Jump to content

Broken Lore in Fallout 4


Wolfmod

Recommended Posts

  • Replies 55
  • Created
  • Last Reply

Top Posters In This Topic

I agree that FO4 has broken more "lore" than really necessary and as such it really is very disappointing [well for me at least as a long term fan of the series] but more so, it shows that the development staff really only paid lip service to the history of the Fallout series.

Bethesda, while releasing a very much anticipated Fallout game, have made a bit of a mess of it in many ways. Very simple examples are things like the design of the standard assault rifle - in FO3 we see a gun that looks like this:


http://assets.enjin.com.s3.amazonaws.com/users/5164680/pics/full/3493090.jpg


Yet in FO4 the assault rifle now looks like this:

 

http://assets.enjin.com.s3.amazonaws.com/users/5164680/pics/full/3493091.jpg




This is just jaw droppingly ridiculous and I'm astounded that it was allowed to happen at all as it totally smashes any sense of continuity from the previous instalments.

There are many other examples but I thought this would be the easiest to demonstrate.

In regards to pre war preppers - there are a few examples you can find across the Commonwealth

 

 

Head to West Everett Estates and read all the terminals there and you'll get a very good story about a small group who tried the best they could after the bombs fell.

 

Link to comment
Share on other sites

I think for the weapon design they went with the Skyrim style, which basically means making them visible from half a mile away. Now some of you might remember me as one of the guys who made a metric buttload of historical weapons for Skyrim, because the huge paddles just weren't doing anything for me, and predictably running around with a water-cooled Maxim isn't doing much for me here either. But I can sorta understand the design school behind them.

 

I was planning to make my own AK-112, but then I discovered that NifSkope 2.0 can't import anything. Which kinda put that on hold.

Link to comment
Share on other sites

I agree that FO4 has broken more "lore" than really necessary and as such it really is very disappointing [well for me at least as a long term fan of the series] but more so, it shows that the development staff really only paid lip service to the history of the Fallout series.

 

You know, all the complaining about lore seems weird, when it seems to boil down to FO3 and NV being the only lore that people remember.

 

Actually if you look at the pre-Bethesda days, Fallout 1 and ESPECIALLY Fallout 2 had more wildly out-of-place easter eggs than you can shake a lore thread at.

 

It included a crashed Star Trek federation shuttle, including dead red-shirts, although in the Fallout universe all that never happened. It had the Guardian Of Forever from Star Trek. Or V'ger, for that matter. It had quotes from Star Wars. It included talking to The Brain from the Pinky And The Brain cartoons. It included the bridgekeeper from Monty Python. Or you could meet King Arthur and his knights, in power armours, searching for the holy hand grenade. It included MAGIC, for crying out loud (yeah, those FEV psykers.) Etc.

 

It routinely broke the fourth wall with comments like an NPC commenting about your clicking on her. And yes, she actually said clicking. In two different comments. Or NPCs actually wondering aloud if they'll still live on even if the player uninstalls the game. Or the male player commenting that he thought it was the European version of Fallout and there are no children, if you chose to donate sperm. Etc.

 

Fallout was always more of a parody of 50's-60's SF movies, than anything taking its lore seriously. I mean, geesh, does ANYTHING I wrote above sound like a universe that's all taliban about the holy lore?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...