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Data file archive format is .ba2, a new version of .bsa


CansecoDev

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  • There are 9 texture archives, and 6 or 7 altogether of everything else.

  • There are no loose files-- everything is archived.

  • .bsa is a thing of the past-- All the archives have the .ba2 suffix.

  • There are clean vault tilesets, and there may be others.

.Ba2 is, from the name, the second version of .BSA. This means that, unless the archives are somehow compatible with the extraction software we have now, we will see NO texture, sound, or model mods until the archives have been made compatible with mod tools. A delay of a week, at least.

 

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This is incorrect, the screenshots comes from someone who has a press copy and is in fact playing the game as we speak. Looking in the background you can even see the pause menu. Furthermore, pre-load files do not contain correct file names and have a file format of "csd".

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I see people going paranoid mode on reddit ahead of time. The change is probably to use 64 bits offsets and say bye-bye to the 2 GB limit.

Now we'll have either a limit of 8 exabytes (if they still use signed integers, which imo, is not apropiated for offsets) or 16 exabytes. Ain't that cool?

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I see people going paranoid mode on reddit ahead of time. The change is probably to use 64 bits offsets and say bye-bye to the 2 GB limit.

Now we'll have either a limit of 8 exabytes (if they still use signed integers, which imo, is not apropiated for offsets) or 16 exabytes. Ain't that cool?

I can see it now. "FO4 32 Exabyte" mod.

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Give it a month or two, there will be a browser made for public use by modders. Context was 95% of this issue raised last night and people just want to jump to the worst conclusion readily available. The problem is Pete Hines has to be ambigious with things or give a blanketed answer, It's his job afterall.

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