Hoamaii Posted January 7, 2016 Share Posted January 7, 2016 Level 62 and still playing when I find the time - which means one hour of 'fun', summed up as successfully killing everything around, for one longer and far less successful hour fighting bugs, glitches and sloppy programming. I'm currently playing with Cait as a companion and I must say that many of her lines are very 'a-propos' for this game and pretty much reflect my very mixed feelings (roughly translated from French): Cait: How do you expect me to play this, Einstein?!.. Cait: Oh... Is it over already? Just when I was starting to have a little fun! Cait: Why do you bother with a bunch of stupid settlers who can't take care of themselves?! Cait: Doesn't work for me. Not playable! Cait: It sucks! Link to comment Share on other sites More sharing options...
SovietSailor Posted January 9, 2016 Share Posted January 9, 2016 Why it odd that there is animals in the city?Animals will look for food anywhere they can, wolves in harsh winter raid villages, foxes wonder cities, it also very common to find bears looking in cars and houses. One time a whale shark wonders into my country bay (that really rare,) because we had the food he wanted. It even makes more sense since the city is pretty much dead, thus another location whee animals live in like in woods or jungle. Point taken on the animals; I hadn't considered that. Also, cool about the whale shark! But yeah, the Commonwealth is too messy, disjointed. The Mojave was much more believable as a functioning world, especially considering the limits of the Gamebryo engine. Link to comment Share on other sites More sharing options...
Boombro Posted January 9, 2016 Share Posted January 9, 2016 (edited) New vagas was very underwhelming though. And it was not cool, he was stuck in...what is that ship bay called in English? And it was a mess. Edited January 9, 2016 by Boombro Link to comment Share on other sites More sharing options...
tcplotts Posted January 9, 2016 Share Posted January 9, 2016 by now you've heard it all. but one of your lines stands out the most: "The story is ok for what it is, but man I'm really not a fan of the voiced protag and predetermined Identity at all. I feel robbed of my own character." This absolutely wrecks things, and sandbox games depend on replayability as one of their most attractive points. I've made 3 different characters, and to get through even the main quests, have little choice but to wind up playing the same dude over and over again. Oh, sure, I can make him or her more sarcastic or more boy scout-y, true, but that's a change in tone, not character. The option for being a jerk just makes you a jerk that won't pick up any experience points until you give in and be the person the devs want you to be. That's no choice at all. In rpgs, the true test of quality is always the dialogue trees/branches and their depth. It's the hardest, most time consuming thing to do, and frequently the most expensive overall. You can almost always tell a rushed or shoddy product by how superficial the dialogue system is or not, and this is Beth's worst since Oblivion. FO4 cut a phenomenal amount of corners in the pursuit of easy profit, and it shows. The game creator is quoted as saying that if FO4 fails, it will be because of its ambition. My response is, "no, it will fail because you didn't take the time to realize that ambition. Your suits killed it, not your imagination" Link to comment Share on other sites More sharing options...
Boombro Posted January 9, 2016 Share Posted January 9, 2016 and this is Beth's worst since Oblivion. That pizza cut mini game though. So game breaking. In rpgs, the true test of quality is always the dialogue trees/branches and their depth.Only true for CRPGs and TTRPGS though. I have been thinking, if you guys have to pick between RP limited great writing (I'm talking REAL good.) and meh-okay, perk/skill/class options dialogue. What are you guys going to pick? Link to comment Share on other sites More sharing options...
tcplotts Posted January 9, 2016 Share Posted January 9, 2016 and this is Beth's worst since Oblivion. That pizza cut mini game though. So game breaking. In rpgs, the true test of quality is always the dialogue trees/branches and their depth.Only true for CRPGs and TTRPGS though. I have been thinking, if you guys have to pick between RP limited great writing (I'm talking REAL good.) and meh-okay, perk/skill/class options dialogue. What are you guys going to pick? I can only speak for me, but I think you can already assume that critics of this formula would take choice a more often than not. I really do think that all this griping--including any of mine--is just a reflection on a generational change in gaming overall. I've already gathered you're a shooter fan, and having played a few, I get the attraction (even though I'm older than dirt!). Fast, exciting, not too much thinking, mostly a test of reflexes and some creativity depending on the title. You mention Half Life. When that came out, it was the beginning of the transition to graphics and game engine first, everything else, second. It was an incredible environment. Rich yet still not cumbersome. That was a great frigging engine. But I didn't think the game was especially good. Make no mistake, that era was the golden age of the adventure game. SO you already had some of the more creative attempts at shooter/narrative hybrids that are the core of adventure games. For many of us, shooters were simply dumbed-down adventure games (at the time. remember, the gaming community was a wildly different demographic than it is now). Personally, I don't care what a game is as long as it's honestly marketed. But the gross misrepresentation common with the AAA titles is appalling. But until we learn to punish devs that do this, they'll keep lying and cheating. Link to comment Share on other sites More sharing options...
Boombro Posted January 9, 2016 Share Posted January 9, 2016 Lol, I'm not a shooter fan, more action games(DS, MH.) and JRPGS. But expanding horzaions is always healthy. Also wrong thread. I get the attraction (even though I'm older than dirt!). Fast, exciting, not too much thinking, mostly a test of reflexes and some creativity depending on the title. Dude, play metro 2033. Link to comment Share on other sites More sharing options...
oldspice2625 Posted January 10, 2016 Share Posted January 10, 2016 The thing is, you CAN have a limited dialogue system and have great replayability. Take Tell Tale Games, for example. There are no more dialogue options (I think there are four maximum), and yet, you can get WILDLY different outcomes depending on YOUR.... CHOICES.... That's what this game lacks, you should be punished for being an ass to people, you should be able to destroy things or abandon people, they should give you rewards/consequences based on your actions. If you played New Vegas, you definitely felt the pinch when you were Caesar's Legion, because most vendors would NOT sell to you, and you would not get benefits from some of the best vendors and quest givers. You actively made a choice that would affect whether or not certain companions would not travel with you, and it sculpted their ending. It mattered what choices you made because it shaped the entire game world for better or worse, depending on point of view. In this game, there are two endings, pro institute and anti institute with a different paint job for each faction... that's it. That is PATHETIC compared to other games. Your choices MEAN NOTHING in this game. That's the issue. The "Role Playing" aspect is not there. It's okay for a game like Dark Souls, where you get two endings usually, but they are vastly different endings based on PLAYER CHOICE. And that's okay, because that's what those games were built on. But you can't put MULTIPLE FACTIONS in a game and have it be like watered down booze, where it's only an ILLUSION of CHOICES when it's just really two choices. Don't falsely advertise your game to be more than what it is. That's all. Fallout 3 was clear about what it was: Either Pro BOS or Anti BOS, and you had to be Pro BOS to continue on with the game, if memory serves, you COULD poison the wasteland with the FEV, but I think you wouldn't get the continue the game in Broken Steel, it'd end up being like New Vegas. I wish they would have let Obsidian have more time. They made an absolute gem with New Vegas, and I think I will go back to that once I finish the game for each of the TWO endings it offers. It could have been so much more... expanded Legion making it a logical and viable choice, fleshing it out more, more expansion to Vegas itself (limitations in engine and for what Consoles could handle, they wanted Vegas to be huge and without any dividers to split up the strip, but archaic consoles couldn't handle it... go figure). It could have been so much better, but I feel like it was superb for what it was, bugs and all. Obsidian clearly understands how to tell stories and make unique choices feel unique. I really felt like I was shaping the Mojave, and I feel like that is missing in The Commonwealth. New Vegas had no Radiant quests, or they were very very downplayed and hidden and not emphasized, and it did just fine. I don't know, there is just something about it that makes it much more fun to play. Something that makes me have a unique experience each time. I can't explain it well, but it just felt like it had more meat on its bones. Maybe it didn't, but I feel like they planned it out a lot better, where everything fit together, and all of the DLC's came back to tell one huge complete story and it felt really great from start to finish. Maybe the DLC's will expand more on the character, I hope that they do. In fallout 3, it was only determined that you were born to James, everything else was up to you to determine. I don't know why they decided to s#*! all over a good system. Fallout 3 had unique choices to complete missions and had a lot more RP ability where you could be your own character and dialogue mattered... what the hell happened? I don't think that there were many other choices to make in dialogue, but it felt like there was more... if that makes sense? Link to comment Share on other sites More sharing options...
Kalell Posted January 10, 2016 Share Posted January 10, 2016 I've played 349 hours so far and haven't even been to Diamond City yet. I've only just now started to mess around to see how easy it is to make mods for the game (ports of FO3/NV and Skyrim armors, nothing new yet). Fortunately using a combination of NifSkope, Outfit Studio, and Blender makes adding things to the game pretty easy. I've been mostly happy with the game so far, but there are some things from NV that I miss. Link to comment Share on other sites More sharing options...
Markmid Posted January 10, 2016 Share Posted January 10, 2016 (edited) Its not a hard thing to see. If you like stories, dialogue and quests there are less of them.If you like shooters, explosions and combat mechanics there is more of it.Its been going that way forever in the series (all beth games), from an RPG to an FPS. Edited January 10, 2016 by Markmid Link to comment Share on other sites More sharing options...
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