maniczombie Posted December 6, 2015 Share Posted December 6, 2015 Ive seen this mentioned on a few youtube channels but fail to find how to do it. Is it even possible? and how? Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 6, 2015 Share Posted December 6, 2015 There are switches. Just have no idea how you would automate their activation. The inclusion of switches really does feel like an afterthought. You can rig a pressure plate to turn on the remaining parts of a circuit when triggered, but cannot rig a pressure plate to turn off things. Nor can you cause one switch to trigger another switch or change the state of another object, such as generators. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted December 6, 2015 Share Posted December 6, 2015 mmm - mods. Link to comment Share on other sites More sharing options...
Warmaker01 Posted December 6, 2015 Share Posted December 6, 2015 (edited) If the OP is talking about Pip Boy or Power Armor lights, just hold down TAB to turn it on/off. X-01 Power Armor glowing eyes FTW. Edited December 6, 2015 by Warmaker01 Link to comment Share on other sites More sharing options...
Pthalo Posted December 7, 2015 Share Posted December 7, 2015 Yeah, if talking about town construction, erh. .....there does not appear to be any sort of solar panel to do like I did in minecraft. Yuck! Link to comment Share on other sites More sharing options...
Boombro Posted December 7, 2015 Share Posted December 7, 2015 Yeah, if talking about town construction, erh. .....there does not appear to be any sort of solar panel to do like I did in minecraft. Yuck!There is windpower and it more space saving. You will need a lot of space for solar panels. Link to comment Share on other sites More sharing options...
Vagrant0 Posted December 7, 2015 Share Posted December 7, 2015 Yeah, if talking about town construction, erh. .....there does not appear to be any sort of solar panel to do like I did in minecraft. Yuck!There is windpower and it more space saving. You will need a lot of space for solar panels. Not as power generation, but as a way to detect time of day. You can technically create a switch situation using a pressure plate under the food stall (where the vendor stands) that would only keep the lights and anything else wired after the plate running during daytime. But probably wouldn't be able to do the opposite. Link to comment Share on other sites More sharing options...
baflyer Posted March 7, 2021 Share Posted March 7, 2021 what about time relays? they can only count to 10 seconds, maybe some gears with good ration will make trick Link to comment Share on other sites More sharing options...
niston Posted March 13, 2021 Share Posted March 13, 2021 This has a timer switch: https://www.nexusmods.com/fallout4/mods/19192You wire it like this: [Generator/Power Source]---->[Timer Switch]----->[Lamps or other consumers]You can use a terminal to program the timer switch, if memory serves right.But be careful with the other stuff in there, some of it causes the scrap crash - The timer switch, however, doesn't. Link to comment Share on other sites More sharing options...
romalight Posted March 13, 2021 Share Posted March 13, 2021 Sometimes........ i don't understand, why some elevators work and not the lights. And from where get power, all those big lights at Diamond City. Link to comment Share on other sites More sharing options...
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