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Is it just me?


Hexxagone

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his game was built on top of Skyrim's engine, so it deserves the comparison

Nah, not at all. The games are different in lore and concept.

 

Skyrim is a big kingdom and it people are not surviving as the wastelanders who hole up in places with guns to the roofs for one, and many other factors.

 

It's an open world RPG, by the same developers, and the same engine. The comparison is definately warrented.

 

It's been 200 years. Sure, a lot of other disasters can happen in that time, but can you picture how much our world has changed in 200 years? In America that takes back closer to Revolutionary times, or the war of 1812. Another comparison; Las Vegas is only 110 years old.

 

If there were survivors they'd have a better shot at survival in groups, building and securing walls. If they hole up in roofs, that's cool. Give me rooftop city(along with the option to bring it down;) ).

 

There is just no comparison in content or quality to Skyrim their last open world RPG. Either this was a cash in, also to keep the license, or a slew of really poor design choices paired with really bad writing.

I really wanted another Fallout and liked 3 & really liked NV, so if they release some crazy world expanding/story fixing DLC, I will buy it day 1(won't happen). If not, I'll support another RP game company.

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What I dont get is, Fallout 4s map is half the size of Skyrim, so why do we have buildings that are boarded up? If every building in Skyrim could be entered, why isnt it the same with Fallout 4 if they have less space to work with? They made Skyrim in 3 years, and Fallout in 4 years. It doesnt make sense to me.
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It's an open world RPG, by the same developers, and the same engine. The comparison is definately warrented.

For two different titles with two different genres, lore, and world setup.

 

And having the same engine hardly means anything. Since DA:I, need for speed, mass effect and battefiled all use frostbite, while Arc and dragon quest use unreal and they all different from each other. And fo4 uses an updated one.

 

 

What I dont get is, Fallout 4s map is half the size of Skyrim, so why do we have buildings that are boarded up?

Are really can't see how this linked. What do you even mean?

 

Fo4 has more stuff in it base world space than Skyrim by a mile. I mean think about it, is there anything that even holds a candle to fo4 city ruins in Skyrim? That place is huge, as big as a whole hold. There is also many roofs and bridges, so it also multi level.

Edited by Boombro
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the map size, wel for me at least, isn't the problem. Rather its how close some settlements are to hostile areas. For example, The Slog and Finch farm are roughly less than /12 a km from The Sagus Ironworks which is packed with flamethrower wielding raiders and just to the east of that is a reasonably significant Gunners outpost and just to the south of Finch farm is the Revere satellite array which is crawling with super mutants. These are just a few examples which highlight the need to space out inhabitant areas. Seriously, Finch farm should be a smoking ruin because its got super mutants to the south and raiders to the north.

 

I would like the map to be much MUCh bigger as it it feels somewhat compressed to me. The Boston city ruins are fine though. That needs no change but again, populated areas need to be a little more spread out.

 

I'd also do not like how areas you've cleared out magically respawn inhabitants and clutter. Its great in terms of "farming" exp and loot but again its also immersion breaking for me. The first time I came across this was after I cleared out the Corvega plant. I went back there a couple of days after I'd killed all the raiders to properly loot the remaining junk there only to discover that all the junk plus the raiders had respawned. :ermm:

World design was really lacking along with interesting quests to give the world life.

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I really, really don't care to explore at all, and thus I'm merely here I'm a Fallout die hard. But Skyrim was so big, so verdant and there were so many, many things to do beyond radiant quersts that I almost forgot I hate Elder Scrolls. At times I forgot this was an Elder Scrolls game and that's the highest compliment I can give Bethesda.(I got the game cheap, figured mods would fix most problems).

I spent a LOT of time roaming around Whiterun: the Commonwealth map isn't much bigger and it's not interesting. I enjoyed coming across different farms, harvesting plants, riding horses. I got a feeling of DISTANCE like I haven't had sense Fallout 2. And that's important for me, it's why I don't like sandbox games in general because I want that lonesome frontier feeling. This is important in Fallout because FALLOUT IS A WESTERN, and without a feeling of distance a Western don't work. it's why while New Vegas world building was far more boring, I liked it because IT MADE SENSE.Territory was clearly and logically carved up, you knew what you were going to fight based on where you were, settlements made sense in how undefended they were because walls aren't necessary when you've got a military to protect you. Supermutants in particular don't belong on the north side of the Commonwealth, and given that raiders are (in dialouge) more interested in shaking down farmers than killing them, Finch's farm not being a crater makes sense....if there weren't supermutants.

By this point, every single farmer should be a fortified commune of several families with walls and heavily armed to keep those supermutants at bay, while paying tribute to the local raider band.Bandits cause people to concentrate, castles were built to house people from VIKINGS and Steppe hoards Same principle. Diamond City should be flooded with refugees, and as a matter of food security, should have control of Boston Harbor and a fishing fleet. Unless they have food synthesizers of some kind.

The map is s#*!, it's not just unrealistic, it doesn't make sense by the Lore that's been established for the region. It's small and frankly, if you've seen one ruin, you've seen them all. Just like in Fallout 3. And in part it's because the map is only about 30 miles by 30 miles whereas New Vegas' map was easily 100 miles square. Those roads felt empty for a reason: they're long lonely roads. Fallout 3 and 4 are both kitty litter boxes filled to the brim with chunks of crumbling kitty s#*! except cleaning out the litter box is rightfully regarded as a chore. This will be the last time I ever buy a Bethesda product: a sandbox world and a good RPG have an inverse relationship, and one will always come at the expense of the other.

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The map density in Fo4 does mean there's more "stuff" in it than Skyrim, but like noted above with Finch Farm, the compacted areas lead to some serious problems. Despite that, I've been quite happy with most of the game, in comparison to Skyrim, in all but one major area...

 

The game doesn't feel alive. Nothing changes or reacts... Nothing like NV's random faction ambushes if you piss someone off; no random wandering interesting NPCs... cities hardly have anything in them; nothing like Skyrim's huge selection of guild questlines... there's tons of locations and total-square-mileage to explore (if we're including interior and vertical space), but so little actually worth finding.

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While I'm not hating on this game as much as I should be, you raise a good point with the number of guilds skyrim has.

 

Imagine if you could join some of the Raider groups?? Sorry, Minutemen, just got bought out by the Corvega Crew. They made a better offer.

 

That'd be nuts.

Edited by Pthalo
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