Jump to content

[POLL] New Vegas or Skyrim leveling system?


Guest deleted2588518

  

40 members have voted

  1. 1. Which style of leveling would you prefer?

    • Fallout New Vegas
      19
    • Skyrim
      21


Recommended Posts

Guest deleted2588518

I understand that everyone is waiting for the G.E.C.K. and that modding is drastically limited until that happens. So I wanted to get the question out there now to sort of get an idea of what people are thinking. Overhauls are obviously going to come. FO3 had FWE, New Vegas had Project Nevada and Skyrim had both SkyRE and Requiem (not to mention a slew of other things like PerkusMaximus).

Would the community want a more Skyrim based leveling system or a Fallout: NV style system? I'd love to see both happen just to add diversity and player choice, but I'm seriously wondering which of the two would be more popular. Obviously the NV system would be the most fitting but the Skyrim system does have its benefits (and obvious compatibility from an engine standpoint).

Edited by TotalMeltdown
Link to comment
Share on other sites

The only overhaul I care about is survival. I actually like the perk system, but between the two options, I preferred NV to Skyrim, as I liked having more control over my character's development (and not having to avoid picking locks if I wanted a differently-focused character).

Link to comment
Share on other sites

Guest deleted2588518

Reason I asked the question is because the two systems handle progression in a completely different way.

 

Fallout has typically handled level-ups with a more traditional RPG style upgrade where you get a boost to your stats all at once. This was the default method of dealing with leveling and skills pre-Skyrim.

 

Fallout 1 and 2 (Interplay, now Obsidian), Fallout3 and New Vegas all share a very similar approach to dealing with skills and perks.

 

Arena, Daggerfall, Marrowind and Oblivion (Bethedsa), have kept that traditional style of the same sort of leveling system. (with very noticeable streamlining as the series continued)

 

Skyrim attempted to change the way the system works by allowing the player to level their skills by actually using them. Which is actually a really good way to reward your preferred play style. The unfortunate side-effect of this system is the non-optional mechanics Skyrim uses. Lockpicking specifically. Unless you simply want to completely bar yourself from large pieces of content (some doors require picking or that quest will never get finished) or rely on a companion to do all your lockpicking and thievery. Removing the player from the experience.

 

I will play Devil's advocate on the Skyrim system because I find it more immersive that my 2h warrior Conan wanna-be would rather bash a lock off a chest or kick in a door rather than pick the lock. (Even though Conan was just as skilled as a thief as he was with his sword.)

 

Most players want to be able to do everything all the time. Something I don't personally find enjoyable, but something Skyrim allowed the PC to do. “The Jack of all Trades, yet still master of all.” I like having limitations on my skills. Its what makes having a companion worth keeping around. If I can do everything, without compromise or penalty… That's boring as hell.

 

The Fallout system allows you to dump points in anything once a level regardless of if you're doing any of those skills at all. I can gain 100 points in Medical and never once do anything medically related. I could gain 100 in science without even so much as seeing a piece of technology. Let alone using one.

 

The traditional system is just that. Traditional. I personally love it but I will agree that it isn't logical or really rewarding. On the other hand, its really difficult to apply Skyrim's system to Fallout. How many terminals would you have to hack to raise your hacking skill high enough for a perk? How many times would you need to use a stem-pack to gain levels in medical? Leveling charisma would be a nightmare. Do we really want to spend half of our game time jumping around just to gain levels in agility like Morrowind?

 

Both systems have flaws.

Link to comment
Share on other sites

Both have advantages and disadvantages. Not sure how one would even begin to overhaul the leveling system, but I digress.

 

What was cool about the Skyrim leveling system, is that the more you used a skill, the better you got at it. It felt natural and immersive. It was kinda annoying to pick every lock in the Helgen dungeon, just to level up the skill, but it made sense. You're not going to wake up one day and just be a master lockpick. Speaking of lockpick, I'm annoyed how in Fallout 4, you're a basic lockpick/hacker after having your brain thawed out from a 200 year deep freeze. But I digress.

 

What was nice about the Fallout:NV system, is that I don't have to Sneak every-damn-place just to get better at sneaking. I could effectively Sneak when I needed to, and that's it. So, for those, "only wanna use it when I have to" skills, the traditional skill point leveling system works better.

 

So far, I actually like the way Fallout 4 skill/Special system works. I have plans to do a mod that will actually make some changes to the Special to suit my personal taste, and it will change quite a bit about how one approaches the Special. But I digress.

 

To answer your poll, I don't really have an answer. They both have pros and cons. On the whole, I guess I'd have to say Skyrim's is more immersive and realistic. But I like being SPECIAL. :D

Edited by JTL2
Link to comment
Share on other sites

I'm torn on the matter. Skyrim's experience concept was a refreshing change, but FNV had a lot of diversity perk wise. Ugh so hard to choose....

Edited by ShinraStrife
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...