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Update on NMM version 0.60 and FAQ


Dark0ne

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In response to post #28803344.


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Thank you. I downloaded the update because I wanted to help out a bit with it(knowing full well my game could be broken which did unfortunately happen and I had to go in and fix it), and I do think it's interesting what's been done. Though unfortunately there are people who see "Ooh new version, must download because it must give new features and no drawbacks!" That isn't the case, and that's why people unfortunately are whining and spewing vitriol. They don't know how to read.

Anyways, thanks for clarifying for those unsure of what it is.
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In response to post #28799344. #28799979, #28801029, #28801234, #28802034, #28802934 are all replies on the same post.


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I would also like to add, when a product has been relatively stable and trust worthy, you assume warnings like that, are for the worst case, this will almost never happen type of deal. NOT a this will happen thing. I also agree that the warning should have been the first thing to pop up to give people a chance to say, "hey, i'm not gonna do that" instead of locking us into it with no return. I really hope people pay attention to this post that Vyxenne wrote, because it really speaks for the average user who doesn't work on something all day everyday. Its like, if your writing a story, you know exactly whats going on, because you made it and you work with it all the time, so you take short cuts because you figure its obvious whats happening. When in reality, someone will come along and be like, "what?" I'll leave it there.
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In response to post #28799344. #28799979, #28801029, #28801234, #28802034, #28802934, #28804459 are all replies on the same post.


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Are there seriously still people not knowing that when there's a major change in a program version (0.50.x -> 0.60.x) there will surely be something important to take into account? I understand what you say about trust but, believe me, no offence, the automaton "click, click, clicketty-click" behaviour will surely have sooner or later negative consequences.
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I have some basic questions that I think it would be useful for myself and others to have answers to before we take the plunge in to 0.60. Some may sound silly but my install of skyrim has lasted since release day and my character has over 400 hours invested so some clarification would be nice.

 

I have mods that have been there since before NMM even existed. What will happen to these mods during the upgrade?

 

Some larger mods have had to installed by copying the data folder in to skyrim instead of via the installer. Will these be left in place or should I uninstall them, package them up and re-install them via NMM?

 

I have several mods that are installed from other sites but are installed through NMM, will these be OK?

 

I have had to edit an error in at least 1 mod with TES5Edit (stray floating stones from Shadow of Meresis) from the most up to date version on NMM, will this be reverted during the upgrade?

 

Are there any other pitfalls we should be looking out for that we could deal with in preparation for taking the 0.60 plunge?

 

Many thanks for all your hard work.

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I thank you for this information. I saw some people complaining about it before i could update, so i choose not to, and can't give feedbacks now, sorry. I don't know if i'll update it now, but people could understand more the two sides. The guys here are still updating NMM and trying to do the best for us, and after all these years of success, why send all the rage and hate inside you over them if you didn't even paid for it?

They could just look at that "death threats" and say 'f**k you all', but no, they'll try to fix it and give a possible stable and new - BETA - version, so everyone can update without messing with everything.

 

Thanks for everything for now, and for the guys with ruined games, i think we all are sorry for it but you can go trhough

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  • Community Manager

We have just released version 0.60.4 of NMM that has a number of fixes for bugs reported with the help of users using the bug tracker, the list includes:

 

  • Fixed issue causing the migration process to be unable to reinstall some mods.
  • Fixed issue preventing NMM from properly handling the load order for Fallout and Oblivion.
  • Fixed issue causing the Morrowind game mode to hang while performing the mod migration.
  • Fixed issue causing the Morrowind game mode to install files in the wrong folder.
  • Fixed issue preventing NMM from automatically retrieve the Morrowind game path during the startup scan.
  • Fixed issue preventing the ReadMe Manager from properly catching readme files.
  • Fixed issue with the Backup file management.

 

Now waiting on some brave souls to try it.

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In response to post #28797534. #28797764, #28799519, #28799834 are all replies on the same post.


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@aramil31 Thanks! I hope what I understand is enough like what you said; I'd like this to work :)
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In response to post #28797534. #28797764, #28799519, #28799834, #28805704 are all replies on the same post.


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You're not supposed to do that, and serious problems could arise if you do.

There was an issue with the migration process being unable to reinstall some mods, it should all be fixed now.
Please download the update and read here:
http://forums.nexusmods.com/index.php?/topic/3231824-060-missing-mod-files-after-the-migration-process/
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I'm not the kind of person to make threats but I went through allot the stages . . anger . . frustration . . denial . . depression . . drunken stupor and as I sat down by the river listening to some house of pain on my old trusty Sony Walkman, sipping on my beer and skipping rocks. I thought wow Bethesda gave me pie and the Nexus gave me ice cream and as I turned around for a moment to grab my fork a stray dog came by and took a leak on both. I suppose that's how I felt at the time but now I realize that mistakes happen and this wasn't done with malicious intent. I mean I deleted my old saved games . . . even the one I named after myself and spent hours customizing him to look as much like me as possible, the one I spent hundreds of hours playing. I guess all good things must come to an end and so I raise my flask to you and say keep on truckin.

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