CansecoDev Posted November 7, 2015 Share Posted November 7, 2015 There are 9 texture archives, and 6 or 7 altogether of everything else.There are no loose files-- everything is archived..bsa is a thing of the past-- All the archives have the .ba2 suffix.There are clean vault tilesets, and there may be others..Ba2 is, from the name, the second version of .BSA. This means that, unless the archives are somehow compatible with the extraction software we have now, we will see NO texture, sound, or model mods until the archives have been made compatible with mod tools. A delay of a week, at least. source Link to comment Share on other sites More sharing options...
Vagrant0 Posted November 7, 2015 Share Posted November 7, 2015 Much of this is probably due to the game being in a compressed state until after the game is launched and unlocked by means of a download at launch. But, having a better compression method isn't too far fetched. Link to comment Share on other sites More sharing options...
CansecoDev Posted November 7, 2015 Author Share Posted November 7, 2015 That is what I was thinking, I can't wait to see the files when Steam decryt my pre-load. Link to comment Share on other sites More sharing options...
BigBodZod Posted November 7, 2015 Share Posted November 7, 2015 That is what I was thinking, I can't wait to see the files when Steam decryt my pre-load I too am waiting for when my pre-load decrypts and then looking at the files/file structure and doing to cursory testing :smile: Link to comment Share on other sites More sharing options...
maverin22 Posted November 8, 2015 Share Posted November 8, 2015 This is incorrect, the screenshots comes from someone who has a press copy and is in fact playing the game as we speak. Looking in the background you can even see the pause menu. Furthermore, pre-load files do not contain correct file names and have a file format of "csd". Link to comment Share on other sites More sharing options...
vagonumero12 Posted November 8, 2015 Share Posted November 8, 2015 I see people going paranoid mode on reddit ahead of time. The change is probably to use 64 bits offsets and say bye-bye to the 2 GB limit.Now we'll have either a limit of 8 exabytes (if they still use signed integers, which imo, is not apropiated for offsets) or 16 exabytes. Ain't that cool? Link to comment Share on other sites More sharing options...
CamCo3D Posted November 8, 2015 Share Posted November 8, 2015 I see people going paranoid mode on reddit ahead of time. The change is probably to use 64 bits offsets and say bye-bye to the 2 GB limit.Now we'll have either a limit of 8 exabytes (if they still use signed integers, which imo, is not apropiated for offsets) or 16 exabytes. Ain't that cool?I can see it now. "FO4 32 Exabyte" mod. Link to comment Share on other sites More sharing options...
80sReco Posted November 8, 2015 Share Posted November 8, 2015 Give it a month or two, there will be a browser made for public use by modders. Context was 95% of this issue raised last night and people just want to jump to the worst conclusion readily available. The problem is Pete Hines has to be ambigious with things or give a blanketed answer, It's his job afterall. Link to comment Share on other sites More sharing options...
Morbide Posted November 9, 2015 Share Posted November 9, 2015 Good news, someone on Reddit has succeeded in unpacking the .ba2-files. Link to comment Share on other sites More sharing options...
Dark0ne Posted November 9, 2015 Share Posted November 9, 2015 Good news, someone on Reddit has succeeded in unpacking the .ba2-files. Is that the correct link? Don't see anything about the .ba2 files there? Link to comment Share on other sites More sharing options...
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