21603 Posted November 29, 2006 Share Posted November 29, 2006 Is it possible and/or even legal to use the new meshes/textures/sounds/effects from knights of the nine? I'm just asking because I saw some really cool new effects that I'd love to use in one of my mods. Link to comment Share on other sites More sharing options...
Dark0ne Posted November 29, 2006 Share Posted November 29, 2006 I'm pretty sure you're not allowed to. Link to comment Share on other sites More sharing options...
Abramul Posted November 29, 2006 Share Posted November 29, 2006 I should think that it'd be OK so long as you don't include them in the mod. EDIT: If you use a resource that was unpacked from a .BSA, and don't include the file, will it check existing .BSAs? Link to comment Share on other sites More sharing options...
21603 Posted November 29, 2006 Author Share Posted November 29, 2006 I should think that it'd be OK so long as you don't include them in the mod. EDIT: If you use a resource that was unpacked from a .BSA, and don't include the file, will it check existing .BSAs? That's exactly what I wanted to know. If you extract the relevant parts you want and use them in your mod would the game then know to look for those files in the .BSA on someone else's machine. I know extracting and including the files in your mod is illegal. Link to comment Share on other sites More sharing options...
cactoblasta Posted November 29, 2006 Share Posted November 29, 2006 You're probably better off posting on the official site. Then you can get their opinion. Link to comment Share on other sites More sharing options...
SickleYield Posted November 30, 2006 Share Posted November 30, 2006 Wait... Using stuff from the regular game BSAS in mods is okay, but stuff from Knights of the Nine is off limits? That makes no sense. None at all. Especially when people like Slof have modded the horse armor plugin. You'd think people could mod it and then make it dependent, as they have with the horse armor. That's okay, though. I prefer original modder content anyway. In fact, I'm making my own new content as we speak. ;) Link to comment Share on other sites More sharing options...
Povuholo Posted November 30, 2006 Share Posted November 30, 2006 Wait... Using stuff from the regular game BSAS in mods is okay, but stuff from Knights of the Nine is off limits? That makes no sense. None at all. Especially when people like Slof have modded the horse armor plugin.You can use those from the regular game BSAS because people already paid for those. You still need the horse armor plugin for Slof's modification. Just as with the horse armor, there should be no legal issues with making retextures of the KOTN armors as long as you don't include the original meshes, so the downloader will still need the official plugin for the modification to work. Link to comment Share on other sites More sharing options...
21603 Posted November 30, 2006 Author Share Posted November 30, 2006 So how would I go about using the content from Knights of the Nine? Link to comment Share on other sites More sharing options...
SickleYield Posted December 1, 2006 Share Posted December 1, 2006 You should be able to load up the oblivion.esm in the CS, then load up the KOTN with it so all content from both is available to you. Then do whatever you like and save your mod as a new file. It should now be dependent on both oblivion.esm and the KOTN .esm or .esp (dunno which is is as I don't use it). That way no one can use it unless they have both Oblivion and KOTN. Link to comment Share on other sites More sharing options...
Tiberiu911 Posted December 1, 2006 Share Posted December 1, 2006 You should be able to load up the oblivion.esm in the CS, then load up the KOTN with it so all content from both is available to you. Then do whatever you like and save your mod as a new file. It should now be dependent on both oblivion.esm and the KOTN .esm or .esp (dunno which is is as I don't use it). That way no one can use it unless they have both Oblivion and KOTN. Wasn't KotN hard coded so you cant open its .esp? The recent DLC are. Link to comment Share on other sites More sharing options...
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