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Witcher 3 MODkit Update Released


SirSalami

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In response to post #43134925.


PierreDorian wrote: So this doesn't work with the latest update, correct? Hopefully they update the modkit soon


A new Mod Kit just came out -- it hasn't been released officially, but you can find it in CDPR's forums:

http://forums.cdprojektred.com/threads/124971-Modkit-is-currently-broken?p=3098681&viewfull=1#post3098681

Mind you, it still has a few minor bugs, so that's probably why they have not released it. But the people in that thread have been discussing workarounds in the meantime. The issue seems to be mainly with Mod Kitchen, but it seems to be doing things well overall Edited by gildardo
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In response to post #42597685.


Nichenstein wrote: Can someone help me with this wcc error? Red Engine Crash Log
--------------------------------------
Build: 3.0.BUILD_VERSION_FULL P4CL: CL_INTERNAL Stream: STREAM_NAME P4_SHELF [ Compiled Aug 5 2015 ]

Crash reason: EXCEPTION_BREAKPOINT (2147483651)

Crashed Thread:

Thread ID: 7736

callstack:
Scaleform::GFx::System::Init() + 0x3972db - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x396f26 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x2a4b3b - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x709995 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x220378 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f614f4 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: wcc_lite uncook -outdir=A:\W3MODING\ -imgfmt=tga -skiperrors -indir=A:\Games\steamapps\common\TheWitcher3\content\

Thread ID: 3344

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8336

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7740

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4524

callstack:
Scaleform::GFx::System::Init() + 0x1ba0711 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7268

callstack:
Scaleform::GFx::System::Init() + 0x3daf27 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x3db04c - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 868

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 3640

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8232

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6344

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8268

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8368

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5252

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8856

callstack:
select() + 0x1db - <Unknown File>(0)
lib3ds_math_cubic_interp() + 0x127143 - <Unknown File>(0)
lib3ds_math_cubic_interp() + 0x1277c0 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

RedMemory


================================================================

ScriptCallstack

EMPTY

================================================================


i have the same problem -.-
i use Steam, win 10, Witcher 3 ver. 1.31, modkit ver. 1.3 Edited by Patex24
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  • 3 weeks later...
In response to post #42597685. #44036790 is also a reply to the same post.


Nichenstein wrote: Can someone help me with this wcc error? Red Engine Crash Log
--------------------------------------
Build: 3.0.BUILD_VERSION_FULL P4CL: CL_INTERNAL Stream: STREAM_NAME P4_SHELF [ Compiled Aug 5 2015 ]

Crash reason: EXCEPTION_BREAKPOINT (2147483651)

Crashed Thread:

Thread ID: 7736

callstack:
Scaleform::GFx::System::Init() + 0x3972db - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x396f26 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x2a4b3b - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x709995 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x220378 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f614f4 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

Debug Information
================================================================

Commandline: wcc_lite uncook -outdir=A:\W3MODING\ -imgfmt=tga -skiperrors -indir=A:\Games\steamapps\common\TheWitcher3\content\

Thread ID: 3344

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8336

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7740

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 4524

callstack:
Scaleform::GFx::System::Init() + 0x1ba0711 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 7268

callstack:
Scaleform::GFx::System::Init() + 0x3daf27 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x3db04c - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 868

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 3640

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8232

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 6344

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8268

callstack:
Scaleform::GFx::System::Init() + 0x3f5f73 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8368

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 5252

callstack:
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

Thread ID: 8856

callstack:
select() + 0x1db - <Unknown File>(0)
lib3ds_math_cubic_interp() + 0x127143 - <Unknown File>(0)
lib3ds_math_cubic_interp() + 0x1277c0 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1bda8d4 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a5e3 - <Unknown File>(0)
Scaleform::GFx::System::Init() + 0x1f6a802 - <Unknown File>(0)
BaseThreadInitThunk() + 0x22 - <Unknown File>(0)
RtlUserThreadStart() + 0x34 - <Unknown File>(0)

================================================================

RedMemory


================================================================

ScriptCallstack

EMPTY

================================================================
Patex24 wrote: i have the same problem -.-
i use Steam, win 10, Witcher 3 ver. 1.31, modkit ver. 1.3


I have an solution, with win 7 it's all ok, i use Virtualbox for that problem
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  • 2 weeks later...
In response to post #37075675. #37456550, #39455175, #39455205 are all replies on the same post.


DigitalShaper wrote:

I wonder why CDPr made such a bad decision by not releasing REDKit 3 :(

 

I can understand they want to sell the most out of their DLC, but come on, with early modding tools, the witcher 3 could have been a milestone in video game industry, and it would have sold many more in the long run, plus CDPR would have stayed true to the "cool" public image they have.

 

Now it only appears to be a commercial sucess that will fade with time. No one will think again about this game in 10 years :'(

MEGAFALLOUT3FAN wrote: They just want money because they know people would be able to mod the DLC's they making in the game before they can.
ZULiTO wrote: Why on earth should anybody forget one of the best RPGs ever made? It sells good because IT'S such a good game with such a good story. Mods wouldnt change much in sales, because do you buy a game because it has mods? I dont think a lot of people do, mods are just extra content that polish the game and keep it alive.
ZULiTO wrote: One Question MEGAFALLOUT3FAN: Do you think a small team of modders could make HoS and BaW only one year after the initial game release, with voice acting, quests etc? Please think next time


@megafallout3fan: That's nonsense, CDPR's DLCs are not simplistic Bethesda-style DLCs, they involve tons of story and voice acting and gameplay -- actual worthwhile game content instead of just an excuse for a new weapon or armor or something. Their DLCs are not the sort of stuff that you download off Nexus.

I imagine CDPR didn't release REDKit 3 because it would have been a lot more man-hours of work to make it ready for wide release -- man-hours they instead wanted to devote to Cyberpunk, which is going to be EPIC btw.

If there is any dev that is truly on the side of gamers it is CDPR. Sometimes things just aren't feasible and as fans we should be understanding and give them the benefit of the doubt. And, frankly, I don't think Witcher is in desperate need of mods the way Skyrim is.
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  • 3 weeks later...
In response to post #37075675. #37456550, #39455175, #39455205, #45517170 are all replies on the same post.


DigitalShaper wrote:

I wonder why CDPr made such a bad decision by not releasing REDKit 3 :(

 

I can understand they want to sell the most out of their DLC, but come on, with early modding tools, the witcher 3 could have been a milestone in video game industry, and it would have sold many more in the long run, plus CDPR would have stayed true to the "cool" public image they have.

 

Now it only appears to be a commercial sucess that will fade with time. No one will think again about this game in 10 years :'(

MEGAFALLOUT3FAN wrote: They just want money because they know people would be able to mod the DLC's they making in the game before they can.
ZULiTO wrote: Why on earth should anybody forget one of the best RPGs ever made? It sells good because IT'S such a good game with such a good story. Mods wouldnt change much in sales, because do you buy a game because it has mods? I dont think a lot of people do, mods are just extra content that polish the game and keep it alive.
ZULiTO wrote: One Question MEGAFALLOUT3FAN: Do you think a small team of modders could make HoS and BaW only one year after the initial game release, with voice acting, quests etc? Please think next time
Gawdzila wrote: @megafallout3fan: That's nonsense, CDPR's DLCs are not simplistic Bethesda-style DLCs, they involve tons of story and voice acting and gameplay -- actual worthwhile game content instead of just an excuse for a new weapon or armor or something. Their DLCs are not the sort of stuff that you download off Nexus.

I imagine CDPR didn't release REDKit 3 because it would have been a lot more man-hours of work to make it ready for wide release -- man-hours they instead wanted to devote to Cyberpunk, which is going to be EPIC btw.

If there is any dev that is truly on the side of gamers it is CDPR. Sometimes things just aren't feasible and as fans we should be understanding and give them the benefit of the doubt. And, frankly, I don't think Witcher is in desperate need of mods the way Skyrim is.


Amen to Gawdzila.
I love playing with textures, don't get me wrong, but as far as the game itself goes, Witcher does not need mods. I've never played a game so detailed and beautiful, with such a lush and heart wrenching story. However, Skyrim is just plain ugly. Don't get me wrong, I absolutely love Skyrim's story. But without mods, it would have died long ago (Bethesda knows this, otherwise they wouldn't have released SSE). The Witcher shouldn't even be put into the same category, and even mentioning modding it to other people, they look at me like I'm crazy. CDPR knows they're the s#*&#33;, so releasing more extensive modding tools just isn't their biggest concern, especially considering very few people would actually use it. In comparison to Beth's games, anyway. But that's just my opinion.
I'd love to see a better modding tools, seeing as these don't work for me. But I'm not going to attack CDPR just because they have bigger concerns than the modding community. They created incredible games, with an incredible gaming engine. I highly doubt anyone who's played the games will disagree with me there.

We should just be happy they did this much.
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  • 1 month later...
In response to post #48112835. #49095792 is also a reply to the same post.


Gascon wrote: This version is old it doesnt work with the latest game update. Anyone who wants the latest version of MODKit visit this link:
http://wpc.4d7d.edgecastcdn.net/004D7D/mkt/archive/Modkit1.3.zip
johneee wrote: Nobody posts links like Gascon, helps modders like Gascon...


Gascon, da real MVP
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