Jump to content

new fallout 4 update today broke my mods


RedBarrel

Recommended Posts

The problem with paid mods is that steamwork shop makes mod theft easy, and it updates without telling you. The second biggest problem is the players folk. They are the ones who made it a living nightmare and forced some modders to leave or almost never mod again.

 

The matter was very easy to handle, just don't use steam workshop, some mods will leave so be it. But the stuff I saw will make anyone who mods as a hobby even without charging for his/her mods "say f*#@ it."

 

I'm against it for those reasons. I don't want any modder face that hell again. Even if beth made a better, safer platform that 10x better than nexus and gave a better cut. It just not worth it.

Link to comment
Share on other sites

  • Replies 48
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

The problem with paid mods is that steamwork shop makes mod theft easy, and it updates without telling you. The second biggest problem is the players folk. They are the ones who made it a living nightmare and forced some modders to leave or almost never mod again.

 

The matter was very easy to handle, just don't use steam workshop, some mods will leave so be it. But the stuff I saw will make anyone who mods as a hobby even without charging for his/her mods "say f*** it."

 

I'm against it for those reasons. I don't want any modder face that hell again. Even if beth made a better, safer platform that 10x better than nexus and gave a better cut. It just not worth it.

It might be worth it if enough % of modders participating legitimately benefit from it (monetarily), whether we, non-modders like it will be of no consequence.

Edited by frozenkex
Link to comment
Share on other sites

easy, rename the

fallout4.exe

to

fallout4launcher.exe

set NMM settings for that, or make new shortcuts to THAT

 

rename the
Fo4launcher.exe
to something so it cannot be used

ie

Fo4launcher.exe.ORIGINAL

 

and mods works! :)

 

note though they did something that has broken armour mods

ie I had the popular mod can't think of name of hand, armoursmithing expanded? let me wear most clothes with armour pieces

now it doesn't work

Link to comment
Share on other sites

1). Go to C:/User/Username under the "Organize" menu choose "Folder and search options" click the "View" tab, then in the Advanced setting list click the radio button for "Show hidden files, folder, and drives"

2. Go to C:/User/Username/Appdata/Local/Fallout 4..
3. Find similar files: Plugins.txt and DLClist.txt
4. Open DLClist.txt and copy everything in it to Plugins.txt (paste under the existing text)
5. Make Plugins.txt file Read Only.
6. Play Fallout 4.

 

If you add further mods you will need to update the Plugins.txt file.

Link to comment
Share on other sites

There is one more problem - after update not only mods stopped working (empty plugins.txt), but game now ignores sResourceDataDirsFinal and bInvalidateOlderFiles in "My Games\Fallout4\*.ini" files. So any non-esp mods stop working too. I restored plugins.txt, mods appered, but now game CTD when I try to use some mods functionality (snap'n'build greenhouse, for example) - it's because these mods refer to resources, which are not availble to them now (because of ignored settings).

The only solution I found so far is to set sResourceDataDirsFinal in "Data\Fallout4.ini" file in Fallout4 install dir.

Edited by TheLich
Link to comment
Share on other sites

There is one more problem - after update not only mods stopped working (empty plugins.txt), but game now ignores sResourceDataDirsFinal and bInvalidateOlderFiles in "My Games\Fallout4\*.ini" files. So any non-esp mods stop working too. I restored plugins.txt, mods appered, but now game CTD when I try to use some mods functionality (snap'n'build greenhouse, for example) - it's because these mods refer to resources, which are not availble to them now (because of ignored settings).

The only solution I found so far is to set sResourceDataDirsFinal in "Data\Fallout4.ini" file in Fallout4 install dir.

Could you please give some more details about your fix. Some of us are newer to this and need a bit more instruction, if you could, please.

Link to comment
Share on other sites

 

There is one more problem - after update not only mods stopped working (empty plugins.txt), but game now ignores sResourceDataDirsFinal and bInvalidateOlderFiles in "My Games\Fallout4\*.ini" files. So any non-esp mods stop working too. I restored plugins.txt, mods appered, but now game CTD when I try to use some mods functionality (snap'n'build greenhouse, for example) - it's because these mods refer to resources, which are not availble to them now (because of ignored settings).

The only solution I found so far is to set sResourceDataDirsFinal in "Data\Fallout4.ini" file in Fallout4 install dir.

Could you please give some more details about your fix. Some of us are newer to this and need a bit more instruction, if you could, please.

 

I think he means the "fallout4_default" ini file in the same place where exe is

Link to comment
Share on other sites

I found "sResourceDataDirsFinal=STRINGS\" in my Fallout4_Default file. Not sure what changes to make to it. I wonder if Gopher is going to make a new video. This is getting exhaustive, trying to keep up with them trying to out do the modding community, instead of working with the community.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...