NCRForever Posted August 14, 2016 Share Posted August 14, 2016 So, I got it working. I redownloaded f4se and it just works. Must have been a bad download. Link to comment Share on other sites More sharing options...
TummaSuklaa Posted August 14, 2016 Share Posted August 14, 2016 (edited) I know it'll be awhile but I'd like to request GetType(), GetNumItems(), GetNthRef() Would help a lot with getting around an issue with RemoveItem. Also Game.GetLevelExperience() ; returns the current value of experience gained for this level. Game.GetXPForLevel() only returns the required xp from 1 level to another. Game.SetLevelExperience(int n) ; sets the current experience value for this level. Can initiate a level up, if the value exceeds the required value to level up. Form.GetName() ; returns the name of the form. (The name in the Name column found in the editor.) Edited August 18, 2016 by TummaSuklaa Link to comment Share on other sites More sharing options...
thegeekofalltrades Posted August 17, 2016 Share Posted August 17, 2016 What's the nittiest, grittiest, lowest-level information available about the xSE development process? Does the team or do any of the devs keep a dev blog? Has anyone done any good write-ups on how it's developed? I'm powerfully curious. Link to comment Share on other sites More sharing options...
Electrosus912 Posted August 19, 2016 Share Posted August 19, 2016 I know I for one can't wait till setname makes a comeback :P Link to comment Share on other sites More sharing options...
ozziefire Posted August 20, 2016 Share Posted August 20, 2016 I know I for one can't wait till setname makes a comeback :tongue:Yeah I'm just watching and waiting till the NVSE functions atart turning up before using it myself, probably be easier once Nuka World and CK are released and things start to settle down. Link to comment Share on other sites More sharing options...
Halstrom Posted August 25, 2016 Share Posted August 25, 2016 Waiting for Armor.HasMod(SomeMod) I gather there's no added Papyrus commands yet? Link to comment Share on other sites More sharing options...
TummaSuklaa Posted August 25, 2016 Share Posted August 25, 2016 There are.. you just have look in the base parent scripts to find them.. Link to comment Share on other sites More sharing options...
Deleted3723874User Posted August 27, 2016 Share Posted August 27, 2016 Anyone else getting a constant crash on start up with the new version? After installing 1.7.12 F4SE will crash after a couple seconds. It starts up to a black screen then just says a problem has occurred and close. I have tried reinstalling it, disabling mods, etc but nothing seems to work. The base game starts up fine without F4SE so its not FO4 itself. Any ideas? I have no tried completely reinstalling FO4 yet but that is a last resort as I don't want to have to reinstall all the mods I have as well. Link to comment Share on other sites More sharing options...
metaton Posted August 28, 2016 Share Posted August 28, 2016 Constant crash on startup... Link to comment Share on other sites More sharing options...
Watcher0187 Posted August 28, 2016 Share Posted August 28, 2016 Constant crash on startup...double check your fallout .exe and fo4se versions if they don't match it will crash on launch Link to comment Share on other sites More sharing options...
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