1745
Since I explicitly stated what I agree with, and I explicitly stated what I disagree with, and why I disagree with you, I'm unsure why there is any confusion. I don't feel wronged. I'm not mad... are you?
Simplely wrote: right on deadash


I don't have time to respond to all of that at the moment.

I will say I am not aware of any situation where the pay-for mod paradigm has been successful. DOTA? If what you say is correct, then perhaps all the mod authors who want to be paid could start modding for DOTA instead. Problem solved.
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In response to post #24873139.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.


With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
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In response to post #24873139. #24874159 is also a reply to the same post.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.


That's called an alpha release, and that happens everyday.

Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

How do I block this guy? The option isn't at the bottom of his posts.
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In response to post #24873139. #24874159, #24874314, #24874519 are all replies on the same post.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
wulfharth wrote: That's called an alpha release, and that happens everyday.

Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

How do I block this guy? The option isn't at the bottom of his posts.
Vesuvius1745 wrote: Oh, my mistake. I didn't realize the corporation known as Bethesda was being altruistic, and just wanted to stimulate the economy while at the same time giving amateur mod authors their Big Break. You're not only a glass-is-half-full kind of guy, you're a glass-is-half-full when it's actually empty kind of guy.

Instead of trying to make a buck off of mod authors, they should concentrate on making sure the next TES release is stable and complete. Yes, game companies are releasing their games earlier and earlier, and frankly, many gamers are sick of paying to Beta test unfinished products.


Ha! I found out where to do it, but I can't block you Vesuvius1745 because you've never contributed a mod, so you aren't listed as an author.

So why again do you feel you have the right to have an opinion on what actual mod contributor's are allowed to do with their mods? You aren't even one of us. Edited by wulfharth
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In response to post #24873139. #24874159, #24874314, #24874474 are all replies on the same post.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
wulfharth wrote: That's called an alpha release, and that happens everyday.

Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

How do I block this guy? The option isn't at the bottom of his posts.
wulfharth wrote: Ha! I found out where to do it, but I can't block you Vesuvius1745 because you've never contributed a mod, so you aren't listed as an author.

So why again do you feel you have the right to have an opinion on what actual mod contributor's are allowed to do with their mods?


Oh, my mistake. I didn't realize the corporation known as Bethesda was being altruistic, and just wanted to stimulate the economy while at the same time giving amateur mod authors their Big Break. You're not only a glass-is-half-full kind of guy, you're a glass-is-half-full when it's actually empty kind of guy.

Instead of trying to make a buck off of mod authors, they should concentrate on making sure the next TES release is stable and complete. Yes, game companies are releasing their games earlier and earlier, and frankly, many gamers are sick of paying to Beta test unfinished products.
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In response to post #24873139. #24874159, #24874314, #24874474, #24874519 are all replies on the same post.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
wulfharth wrote: That's called an alpha release, and that happens everyday.

Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

How do I block this guy? The option isn't at the bottom of his posts.
wulfharth wrote: Ha! I found out where to do it, but I can't block you Vesuvius1745 because you've never contributed a mod, so you aren't listed as an author.

So why again do you feel you have the right to have an opinion on what actual mod contributor's are allowed to do with their mods? You aren't even one of us.
Vesuvius1745 wrote: Oh, my mistake. I didn't realize the corporation known as Bethesda was being altruistic, and just wanted to stimulate the economy while at the same time giving amateur mod authors their Big Break. You're not only a glass-is-half-full kind of guy, you're a glass-is-half-full when it's actually empty kind of guy.

Instead of trying to make a buck off of mod authors, they should concentrate on making sure the next TES release is stable and complete. Yes, game companies are releasing their games earlier and earlier, and frankly, many gamers are sick of paying to Beta test unfinished products.


Good question, wulth. As someone who paid for Skyrim, I have the same right as the 133,000+ other people who signed the petition given to Bethesda telling them what we thought of this pay-for system.

I suspect the pencil pusher who came up with this idea is probably shaking in his boots. Wondering if he will have a job next month. Maybe he's even trolling these forums to test the waters, and not liking what he is seeing.
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In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634 are all replies on the same post.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
wulfharth wrote: That's called an alpha release, and that happens everyday.

Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

How do I block this guy? The option isn't at the bottom of his posts.
wulfharth wrote: Ha! I found out where to do it, but I can't block you Vesuvius1745 because you've never contributed a mod, so you aren't listed as an author.

So why again do you feel you have the right to have an opinion on what actual mod contributor's are allowed to do with their mods? You aren't even one of us.
Vesuvius1745 wrote: Oh, my mistake. I didn't realize the corporation known as Bethesda was being altruistic, and just wanted to stimulate the economy while at the same time giving amateur mod authors their Big Break. You're not only a glass-is-half-full kind of guy, you're a glass-is-half-full when it's actually empty kind of guy.

Instead of trying to make a buck off of mod authors, they should concentrate on making sure the next TES release is stable and complete. Yes, game companies are releasing their games earlier and earlier, and frankly, many gamers are sick of paying to Beta test unfinished products.
Vesuvius1745 wrote: Good question, wulth. As someone who paid for Skyrim, I have the same right as the 133,000+ other people who signed the petition given to Bethesda telling them what we thought of this pay-for system.

I suspect the pencil pusher who came up with this idea is probably shaking in his boots. Wondering if he will have a job next month. Maybe he's even trolling these forums to test the waters, and not liking what he is seeing.


Well I am a pretty harsh critic of games, I think Skyrim is one of the best I've played in years.

There might've been some bugs at launch, but few are the games you'll find without them and frankly with the size of Skyrim they are to be expected.

I don't see how it was "incomplete".
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In response to post #24873139. #24874159, #24874314, #24874474, #24874519, #24874634, #24874639, #24874774 are all replies on the same post.


thefinn wrote: I doubt they will drop this.

They will do more research than smoking some doobies in the coffee lounge at valve and saying "You know what would be cool ?" then we'll see something similar coming up again in the future.

There's way too much money involved for this to go away.

Personally, if they'd just add a "donate" button and not try to "sell mods" that might go down better.
Vesuvius1745 wrote: With the next TES game, I could see them charging for the Creation Kit, and then setting it so you have to "share" your mods on a specific website they control, and then charging people a flat-access rate to the website.

Oh, and I can see them releasing the next TES game even more incomplete than Skyrim. Release a barebones game, make money off it, then let the modders finish your game, and make money off of that too. I bet I've just given some pencil pusher at Bethesda a 3-inch erection.
wulfharth wrote: That's called an alpha release, and that happens everyday.

Bethesda has always tried hard to keep everyone happy (except with the exclusive DLC period releases). They just wanted to give people who make mods a chance to do it for a living. Shame on them for creating jobs and stimulating the mod community. They should all kill themselves. Right? Should I make a sign protest mod about them offering opportunity?

How do I block this guy? The option isn't at the bottom of his posts.
wulfharth wrote: Ha! I found out where to do it, but I can't block you Vesuvius1745 because you've never contributed a mod, so you aren't listed as an author.

So why again do you feel you have the right to have an opinion on what actual mod contributor's are allowed to do with their mods? You aren't even one of us.
Vesuvius1745 wrote: Oh, my mistake. I didn't realize the corporation known as Bethesda was being altruistic, and just wanted to stimulate the economy while at the same time giving amateur mod authors their Big Break. You're not only a glass-is-half-full kind of guy, you're a glass-is-half-full when it's actually empty kind of guy.

Instead of trying to make a buck off of mod authors, they should concentrate on making sure the next TES release is stable and complete. Yes, game companies are releasing their games earlier and earlier, and frankly, many gamers are sick of paying to Beta test unfinished products.
Vesuvius1745 wrote: Good question, wulth. As someone who paid for Skyrim, I have the same right as the 133,000+ other people who signed the petition given to Bethesda telling them what we thought of this pay-for system.

I suspect the pencil pusher who came up with this idea is probably shaking in his boots. Wondering if he will have a job next month. Maybe he's even trolling these forums to test the waters, and not liking what he is seeing.
thefinn wrote: Well I am a pretty harsh critic of games, I think Skyrim is one of the best I've played in years.

There might've been some bugs at launch, but few are the games you'll find without them and frankly with the size of Skyrim they are to be expected.

I don't see how it was "incomplete".
thefinn wrote: The difference being that the question for you is "Can I still get free stuff?" while the question for modders is "Is this a system I find reasonable to work with?"

The only saving grace to me was the thought that perhaps I should start putting together my feminine walk mod again to be paid for, or to be the free alternative to the other mod of its' kind. It actually made me think this (for the very small mods I have done) it was in fact my first thought.

So it can indeed instill the impetus in modders to mod.

However, the drawbacks of the current idea are awful.

It leaves the door open for game companies to make mods "steam only" in the future for benefits to the bottom line for instance.


@Vesuvius-Instead of telling super successful multi-million dollar corporations with giant and loyal fan bases how to run their businesses, you should go try and make a dungeon or create and add a custom 3D model. I'm sure you'll change your tune very quickly.

You have no frame of reference for what it means or takes to be a mod author. Stop telling everyone what to do or what they should do. You aren't qualified. Edited by wulfharth
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